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https://github.com/clangen/musikcube.git
synced 2024-12-28 15:16:43 +00:00
Added CoreAudioOut gapless playback support.
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@ -6,29 +6,51 @@
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using namespace musik::core::audio;
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void audioCallback(void *customData, AudioQueueRef queue, AudioQueueBufferRef buffer)
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{
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void audioCallback(void *customData, AudioQueueRef queue, AudioQueueBufferRef buffer) {
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CoreAudioOut* output = (CoreAudioOut *) customData;
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CoreAudioOut::BufferContext* context = (CoreAudioOut::BufferContext *) buffer->mUserData;
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OSStatus result = AudioQueueFreeBuffer(queue, buffer);
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if (result != 0) {
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std::cerr << "AudioQueueFreeBuffer failed: " << result << "\n";
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}
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CoreAudioOut* output = (CoreAudioOut *) customData;
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IBuffer* coreBuffer = (IBuffer *) buffer->mUserData;
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output->NotifyBufferCompleted(coreBuffer);
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output->NotifyBufferCompleted(context);
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}
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void CoreAudioOut::NotifyBufferCompleted(IBuffer *buffer) {
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size_t countBuffersWithProvider(
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const std::list<CoreAudioOut::BufferContext*>& buffers,
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const IBufferProvider* provider)
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{
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size_t count = 0;
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auto it = buffers.begin();
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while (it != buffers.end()) {
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if ((*it)->provider == provider) {
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++count;
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}
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++it;
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}
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return count;
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}
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void CoreAudioOut::NotifyBufferCompleted(BufferContext *context) {
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boost::recursive_mutex::scoped_lock lock(this->mutex);
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--bufferCount;
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this->bufferProvider->OnBufferProcessed(buffer);
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auto it = this->buffers.begin();
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while (it != this->buffers.end()) {
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if (*it == context) {
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this->buffers.erase(it);
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}
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++it;
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}
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context->provider->OnBufferProcessed(context->buffer);
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delete context;
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}
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CoreAudioOut::CoreAudioOut() {
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this->bufferProvider = NULL;
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this->quit = false;
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this->bufferCount = 0;
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this->volume = 1.0f;
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this->audioFormat = (AudioStreamBasicDescription) { 0 };
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@ -51,7 +73,7 @@ CoreAudioOut::CoreAudioOut() {
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bool CoreAudioOut::Play(IBuffer *buffer, IBufferProvider *provider) {
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boost::recursive_mutex::scoped_lock lock(this->mutex);
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if (this->bufferCount >= BUFFER_COUNT) {
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if (countBuffersWithProvider(this->buffers, provider) >= BUFFER_COUNT) {
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/* enough buffers are already in the queue. bail, we'll notify the
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caller when there's more data available */
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return false;
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@ -94,20 +116,22 @@ bool CoreAudioOut::Play(IBuffer *buffer, IBufferProvider *provider) {
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}
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}
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this->bufferProvider = provider;
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AudioQueueBufferRef audioQueueBuffer = NULL;
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size_t bytes = buffer->Bytes();
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result = AudioQueueAllocateBuffer(this->audioQueue, bytes, &audioQueueBuffer);
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BufferContext* context = new BufferContext();
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context->provider = provider;
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context->buffer = buffer;
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if (result != 0) {
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std::cerr << "AudioQueueAllocateBuffer failed: " << result << "\n";
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return false;
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}
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audioQueueBuffer->mUserData = (void *) buffer;
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audioQueueBuffer->mUserData = (void *) context;
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audioQueueBuffer->mAudioDataByteSize = bytes;
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memcpy(
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@ -120,10 +144,11 @@ bool CoreAudioOut::Play(IBuffer *buffer, IBufferProvider *provider) {
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if (result != 0) {
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std::cerr << "AudioQueueEnqueueBuffer failed: " << result << "\n";
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delete context;
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return false;
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}
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++bufferCount;
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this->buffers.push_back(context);
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return true;
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}
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@ -12,6 +12,11 @@
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class CoreAudioOut : public musik::core::audio::IOutput {
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public:
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struct BufferContext {
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musik::core::audio::IBuffer *buffer;
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musik::core::audio::IBufferProvider *provider;
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};
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CoreAudioOut();
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virtual ~CoreAudioOut();
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@ -25,14 +30,13 @@ class CoreAudioOut : public musik::core::audio::IOutput {
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musik::core::audio::IBuffer *buffer,
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musik::core::audio::IBufferProvider *provider);
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void NotifyBufferCompleted(musik::core::audio::IBuffer *buffer);
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void NotifyBufferCompleted(BufferContext *context);
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private:
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musik::core::audio::IBufferProvider *bufferProvider;
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AudioStreamBasicDescription audioFormat;
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AudioQueueRef audioQueue;
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double volume;
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size_t bufferCount;
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std::list<BufferContext*> buffers;
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boost::thread thread;
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boost::recursive_mutex mutex;
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bool quit;
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