mirror of
https://github.com/libretro/libretro-super
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33 lines
1.5 KiB
Plaintext
33 lines
1.5 KiB
Plaintext
# Software Information
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display_name = "Quake (TyrQuake)"
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authors = "Kevin Shanahan (Tyrann)"
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supported_extensions = "pak"
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corename = "TyrQuake"
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license = "GPLv2"
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permissions = ""
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display_version = "v0.62"
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categories = "Game"
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# Hardware Information
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manufacturer = "Id Software"
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systemname = "Quake Game Engine"
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systemid = "quake_1"
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# Libretro Features
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supports_no_game = "false"
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database = "Quake"
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savestate = "false"
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cheats = "true"
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input_descriptors = "true"
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memory_descriptors = "false"
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libretro_saves = "true"
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core_options = "true"
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load_subsystem = "false"
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hw_render = "false"
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needs_fullpath = "true"
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disk_control = "false"
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is_experimental = "false"
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notes = "[i] Make those folders in the same directory:|[i] -id1 for the main game|[i] -hipnotic for the 1st mission pack|[i] -rogue for the 2nd mission pack|[i] -quoth for Quoth addon|[i] Put BGM into a subfolder named music in each of them."
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description = "A port of the tyrquake engine, which is based on iD's open source Quake engine, to libretro. While remaining relatively conservative and true-to-the-original, this core provides the additional features of running at fixed framerates (with interpolated animations applied on the keyframe for smooth animation at greater-than-original framerates), software bilinear filtering, software Half-Life/Quake 2-style colored lighting RGBA and third-person view mode. Check the libretro documentation for an explanation on the directory structure required to load BGM files, etc."
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