GmeDecoder variable renames for clarity

This commit is contained in:
Casey Langen 2020-10-23 23:54:40 -07:00
parent 794aa9a56c
commit a50c2467dc

View File

@ -78,10 +78,10 @@ bool GmeDecoder::Open(musik::core::sdk::IDataStream *stream) {
this->isWrappedDataStream = true; this->isWrappedDataStream = true;
} }
auto length = stream->Length(); auto dataLength = stream->Length();
const char* data = new char[length]; const char* data = new char[dataLength];
if (stream->Read((void*) data, length) == length) { if (stream->Read((void*) data, dataLength) == dataLength) {
if (!gme_open_data(data, length, &this->gme, SAMPLE_RATE)) { if (!gme_open_data(data, dataLength, &this->gme, SAMPLE_RATE)) {
int trackNum = this->stream->GetTrackNumber(); int trackNum = this->stream->GetTrackNumber();
if (prefs->GetBool(KEY_ENABLE_M3U, DEFAULT_ENABLE_M3U)) { if (prefs->GetBool(KEY_ENABLE_M3U, DEFAULT_ENABLE_M3U)) {
@ -111,11 +111,11 @@ bool GmeDecoder::Open(musik::core::sdk::IDataStream *stream) {
const double minTrackLength = prefs->GetDouble( const double minTrackLength = prefs->GetDouble(
KEY_MINIMUM_TRACK_LENGTH, DEFAULT_MINIMUM_TRACK_LENGTH); KEY_MINIMUM_TRACK_LENGTH, DEFAULT_MINIMUM_TRACK_LENGTH);
double length = (double) this->info->play_length / 1000.0; double audioLength = (double) this->info->play_length / 1000.0;
/* any track whose length is less than the specified minimum track /* any track whose length is less than the specified minimum track
length is considered a sound effect, and won't be looped or extended */ length is considered a sound effect, and won't be looped or extended */
const bool isSfx = (length > 0.0) && (length <= minTrackLength); const bool isSfx = (audioLength > 0.0) && (audioLength <= minTrackLength);
if (!isSfx && loopForever) { if (!isSfx && loopForever) {
this->length = LENGTH_FOREVER; this->length = LENGTH_FOREVER;
@ -133,7 +133,7 @@ bool GmeDecoder::Open(musik::core::sdk::IDataStream *stream) {
(int)(fadeLength * 1000.0)); (int)(fadeLength * 1000.0));
} }
else { else {
this->length = length; this->length = audioLength;
} }
} }