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Minor changes: coding style (tabs, ident, etc...).
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@ -63,9 +63,10 @@ static long randCount = 0; /* Pseudo-random incrementer */
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* real-time clock. We'll accumulate more randomness as soon
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* as things start happening.
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*/
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void avRandomInit()
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void
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avRandomInit()
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{
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avChurnRand(NULL, 0);
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avChurnRand(NULL, 0);
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}
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/*
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@ -78,26 +79,26 @@ void avRandomInit()
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*
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* Ref: Applied Cryptography 2nd Ed. by Bruce Schneier p. 427
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*/
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void avChurnRand(char *randData, u32_t randLen)
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void
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avChurnRand(char *randData, u32_t randLen)
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{
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MD5_CTX md5;
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MD5_CTX md5;
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/* ppp_trace(LOG_INFO, "churnRand: %u@%P\n", randLen, randData); */
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MD5Init(&md5);
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MD5Update(&md5, (u_char *)randPool, sizeof(randPool));
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if (randData)
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MD5Update(&md5, (u_char *)randData, randLen);
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else {
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struct {
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/* INCLUDE fields for any system sources of randomness */
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char foobar;
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} sysData;
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/* ppp_trace(LOG_INFO, "churnRand: %u@%P\n", randLen, randData); */
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MD5Init(&md5);
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MD5Update(&md5, (u_char *)randPool, sizeof(randPool));
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if (randData) {
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MD5Update(&md5, (u_char *)randData, randLen);
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} else {
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struct {
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/* INCLUDE fields for any system sources of randomness */
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char foobar;
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} sysData;
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/* Load sysData fields here. */
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;
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MD5Update(&md5, (u_char *)&sysData, sizeof(sysData));
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}
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MD5Final((u_char *)randPool, &md5);
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/* Load sysData fields here. */
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MD5Update(&md5, (u_char *)&sysData, sizeof(sysData));
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}
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MD5Final((u_char *)randPool, &md5);
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/* ppp_trace(LOG_INFO, "churnRand: -> 0\n"); */
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}
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@ -117,40 +118,41 @@ void avChurnRand(char *randData, u32_t randLen)
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* randCount each time? Probably there is a weakness but I wish that
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* it was documented.
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*/
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void avGenRand(char *buf, u32_t bufLen)
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void
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avGenRand(char *buf, u32_t bufLen)
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{
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MD5_CTX md5;
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u_char tmp[16];
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u32_t n;
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MD5_CTX md5;
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u_char tmp[16];
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u32_t n;
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while (bufLen > 0) {
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n = LWIP_MIN(bufLen, RANDPOOLSZ);
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MD5Init(&md5);
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MD5Update(&md5, (u_char *)randPool, sizeof(randPool));
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MD5Update(&md5, (u_char *)&randCount, sizeof(randCount));
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MD5Final(tmp, &md5);
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randCount++;
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MEMCPY(buf, tmp, n);
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buf += n;
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bufLen -= n;
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}
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while (bufLen > 0) {
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n = LWIP_MIN(bufLen, RANDPOOLSZ);
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MD5Init(&md5);
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MD5Update(&md5, (u_char *)randPool, sizeof(randPool));
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MD5Update(&md5, (u_char *)&randCount, sizeof(randCount));
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MD5Final(tmp, &md5);
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randCount++;
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MEMCPY(buf, tmp, n);
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buf += n;
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bufLen -= n;
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}
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}
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/*
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* Return a new random number.
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*/
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u32_t avRandom()
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u32_t
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avRandom()
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{
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u32_t newRand;
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u32_t newRand;
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avGenRand((char *)&newRand, sizeof(newRand));
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avGenRand((char *)&newRand, sizeof(newRand));
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return newRand;
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return newRand;
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}
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#else /* MD5_SUPPORT */
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/*****************************/
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/*** LOCAL DATA STRUCTURES ***/
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/*****************************/
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@ -175,31 +177,32 @@ static u32_t avRandomSeed = 0; /* Seed used for random number generation. *
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* operational. Thus we call it again on the first random
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* event.
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*/
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void avRandomInit()
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void
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avRandomInit()
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{
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#if 0
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/* Get a pointer into the last 4 bytes of clockBuf. */
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u32_t *lptr1 = (u32_t *)((char *)&clockBuf[3]);
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/* Get a pointer into the last 4 bytes of clockBuf. */
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u32_t *lptr1 = (u32_t *)((char *)&clockBuf[3]);
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/*
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* Initialize our seed using the real-time clock, the idle
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* counter, the millisecond timer, and the hardware timer
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* tick counter. The real-time clock and the hardware
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* tick counter are the best sources of randomness but
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* since the tick counter is only 16 bit (and truncated
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* at that), the idle counter and millisecond timer
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* (which may be small values) are added to help
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* randomize the lower 16 bits of the seed.
