A couple of quick fixes to avoid deadlocks during playback.

This commit is contained in:
bjorn.olievier 2008-05-10 07:30:40 +00:00
parent b32241ea8a
commit a822298c61

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@ -194,7 +194,7 @@ bool WaveOut::Shutdown(void)
{
Close();
boost::mutex::scoped_lock lock(this->audioMutex);
// boost::mutex::scoped_lock lock(this->audioMutex);
if(this->audioThread)
{
@ -286,11 +286,11 @@ bool WaveOut::SetFormat(unsigned long SampleRate, unsigned long Channels)
//
bool WaveOut::Start(void)
{
boost::mutex::scoped_lock lock(this->audioMutex);
if(!Open())
return(false);
boost::mutex::scoped_lock lock(this->audioMutex);
while(m_QueuedBuffers) // Handles pause/play?
{
waveOutWrite(m_waveHandle, &m_Buffers[m_ActiveBuffer], sizeof(WAVEHDR));