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- Added circular item focus in ShortcutsWindow.
- Version bump for 0.20.1
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@ -1,3 +1,9 @@
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0.21.1
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* arrow keys can now select items in the shortcuts window while focused.
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--------------------------------------------------------------------------------
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0.20.0
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* added play queue "hot-swap". you can now swap a different list of tracks
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@ -8,7 +8,7 @@ cmake_minimum_required(VERSION 3.0)
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project(musikbox)
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set (musikbox_VERSION_MAJOR 0)
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set (musikbox_VERSION_MINOR 20)
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set (musikbox_VERSION_PATCH 0)
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set (musikbox_VERSION_PATCH 1)
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set (musikbox_VERSION "${musikbox_VERSION_MAJOR}.${musikbox_VERSION_MINOR}.${musikbox_VERSION_PATCH}")
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include(CMakeToolsHelpers OPTIONAL)
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@ -2,5 +2,5 @@
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#define VERSION_MAJOR 0
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#define VERSION_MINOR 20
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#define VERSION_PATCH 0
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#define VERSION "0.20.0"
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#define VERSION_PATCH 1
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#define VERSION "0.20.1"
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@ -107,20 +107,28 @@ void ShortcutsWindow::SetChangedCallback(ChangedCallback callback) {
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bool ShortcutsWindow::KeyPress(const std::string& key) {
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if (this->changedCallback && this->IsFocused()) {
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int count = (int) this->entries.size();
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if (count > 0) {
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if (key == "KEY_RIGHT") {
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int active = getActiveIndex();
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if (active >= 0 && active + 1 < (int) this->entries.size()) {
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if (active >= 0 && active + 1 < count) {
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this->activeKey = this->entries[active + 1]->key;
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this->Redraw();
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}
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else {
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this->activeKey = this->entries[0]->key;
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}
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this->Redraw();
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return true;
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}
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else if (key == "KEY_LEFT") {
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int active = getActiveIndex();
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if (active > 0) {
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this->activeKey = this->entries[active - 1]->key;
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this->Redraw();
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}
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else {
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this->activeKey = this->entries[count - 1]->key;
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}
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this->Redraw();
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return true;
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}
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else if (key == "KEY_ENTER") {
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@ -133,6 +141,7 @@ bool ShortcutsWindow::KeyPress(const std::string& key) {
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}
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}
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}
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}
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return false;
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}
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