Merge pull request #536 from afh/afh-fix-typos

Fix some typos
This commit is contained in:
casey langen 2022-07-22 12:58:40 -07:00 committed by GitHub
commit f1c45b2746
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16 changed files with 20 additions and 20 deletions

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@ -699,7 +699,7 @@ sdk:
FreeBSD only release.
musikcube:
* *finally* fixed the FreeBSD scrollbar crasher. yeesh.
* *finally* fixed the FreeBSD scrollbar crash. yeesh.
* fixed a bug in the `sndio` output plugin that may cause the first few buffers
of audio data to be discarded when manually changing tracks.
@ -1581,7 +1581,7 @@ win32 only release:
user-facing:
* added new `musikdroid` android remote control! super userful with a Raspberry
* added new `musikdroid` android remote control! super useful with a Raspberry
Pi. run musikbox in the background and control it from your phone.
* added a new `websocket_remote` plugin that allows any client capable of
communciating with websockets the ability to control playback and query

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@ -2,7 +2,7 @@
import sys
import os
# Take a sysroot directory and turn all the abolute symlinks and turn them into
# Take a sysroot directory and turn all the absolute symlinks into
# relative ones such that the sysroot is usable within another system.
if len(sys.argv) != 2:

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@ -1160,4 +1160,4 @@ ITransport::Gain PlaybackService::GainAtIndex(size_t index) {
}
return result;
}
}

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@ -384,7 +384,7 @@ void musik::core::audio::playerThreadLoop(Player* player) {
specific callback time because its internal buffer is full. */
if ((int) playResult >= 0) {
/* if there is no visualizer active, we can introduce an
artifical delay of 25% of the buffer size to ease CPU load */
artificial delay of 25% of the buffer size to ease CPU load */
auto visualizer = vis::SelectedVisualizer();
if (!visualizer || !visualizer->Visible()) {
sleepMs = std::max(

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@ -683,7 +683,7 @@ static int patternCompare(
/*
** Implementation of the like() SQL function. This function implements
** the build-in LIKE operator. The first argument to the function is the
** the built-in LIKE operator. The first argument to the function is the
** pattern and the second argument is the string. So, the SQL statements:
**
** A LIKE B

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@ -98,7 +98,7 @@ ILibraryPtr LibraryFactory::CreateLibrary(const std::string& name, ILibrary::Typ
new unique identifier for this one... */
int existingId = -1;
int nextId = 0; /* we start at 1 becuase we always have. */
int nextId = 0; /* we start at 1 because we always have. */
for (size_t i = 0; i < libraries.size(); i++) {
std::string n = libraries.at(i);
int id = prefs->GetInt(name);

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@ -89,7 +89,7 @@ namespace musik { namespace core { namespace library { namespace query {
respective IDs for regular properties, that is, albums, artists, album artists,
and genres. these resource types are the most common, and are optimized for display.
the query may also be predicated to select all resources that are related to other
resources, including extended resources. the full requerly propety looks something
resources, including extended resources. the full requerly property looks something
like the following example where we query all albums made in "1995" by "J. Cantrell": */
// SELECT DISTINCT albums.id, albums.name
@ -155,7 +155,7 @@ namespace musik { namespace core { namespace library { namespace query {
"ORDER BY extended_metadata.value ASC";
/* used to select all tracks that match a specified set of predicates. both
regular and extended predicates are supported. in essense: */
regular and extended predicates are supported. in essence: */
// SELECT DISTINCT tracks.*
// FROM tracks

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@ -255,7 +255,7 @@ bool AppLayout::KeyPress(const std::string& key) {
}
/* the child layout didn't handle it directly, so let's walk
up the parent hierarhcy to see if there's someone who can. */
up the parent hierarchy to see if there's someone who can. */
auto focus = this->layout->GetFocus().get();
while (focus != nullptr && focus != this) {
auto asKeyHandler = dynamic_cast<IKeyHandler*>(focus);

