Renames for clarity.

This commit is contained in:
casey langen 2023-04-17 21:21:54 -07:00
parent af5c24407d
commit 37c0479e4c
4 changed files with 4 additions and 4 deletions

View File

@ -301,7 +301,7 @@ void GaplessTransport::OnPlayerStarted(Player* player) {
this->SetPlaybackState(PlaybackState::Playing); this->SetPlaybackState(PlaybackState::Playing);
} }
void GaplessTransport::OnPlayerAlmostEnded(Player* player) { void GaplessTransport::OnPlayerStreamEof(Player* player) {
this->SetNextCanStart(true); this->SetNextCanStart(true);
{ {

View File

@ -95,7 +95,7 @@ namespace musik { namespace core { namespace audio {
void OnPlayerStarted(Player* player) override; void OnPlayerStarted(Player* player) override;
void OnPlayerBuffered(Player* player) override; void OnPlayerBuffered(Player* player) override;
void OnPlayerAlmostEnded(Player* player) override; void OnPlayerStreamEof(Player* player) override;
void OnPlayerFinished(Player* player) override; void OnPlayerFinished(Player* player) override;
void OnPlayerOpenFailed(Player* player) override; void OnPlayerOpenFailed(Player* player) override;
void OnPlayerDestroying(Player* player) override; void OnPlayerDestroying(Player* player) override;

View File

@ -422,7 +422,7 @@ void musik::core::audio::playerThreadLoop(Player* player) {
if (!player->Exited()) { if (!player->Exited()) {
for (Listener* l : player->Listeners()) { for (Listener* l : player->Listeners()) {
player->streamState = StreamState::AlmostDone; player->streamState = StreamState::AlmostDone;
l->OnPlayerAlmostEnded(player); l->OnPlayerStreamEof(player);
} }
} }
} }

View File

@ -70,7 +70,7 @@ namespace musik { namespace core { namespace audio {
virtual ~EventListener() { } virtual ~EventListener() { }
virtual void OnPlayerBuffered(Player* player) { } virtual void OnPlayerBuffered(Player* player) { }
virtual void OnPlayerStarted(Player* player) { } virtual void OnPlayerStarted(Player* player) { }
virtual void OnPlayerAlmostEnded(Player* player) { } virtual void OnPlayerStreamEof(Player* player) { }
virtual void OnPlayerFinished(Player* player) { } virtual void OnPlayerFinished(Player* player) { }
virtual void OnPlayerOpenFailed(Player* player) { } virtual void OnPlayerOpenFailed(Player* player) { }
virtual void OnPlayerDestroying(Player* player) { } virtual void OnPlayerDestroying(Player* player) { }