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Removed some weird old, undocumented focus logic in OverlayBase that
seems to be causing issues after correcting nested focus issues.
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@ -74,15 +74,6 @@ namespace cursespp {
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return false;
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}
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virtual IWindowPtr FocusFirst() override {
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auto focus = LayoutBase::FocusFirst();
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if (!focus) {
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focus = shared_from_this();
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this->Focus();
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}
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return focus;
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}
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void Dismiss() {
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if (this->stack) {
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stack->Remove(this);
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