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@ -48,7 +48,7 @@ using namespace nlohmann;
using namespace boost::filesystem;
/* if the terminal supports custom colors, these are the palette
indicies we'll use to store them */
indices we'll use to store them */
#define THEME_COLOR_BACKGROUND 16
#define THEME_COLOR_FOREGROUND 17
#define THEME_COLOR_FRAME_FOCUSED 18

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@ -20,7 +20,7 @@ import kotlin.math.min
/**
* When MP3 files are transcoded on-demand, the required metadata for gapless playback isn't
* available yet. So, once we know the transocded files have been downloaded, we run this
* available yet. So, once we know the transcoded files have been downloaded, we run this
* service to fetch and replace the first few bytes of the file, which should ensure the
* required header is present, and subsequent plays are gapless.
*/

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@ -107,7 +107,7 @@ class ItemContextMenuMixin(private val activity: AppCompatActivity,
EnterPlaylistNameDialog.showForCreate(activity, this)
fun createPlaylist(playlistName: String) {
@Suppress("ununsed")
@Suppress("unused")
provider.createPlaylist(playlistName).subscribeBy(
onNext = { id ->
if (id > 0L) {

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@ -135,8 +135,8 @@ class PipeWireOut : public IOutput {
this->buffer = buffer;
if (buffer) {
struct spa_buffer* spaBuffer = buffer->buffer;
this->writePtr = (char*) spaBuffer->datas[0].data;
this->remaining = spaBuffer->datas[0].maxsize;
this->writePtr = (char*) spaBuffer->data[0].data;
this->remaining = spaBuffer->data[0].maxsize;
this->total = this->remaining;
}
else {
@ -155,7 +155,7 @@ class PipeWireOut : public IOutput {
}
void Finalize(pw_stream* stream, uint32_t stride) {
if (this->Valid()) {
spa_data& data = this->buffer->buffer->datas[0];
spa_data& data = this->buffer->buffer->data[0];
data.chunk->offset = 0;
data.chunk->stride = stride;
data.chunk->size = this->total - this->remaining;

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@ -780,7 +780,7 @@ void WebSocketServer::RespondWithPlayQueueTracks(connection_hdl connection, json
/* note: the user can query the "live" (i.e. current) play queue, or a
a previously "snapshotted" playqueue. the former is generally used for
remote playback, the latter is used for transfering context from remote
remote playback, the latter is used for transferring context from remote
to streaming. */
std::string type = value::live;

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@ -140,7 +140,7 @@ class WebSocketServer {
void RespondWithSendRawQuery(connection_hdl connection, json& request);
void RespondWithSetVolume(connection_hdl connection, json& request);
void RespondWithPlaybackOverview(connection_hdl connection, json& reuest);
void RespondWithPlaybackOverview(connection_hdl connection, json& request);
bool RespondWithTracks(connection_hdl connection, json& request, ITrackList* tracks, int limit, int offset);
void RespondWithQueryTracks(connection_hdl connection, json& request);
void RespondWithQueryTracksByExternalIds(connection_hdl connection, json& request);

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@ -103,7 +103,7 @@ class WaveOut : public IOutput {
double currentVolume;
bool playing;
/* a queue of buffers we've recieved from the core Player, and have enqueued
/* a queue of buffers we've received from the core Player, and have enqueued
to the output device. we need to notify the IBufferProvider when they have finished
playing. */
BufferList queuedBuffers;

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@ -52,7 +52,7 @@ namespace win32cpp {
///
///When performing graphics operations on a Window's DC, changes are drawn
///directly to screen; this leads to flickering. MemoryDC creates an offscreen
///buffer that "accumulates" changes, which are copied to a desination DC
///buffer that "accumulates" changes, which are copied to a destination DC
///when all drawing has finished.
///
///MemoryDC is constructed with an HDC and a Rect as parameters, and provides