# vim: set ts=3 sw=3 noet ft=sh : bash # The platform variable is normally not set at the time libretro-config is # included by libretro-build.sh. Other platform scripts may begin to include # libretro-config as well if they define their platform-specific code in the # case block below. This is a band-aid fix that we will address after 1.1 is # released. case "$platform" in ## ## Configs that did not use libretro-config originally ## TODO: Integrate this with everything else (post-1.1) ## ios) # NOTE: This config requires a Mac with an Xcode installation. These # scripts will work at least as far as 10.5 that we're sure of, but # we build with clang targeting iOS >= 5. We'll accept patches for # older versions of iOS. DIST_DIR="ios" FORMAT_EXT=dylib IOS=1 ARCH=armv7 FORMAT=_ios FORMAT_COMPILER_TARGET=ios FORMAT_COMPILER_TARGET_ALT=ios export IOSSDK=$(xcodebuild -version -sdk iphoneos Path) MIN_IOS5="-miphoneos-version-min=5.0" MIN_IOS7="-miphoneos-version-min=7.0" # Use generic names rather than gcc/clang to better support both CC="cc -arch armv7 -marm -miphoneos-version-min=5.0 -isysroot $IOSSDK" CXX="c++ -arch armv7 -marm -miphoneos-version-min=5.0 -isysroot $IOSSDK" CXX11="clang++ -std=c++11 -stdlib=libc++ -arch armv7 -marm -miphoneos-version-min=5.0 -isysroot $IOSSDK" ;; qnx) DIST_DIR="qnx" FORMAT_EXT=so FORMAT=_qnx FORMAT_COMPILER_TARGET=qnx FORMAT_COMPILER_TARGET_ALT=qnx CC="qcc -Vgcc_ntoarmv7le" CXX="QCC -Vgcc_ntoarmv7le_cpp" CXX11="QCC -Vgcc_ntoarmv7le_cpp" ;; ps3) DIST_DIR="ps3" FORMAT_EXT=a FORMAT_COMPILER_TARGET=ps3 FORMAT_COMPILER_TARGET_ALT=sncps3 FORMAT=_ps3 CC="ppu-lv2-gcc.exe" CXX="ppu-lv2-g++.exe" ;; wii) DIST_DIR="wii" FORMAT_EXT=a FORMAT_COMPILER_TARGET=wii FORMAT=_wii CC="$DEVKITPPC/bin/powerpc-eabi-gcc$BINARY_EXT" CXX="$DEVKITPPC/bin/powerpc-eabi-g++$BINARY_EXT" ;; sncps3) DIST_DIR="ps3" FORMAT_EXT=a FORMAT_COMPILER_TARGET=sncps3 FORMAT=_ps3 CC="$CELL_SDK/host-win32/sn/bin/ps3ppusnc.exe" CXX="$CELL_SDK/host-win32/sn/bin/ps3ppusnc.exe" ;; theos_ios) DIST_DIR="theos_ios" BUILD_PRODUCT_PREFIX="objs/obj" FORMAT_EXT=dylib IOS=1 ARCH=armv7 FORMAT=_ios FORMAT_COMPILER_TARGET=theos_ios FORMAT_COMPILER_TARGET_ALT=theos_ios # Make sure that the cross bins you need are first in your path CXX11="clang++ -std=c++11 -stdlib=libc++ -miphoneos-version-min=5.0" ;; ## ## Original libretro-config path ## *) # Architecture Assignment config_cpu() { [ -n "$2" ] && ARCH="$1" [ -z "$ARCH" ] && ARCH="$(uname -m)" case "$ARCH" in x86_64) X86=true X86_64=true ;; i386|i686) X86=true ;; armv*) ARM=true export FORMAT_COMPILER_TARGET=armv export RARCHCFLAGS="$RARCHCFLAGS -marm" case "$ARCH" in armv5tel) ARMV5=true ;; armv6l) ARMV6=true ;; armv7l) ARMV7=true ;; esac ;; esac if [ -n "$PROCESSOR_ARCHITEW6432" -a "$PROCESSOR_ARCHITEW6432" = "AMD64" ]; then ARCH=x86_64 X86=true && X86_64=true fi } # Platform Assignment config_platform() { [ -n "$1" ] && platform="$1" [ -z "$platform" ] && platform="$(uname)" case "$platform" in *BSD*) platform=bsd FORMAT_EXT="so" BINARY_EXT="" FORMAT_COMPILER_TARGET="unix" DIST_DIR="bsd" ;; osx|*Darwin*) platform=osx FORMAT_EXT="dylib" BINARY_EXT="" FORMAT_COMPILER_TARGET="osx" case "$ARCH" in x86_64|i386|ppc*) DIST_DIR="osx-$ARCH" ;; *) DIST_DIR="osx-unknown" ;; esac ;; win|*mingw32*|*MINGW32*|*MSYS_NT*) platform=win FORMAT_EXT="dll" BINARY_EXT=".exe" FORMAT_COMPILER_TARGET="win" DIST_DIR="win_x86" ;; win64|*mingw64*|*MINGW64*) platform=win FORMAT_EXT="dll" BINARY_EXT=".exe" FORMAT_COMPILER_TARGET="win" DIST_DIR="win_x64" ;; *psp1*) platform=psp1 FORMAT_EXT="a" FORMAT_COMPILER_TARGET="psp1" DIST_DIR="psp1" ;; *ps3*) platform=ps3 FORMAT_EXT="a" FORMAT_COMPILER_TARGET="ps3" FORMAT_COMPILER_TARGET_ALT="sncps3" DIST_DIR="ps3" ;; *wii*) platform=wii FORMAT_EXT="a" FORMAT_COMPILER_TARGET="wii" DIST_DIR="wii" ;; *ngc*) platform=ngc FORMAT_EXT="a" FORMAT_COMPILER_TARGET="ngc" DIST_DIR="ngc" ;; theos_ios*) platform=theos_ios FORMAT_EXT="dylib" FORMAT_COMPILER_TARGET="theos_ios" DIST_DIR="theos_ios" ;; android) FORMAT_EXT="so" FORMAT_COMPILER_TARGET="android" DIST_DIR="android" ;; android-armv7) FORMAT_EXT="so" FORMAT_COMPILER_TARGET="android-armv7" DIST_DIR="android/armeabi-v7a" ;; *) FORMAT_EXT="so" BINARY_EXT="" FORMAT_COMPILER_TARGET="unix" DIST_DIR="unix" ;; esac