documentation: rawapi: improved documentation on multithreading state

Based from the current lwIP wiki and my own, improved documentation about
the current lwIP multithreading state.
This commit is contained in:
Sylvain Rochet 2015-09-21 23:54:16 +02:00
parent 6746f1d13c
commit 47a579f54f

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@ -8,6 +8,12 @@ to use for communication with the TCP/IP code:
* higher-level "sequential" API.
* BSD-style socket API.
The raw API (sometimes called native API) is an event-driven API designed
to be used without an operating system that implements zero-copy send and
receive. This API is also used by the core stack for interaction between
the various protocols. It is the only API available when running lwIP
without an operating system.
The sequential API provides a way for ordinary, sequential, programs
to use the lwIP stack. It is quite similar to the BSD socket API. The
model of execution is based on the blocking open-read-write-close
@ -22,14 +28,17 @@ on other platforms (e.g. unix / windows etc.). However, due to limitations
in the specification of this API, there might be incompatibilities
that require small modifications of existing programs.
** Threading
** Multithreading
lwIP started targeting single-threaded environments. When adding multi-
threading support, instead of making the core thread-safe, another
approach was chosen: there is one main thread running the lwIP core
(also known as the "tcpip_thread"). The raw API may only be used from
this thread! Application threads using the sequential- or socket API
communicate with this main thread through message passing.
(also known as the "tcpip_thread"). When running in a multithreaded
environment, raw API functions MUST only be called from the core thread
since raw API functions are not protected from concurrent access (aside
from pbuf- and memory management functions). Application threads using
the sequential- or socket API communicate with this main thread through
message passing.
As such, the list of functions that may be called from
other threads or an ISR is very limited! Only functions
@ -47,13 +56,18 @@ communicate with this main thread through message passing.
since they are protected by SYS_LIGHTWEIGHT_PROT and/or
semaphores.
Only since 1.3.0, if SYS_LIGHTWEIGHT_PROT is set to 1
and LWIP_ALLOW_MEM_FREE_FROM_OTHER_CONTEXT is set to 1,
Netconn or Socket API functions are thread safe against the
core thread but they are not reentrant at the control block
granularity level. That is, a UDP or TCP control block must
not be shared among multiple threads without proper locking.
If SYS_LIGHTWEIGHT_PROT is set to 1 and
LWIP_ALLOW_MEM_FREE_FROM_OTHER_CONTEXT is set to 1,
pbuf_free() may also be called from another thread or
an ISR (since only then, mem_free - for PBUF_RAM - may
be called from an ISR: otherwise, the HEAP is only
protected by semaphores).
** The remainder of this document discusses the "raw" API. **
@ -72,13 +86,28 @@ the raw TCP/IP interface are more difficult to understand. Still, this
is the preferred way of writing applications that should be small in
code size and memory usage.
Both APIs can be used simultaneously by different application
All APIs can be used simultaneously by different application
programs. In fact, the sequential API is implemented as an application
program using the raw TCP/IP interface.
Do not confuse the LwIP raw API with raw ethernet or ip sockets.
The former is a way of interfacing the lwip network stack (including
tcp and udp), the later refers to processing raw ethernet or ip data
instead of tcp connections or udp packets.
Raw API applications may never block since all packet processing
(input and output) as well as timer processing (TCP mainly) is done
in a single execution context.
--- Callbacks
Program execution is driven by callbacks. Each callback is an ordinary
Program execution is driven by callbacks functions, which are then
invoked by the lwIP core when activity related to that application
occurs. A particular application may register to be notified via a
callback function for events such as incoming data available, outgoing
data sent, error notifications, poll timer expiration, connection
closed, etc. An application can provide a callback function to perform
processing for any or all of these events. Each callback is an ordinary
C function that is called from within the TCP/IP code. Every callback
function is passed the current TCP or UDP connection state as an
argument. Also, in order to be able to keep program specific state,