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*/
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readClk();
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avRandomSeed += *(u32_t *)clockBuf + *lptr1 + OSIdleCtr
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+ ppp_mtime() + ((u32_t)TM1 << 16) + TM1;
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/*
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* Initialize our seed using the real-time clock, the idle
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* counter, the millisecond timer, and the hardware timer
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* tick counter. The real-time clock and the hardware
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* tick counter are the best sources of randomness but
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* since the tick counter is only 16 bit (and truncated
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* at that), the idle counter and millisecond timer
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* (which may be small values) are added to help
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* randomize the lower 16 bits of the seed.
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*/
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readClk();
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avRandomSeed += *(u32_t *)clockBuf + *lptr1 + OSIdleCtr
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+ ppp_mtime() + ((u32_t)TM1 << 16) + TM1;
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#else
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avRandomSeed += sys_jiffies(); /* XXX */
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avRandomSeed += sys_jiffies(); /* XXX */
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#endif
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/* Initialize the Borland random number generator. */
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srand((unsigned)avRandomSeed);
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/* Initialize the Borland random number generator. */
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srand((unsigned)avRandomSeed);
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}
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/*
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@ -209,19 +212,20 @@ void avRandomInit()
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* value but we use the previous value to randomize the other 16
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* bits.
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*/
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void avRandomize(void)
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void
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avRandomize(void)
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{
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static u32_t last_jiffies;
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static u32_t last_jiffies;
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if (!avRandomized) {
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avRandomized = !0;
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avRandomInit();
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/* The initialization function also updates the seed. */
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} else {
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/* avRandomSeed += (avRandomSeed << 16) + TM1; */
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avRandomSeed += (sys_jiffies() - last_jiffies); /* XXX */
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}
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last_jiffies = sys_jiffies();
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if (!avRandomized) {
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avRandomized = !0;
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avRandomInit();
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/* The initialization function also updates the seed. */
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} else {
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/* avRandomSeed += (avRandomSeed << 16) + TM1; */
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avRandomSeed += (sys_jiffies() - last_jiffies); /* XXX */
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}
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last_jiffies = sys_jiffies();
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}
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/*
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@ -233,9 +237,10 @@ void avRandomize(void)
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* operator or network events in which case it will be pseudo random
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* seeded by the real time clock.
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*/
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u32_t avRandom()
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u32_t
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avRandom()
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{
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return ((((u32_t)rand() << 16) + rand()) + avRandomSeed);
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return ((((u32_t)rand() << 16) + rand()) + avRandomSeed);
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}
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#endif /* MD5_SUPPORT */
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@ -28,7 +28,7 @@
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* 03-01-01 Marc Boucher <marc@mbsi.ca>
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* Ported to lwIP.
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* 98-05-29 Guy Lancaster <glanca@gesn.com>, Global Election Systems Inc.
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* Extracted from avos.
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* Extracted from avos.
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*****************************************************************************/
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#ifndef RANDM_H
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@ -44,11 +44,11 @@ void avRandomInit(void);
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/*
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* Churn the randomness pool on a random event. Call this early and often
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* on random and semi-random system events to build randomness in time for
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* usage. For randomly timed events, pass a null pointer and a zero length
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* and this will use the system timer and other sources to add randomness.
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* If new random data is available, pass a pointer to that and it will be
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* included.
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* on random and semi-random system events to build randomness in time for
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* usage. For randomly timed events, pass a null pointer and a zero length
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* and this will use the system timer and other sources to add randomness.
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* If new random data is available, pass a pointer to that and it will be
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* included.
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*/
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void avChurnRand(char *randData, u32_t randLen);
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@ -57,18 +57,18 @@ void avChurnRand(char *randData, u32_t randLen);
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* such as user operations and network traffic.
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*/
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#if MD5_SUPPORT
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#define avRandomize() avChurnRand(NULL, 0)
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#define avRandomize() avChurnRand(NULL, 0)
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#else /* MD5_SUPPORT */
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void avRandomize(void);
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#endif /* MD5_SUPPORT */
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/*
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* Use the random pool to generate random data. This degrades to pseudo
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* random when used faster than randomness is supplied using churnRand().
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* Thus it's important to make sure that the results of this are not
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* published directly because one could predict the next result to at
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* least some degree. Also, it's important to get a good seed before
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* the first use.
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* random when used faster than randomness is supplied using churnRand().
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* Thus it's important to make sure that the results of this are not
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* published directly because one could predict the next result to at
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* least some degree. Also, it's important to get a good seed before
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* the first use.
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*/
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void avGenRand(char *buf, u32_t bufLen);
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