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84b2a0f55b
This avoid having a second description for the same stuff that is "bit-rotting" because noone remembers to update this file. Also remove outdated and misleading zero-copy TX information.
209 lines
8.3 KiB
Plaintext
209 lines
8.3 KiB
Plaintext
Raw TCP/IP interface for lwIP
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Authors: Adam Dunkels, Leon Woestenberg, Christiaan Simons
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lwIP provides three Application Program's Interfaces (APIs) for programs
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to use for communication with the TCP/IP code:
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* low-level "core" / "callback" or "raw" API.
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* higher-level "sequential" API.
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* BSD-style socket API.
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The raw API (sometimes called native API) is an event-driven API designed
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to be used without an operating system that implements zero-copy send and
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receive. This API is also used by the core stack for interaction between
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the various protocols. It is the only API available when running lwIP
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without an operating system.
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The sequential API provides a way for ordinary, sequential, programs
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to use the lwIP stack. It is quite similar to the BSD socket API. The
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model of execution is based on the blocking open-read-write-close
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paradigm. Since the TCP/IP stack is event based by nature, the TCP/IP
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code and the application program must reside in different execution
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contexts (threads).
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The socket API is a compatibility API for existing applications,
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currently it is built on top of the sequential API. It is meant to
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provide all functions needed to run socket API applications running
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on other platforms (e.g. unix / windows etc.). However, due to limitations
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in the specification of this API, there might be incompatibilities
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that require small modifications of existing programs.
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** Multithreading
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lwIP started targeting single-threaded environments. When adding multi-
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threading support, instead of making the core thread-safe, another
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approach was chosen: there is one main thread running the lwIP core
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(also known as the "tcpip_thread"). When running in a multithreaded
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environment, raw API functions MUST only be called from the core thread
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since raw API functions are not protected from concurrent access (aside
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from pbuf- and memory management functions). Application threads using
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the sequential- or socket API communicate with this main thread through
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message passing.
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As such, the list of functions that may be called from
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other threads or an ISR is very limited! Only functions
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from these API header files are thread-safe:
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- api.h
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- netbuf.h
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- netdb.h
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- netifapi.h
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- pppapi.h
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- sockets.h
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- sys.h
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Additionaly, memory (de-)allocation functions may be
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called from multiple threads (not ISR!) with NO_SYS=0
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since they are protected by SYS_LIGHTWEIGHT_PROT and/or
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semaphores.
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Netconn or Socket API functions are thread safe against the
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core thread but they are not reentrant at the control block
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granularity level. That is, a UDP or TCP control block must
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not be shared among multiple threads without proper locking.
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If SYS_LIGHTWEIGHT_PROT is set to 1 and
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LWIP_ALLOW_MEM_FREE_FROM_OTHER_CONTEXT is set to 1,
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pbuf_free() may also be called from another thread or
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an ISR (since only then, mem_free - for PBUF_RAM - may
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be called from an ISR: otherwise, the HEAP is only
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protected by semaphores).
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** The remainder of this document discusses the "raw" API. **
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The raw TCP/IP interface allows the application program to integrate
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better with the TCP/IP code. Program execution is event based by
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having callback functions being called from within the TCP/IP
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code. The TCP/IP code and the application program both run in the same
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thread. The sequential API has a much higher overhead and is not very
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well suited for small systems since it forces a multithreaded paradigm
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on the application.
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The raw TCP/IP interface is not only faster in terms of code execution
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time but is also less memory intensive. The drawback is that program
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development is somewhat harder and application programs written for
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the raw TCP/IP interface are more difficult to understand. Still, this
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is the preferred way of writing applications that should be small in
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code size and memory usage.
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All APIs can be used simultaneously by different application
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programs. In fact, the sequential API is implemented as an application
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program using the raw TCP/IP interface.
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Do not confuse the lwIP raw API with raw Ethernet or IP sockets.
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The former is a way of interfacing the lwIP network stack (including
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TCP and UDP), the latter refers to processing raw Ethernet or IP data
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instead of TCP connections or UDP packets.
