# Software Information display_name = "Nintendo - SNES / SFC (bsnes C++98 (v085))" categories = "Emulator" authors = "Near|Themaister|Ver GreenEyes" corename = "bsnes C++98 (v085)" supported_extensions = "sfc|smc|gb|gbc|st|bs" license = "GPLv3" permissions = "" display_version = "v085 (Performance)" # Hardware Information manufacturer = "Nintendo" systemname = "Super Nintendo Entertainment System" systemid = "super_nes" # Libretro Features savestate = "true" savestate_features = "serialized" cheats = "true" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "true" core_options = "false" load_subsystem = "true" supports_no_game = "false" database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Sufami Turbo|Nintendo - Satellaview" hw_render = "false" needs_fullpath = "false" disk_control = "false" is_experimental = "true" description = "bsnes C++98 is based on version 085 of the bsnes emulator, but with the codebase downgraded to be compatible with the older C++98 standard. It is built from the 'performance' profile, which includes bsnes' fastest (but least-accurate) PPU. This core is really only useful for platforms that are stuck on old compilers (such as certain consoles) that are also powerful enough for bsnes. For most users, though, Snes9x-Current is a better option for speed and newer bsnes flavors are better for accuracy. So, unless you have a specific need for this core, you are probably better off with a different choice."