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Don't prepare the next track if the Transport is in the stopped state.
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@ -141,7 +141,9 @@ void PlaybackService::ProcessMessage(IMessage &message) {
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}
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}
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else if (message.Type() == MESSAGE_PREPARE_NEXT_TRACK) {
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this->PrepareNextTrack();
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if (transport.GetPlaybackState() != ITransport::PlaybackStopped) {
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this->PrepareNextTrack();
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}
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}
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}
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