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Raw API applications may never block since all packet processing
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(input and output) as well as timer processing (TCP mainly) is done
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in a single execution context.
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--- System initalization
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A truly complete and generic sequence for initializing the lwIP stack
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cannot be given because it depends on additional initializations for
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your runtime environment (e.g. timers).
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We can give you some idea on how to proceed when using the raw API.
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We assume a configuration using a single Ethernet netif and the
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UDP and TCP transport layers, IPv4 and the DHCP client.
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Call these functions in the order of appearance:
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- lwip_init()
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Initialize the lwIP stack and all of its subsystems.
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- netif_add(struct netif *netif, const ip4_addr_t *ipaddr,
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const ip4_addr_t *netmask, const ip4_addr_t *gw,
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void *state, netif_init_fn init, netif_input_fn input)
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Adds your network interface to the netif_list. Allocate a struct
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netif and pass a pointer to this structure as the first argument.
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Give pointers to cleared ip_addr structures when using DHCP,
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or fill them with sane numbers otherwise. The state pointer may be NULL.
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The init function pointer must point to a initialization function for
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your Ethernet netif interface. The following code illustrates its use.
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err_t netif_if_init(struct netif *netif)
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{
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u8_t i;
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for (i = 0; i < ETHARP_HWADDR_LEN; i++) {
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netif->hwaddr[i] = some_eth_addr[i];
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}
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init_my_eth_device();
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return ERR_OK;
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}
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For Ethernet drivers, the input function pointer must point to the lwIP
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function ethernet_input() declared in "netif/etharp.h". Other drivers
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must use ip_input() declared in "lwip/ip.h".
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- netif_set_default(struct netif *netif)
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Registers the default network interface.
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- netif_set_link_up(struct netif *netif)
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This is the hardware link state; e.g. whether cable is plugged for wired
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Ethernet interface. This function must be called even if you don't know
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the current state. Having link up and link down events is optional but
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DHCP and IPv6 discover benefit well from those events.
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- netif_set_up(struct netif *netif)
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This is the administrative (= software) state of the netif, when the
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netif is fully configured this function must be called.
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- dhcp_start(struct netif *netif)
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Creates a new DHCP client for this interface on the first call.
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You can peek in the netif->dhcp struct for the actual DHCP status.
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- sys_check_timeouts()
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When the system is running, you have to periodically call
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sys_check_timeouts() which will handle all timers for all protocols in
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the stack; add this to your main loop or equivalent.
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--- Optimization hints
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The first thing you want to optimize is the lwip_standard_checksum()
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routine from src/core/inet.c. You can override this standard
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function with the #define LWIP_CHKSUM <your_checksum_routine>.
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There are C examples given in inet.c or you might want to
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craft an assembly function for this. RFC1071 is a good
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introduction to this subject.
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Other significant improvements can be made by supplying
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assembly or inline replacements for htons() and htonl()
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if you're using a little-endian architecture.
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#define lwip_htons(x) <your_htons>
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#define lwip_htonl(x) <your_htonl>
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If you #define them to htons() and htonl(), you should
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#define LWIP_DONT_PROVIDE_BYTEORDER_FUNCTIONS to prevent lwIP from
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defining hton*/ntoh* compatibility macros.
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Check your network interface driver if it reads at
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a higher speed than the maximum wire-speed. If the
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hardware isn't serviced frequently and fast enough
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buffer overflows are likely to occur.
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E.g. when using the cs8900 driver, call cs8900if_service(ethif)
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as frequently as possible. When using an RTOS let the cs8900 interrupt
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wake a high priority task that services your driver using a binary
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semaphore or event flag. Some drivers might allow additional tuning
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to match your application and network.
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For a production release it is recommended to set LWIP_STATS to 0.
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Note that speed performance isn't influenced much by simply setting
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high values to the memory options.
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For more optimization hints take a look at the lwIP wiki.
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