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GmeDecoder variable renames for clarity
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@ -78,10 +78,10 @@ bool GmeDecoder::Open(musik::core::sdk::IDataStream *stream) {
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this->isWrappedDataStream = true;
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}
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auto length = stream->Length();
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const char* data = new char[length];
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if (stream->Read((void*) data, length) == length) {
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if (!gme_open_data(data, length, &this->gme, SAMPLE_RATE)) {
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auto dataLength = stream->Length();
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const char* data = new char[dataLength];
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if (stream->Read((void*) data, dataLength) == dataLength) {
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if (!gme_open_data(data, dataLength, &this->gme, SAMPLE_RATE)) {
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int trackNum = this->stream->GetTrackNumber();
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if (prefs->GetBool(KEY_ENABLE_M3U, DEFAULT_ENABLE_M3U)) {
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@ -111,11 +111,11 @@ bool GmeDecoder::Open(musik::core::sdk::IDataStream *stream) {
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const double minTrackLength = prefs->GetDouble(
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KEY_MINIMUM_TRACK_LENGTH, DEFAULT_MINIMUM_TRACK_LENGTH);
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double length = (double) this->info->play_length / 1000.0;
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double audioLength = (double) this->info->play_length / 1000.0;
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/* any track whose length is less than the specified minimum track
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length is considered a sound effect, and won't be looped or extended */
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const bool isSfx = (length > 0.0) && (length <= minTrackLength);
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const bool isSfx = (audioLength > 0.0) && (audioLength <= minTrackLength);
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if (!isSfx && loopForever) {
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this->length = LENGTH_FOREVER;
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@ -133,7 +133,7 @@ bool GmeDecoder::Open(musik::core::sdk::IDataStream *stream) {
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(int)(fadeLength * 1000.0));
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}
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else {
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this->length = length;
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this->length = audioLength;
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}
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}
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