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documentation: rawapi: improved documentation on multithreading state
Based from the current lwIP wiki and my own, improved documentation about the current lwIP multithreading state.
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@ -8,6 +8,12 @@ to use for communication with the TCP/IP code:
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* higher-level "sequential" API.
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* BSD-style socket API.
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The raw API (sometimes called native API) is an event-driven API designed
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to be used without an operating system that implements zero-copy send and
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receive. This API is also used by the core stack for interaction between
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the various protocols. It is the only API available when running lwIP
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without an operating system.
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The sequential API provides a way for ordinary, sequential, programs
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to use the lwIP stack. It is quite similar to the BSD socket API. The
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model of execution is based on the blocking open-read-write-close
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@ -22,14 +28,17 @@ on other platforms (e.g. unix / windows etc.). However, due to limitations
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in the specification of this API, there might be incompatibilities
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that require small modifications of existing programs.
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** Threading
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** Multithreading
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lwIP started targeting single-threaded environments. When adding multi-
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threading support, instead of making the core thread-safe, another
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approach was chosen: there is one main thread running the lwIP core
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(also known as the "tcpip_thread"). The raw API may only be used from
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this thread! Application threads using the sequential- or socket API
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communicate with this main thread through message passing.
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(also known as the "tcpip_thread"). When running in a multithreaded
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environment, raw API functions MUST only be called from the core thread
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since raw API functions are not protected from concurrent access (aside
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from pbuf- and memory management functions). Application threads using
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the sequential- or socket API communicate with this main thread through
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message passing.
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As such, the list of functions that may be called from
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other threads or an ISR is very limited! Only functions
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@ -47,13 +56,18 @@ communicate with this main thread through message passing.
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since they are protected by SYS_LIGHTWEIGHT_PROT and/or
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semaphores.
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Only since 1.3.0, if SYS_LIGHTWEIGHT_PROT is set to 1
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and LWIP_ALLOW_MEM_FREE_FROM_OTHER_CONTEXT is set to 1,
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Netconn or Socket API functions are thread safe against the
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core thread but they are not reentrant at the control block
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granularity level. That is, a UDP or TCP control block must
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not be shared among multiple threads without proper locking.
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If SYS_LIGHTWEIGHT_PROT is set to 1 and
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LWIP_ALLOW_MEM_FREE_FROM_OTHER_CONTEXT is set to 1,
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pbuf_free() may also be called from another thread or
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an ISR (since only then, mem_free - for PBUF_RAM - may
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be called from an ISR: otherwise, the HEAP is only
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protected by semaphores).
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** The remainder of this document discusses the "raw" API. **
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@ -72,13 +86,28 @@ the raw TCP/IP interface are more difficult to understand. Still, this
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is the preferred way of writing applications that should be small in
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code size and memory usage.
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Both APIs can be used simultaneously by different application
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All APIs can be used simultaneously by different application
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programs. In fact, the sequential API is implemented as an application
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program using the raw TCP/IP interface.
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Do not confuse the LwIP raw API with raw ethernet or ip sockets.
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The former is a way of interfacing the lwip network stack (including
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tcp and udp), the later refers to processing raw ethernet or ip data
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instead of tcp connections or udp packets.
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Raw API applications may never block since all packet processing
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(input and output) as well as timer processing (TCP mainly) is done
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in a single execution context.
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--- Callbacks
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Program execution is driven by callbacks. Each callback is an ordinary
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Program execution is driven by callbacks functions, which are then
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invoked by the lwIP core when activity related to that application
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occurs. A particular application may register to be notified via a
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callback function for events such as incoming data available, outgoing
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data sent, error notifications, poll timer expiration, connection
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closed, etc. An application can provide a callback function to perform
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processing for any or all of these events. Each callback is an ordinary
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C function that is called from within the TCP/IP code. Every callback
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function is passed the current TCP or UDP connection state as an
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argument. Also, in order to be able to keep program specific state,
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