# Software Information display_name = "Test Core - 3D Engine" authors = "Team Libretro" supported_extensions = "png|jpg|mtl|obj" corename = "3DEngine" manufacturer = "Libretro" categories = "Tech demo" systemname = "3D Engine" license = "GPLv3" permissions = "" display_version = "v1" # Libretro Features hw_render = true required_hw_api = "OpenGL >= 2.0 | OpenGL ES >= 2.0" savestate = "false" savestate_features = "null" cheats = "false" input_descriptors = "false" memory_descriptors = "false" libretro_saves = "false" core_options = "false" load_subsystem = "false" supports_no_game = "false" database = "null" needs_fullpath = "false" disk_control = "false" is_experimental = "true" description = "This is a test core that is mostly useful to developers. It is intended as a reference for core authors and a functionality check for frontend authors. This core demonstrates how to create a hardware-rendered core--in this case, using OpenGL/ES--in a libretro context. This core can load basic *.obj 3D models, which can then be rotated and viewed using the retropad controls."