musikcube/src/cube/LibraryWindowController.hpp
Daniel Önnerby 3d416915c9 Added menu option "File/Add Library".
Fixed some small issues in db::Connection.
Upgraded some win32cpp for making dialogs.
Started on a musikServer project.
2008-08-30 10:32:27 +00:00

95 lines
3.3 KiB
C++

//////////////////////////////////////////////////////////////////////////////
//
// License Agreement:
//
// The following are Copyright © 2007, Casey Langen
//
// Sources and Binaries of: mC2, win32cpp
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// * Redistributions in binary form must reproduce the above copyright
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of the author nor the names of other contributors may
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// without specific prior written permission.
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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//
//////////////////////////////////////////////////////////////////////////////
#pragma once
//////////////////////////////////////////////////////////////////////////////
// Forward declare
namespace win32cpp{
class Splitter;
class TabView;
class Window;
class TopLevelWindow;
}
namespace musik { namespace cube {
class LibraryWindowView;
} }
//////////////////////////////////////////////////////////////////////////////
#include <core/Library/Base.h>
#include <cube/SourcesController.hpp>
#include <win32cpp/Timer.hpp>
#include <win32cpp/Types.hpp>
#include <boost/shared_ptr.hpp>
#include <vector>
//////////////////////////////////////////////////////////////////////////////
using namespace win32cpp;
namespace musik { namespace cube {
//////////////////////////////////////////////////////////////////////////////
class LibraryWindowController : public EventHandler
{
public: /*ctor*/ LibraryWindowController(LibraryWindowView& view);
public: /*dtor*/ ~LibraryWindowController();
protected:
void OnViewCreated(Window* window);
void OnResize(Window* window, Size size);
void UpdateLibraryTabs();
LibraryWindowView& view;
// SourcesController* sourcesController;
typedef boost::shared_ptr<SourcesController> SourcesControllerPtr;
typedef std::vector<SourcesControllerPtr> LibraryWindowVector;
LibraryWindowVector libraries;
};
//////////////////////////////////////////////////////////////////////////////
} } // musik::cube