export FORMAT_COMPILER_TARGET_ALT="$FORMAT_COMPILER_TARGET" } config_log_build_host() { echo "PLATFORM: $platform" echo "ARCHITECTURE: $ARCH" echo "TARGET: $FORMAT_COMPILER_TARGET" } config_cpu config_platform config_log_build_host if [ -z "$JOBS" ]; then # nproc is generally Linux-specific. if command -v nproc >/dev/null; then JOBS="$(nproc)" elif [ "$pltaform" = "osx" ] && command -v sysctl >/dev/null; then JOBS="$(sysctl -n hw.physicalcpu)" else JOBS=1 fi fi ;; esac #if uncommented, will build experimental cores as well which are not yet fit for release. #export BUILD_EXPERIMENTAL=1 #ARM DEFINES #=========== #if uncommented, will build cores with Cortex A8 compiler optimizations #export CORTEX_A8=1 #if uncommented, will build cores with Cortex A9 compiler optimizations #export CORTEX_A9=1 #if uncommented, will build cores with ARM hardfloat ABI #export ARM_HARDFLOAT=1 #if uncommented, will build cores with ARM softfloat ABI #export ARM_SOFTFLOAT=1 #if uncommented, will build cores with ARM NEON support (ARMv7+ only) #export ARM_NEON=1 #OPENGL DEFINES #============== #if uncommented, will build libretro GL cores. Ignored for mobile platforms - GL cores will always be built there. export BUILD_LIBRETRO_GL=1 #if uncommented, will build cores with OpenGL ES 2 support. Not needed #for platform-specific cores - only for generic core builds (ie. libretro-build.sh) #export ENABLE_GLES=1 #ANDROID DEFINES #================ export TARGET_ABIS="armeabi armeabi-v7a x86" #uncomment to define NDK standalone toolchain for ARM #export NDK_ROOT_DIR_ARM = #uncomment to define NDK standalone toolchain for MIPS #export NDK_ROOT_DIR_MIPS = #uncomment to define NDK standalone toolchain for x86 #export NDK_ROOT_DIR_X86 = # android version target if GLES is in use export NDK_GL_HEADER_VER=android-18 # android version target if GLES is not in use export NDK_NO_GL_HEADER_VER=android-9 # Retroarch target android API level export RA_ANDROID_API=android-18 # Retroarch minimum API level (defines low end android version compatability) export RA_ANDROID_MIN_API=android-9 #OSX DEFINES #=========== # Define this to skip the universal build # export NOUNIVERSAL=1 # ARCHFLAGS is a very convenient way of doing this for simple/obvious cores # that don't need anything defined on the command line for 32 vs 64 bit # systems, however it won't work for anything that does. For that, you need # to do two separate builds, one for each arch, and then do something like: # lipo -create core_i386.dylib core_x86_64.dylib -output core_ub.dylib # # If building on 10.5/10.6, it's possible that you could actually build a UB # for Intel/PowerPC, but please don't. ;) Consider this a proof of concept # for now just to test a few cores. if [[ "$FORMAT_COMPILER_TARGET" = "osx" && -z "$NOUNIVERSAL" ]]; then case "$ARCH" in i386|x86_64) export ARCHFLAGS="-arch i386 -arch x86_64" ;; ppc|ppc64) export ARCHFLAGS="-arch ppc -arch ppc64" ;; *) echo "Will not build universal binaries for unknown ARCH=\"$ARCH\"" ;; esac fi # OUTPUT AND LOGGING # ================== # # This is kind of an inline design document that'll be changed for basic user # instructions when the logging system is finished and tested. # # libretro-super has two kinds of output, the basic kind showing what the # script is doing in a big-picture sense, and the commands and output from # individual commands. End-users don't necessarily need to see this more # detailed output, except when we're talking about huge cores like mame. # # If each can be directed to null, to the screen, to a log file, or to both # the screen and a log file, you end up with a matrix os 16 possibilities. Of # those, only a few are truly useful: # # Basic Detailed Useful to # screen screen developer/end-user w/ space issues # screen both developer # both both developer # screen log end-user # log log buildbot # # What this tells me is that we need to log by default, as long as we kill # old logfiles to avoid filling your HD with gigabytes of mame build logs. # Output should go to both screen and log for developers, but users don't need # to see the make commands, etc. Being able to disable both would be useful, # but that a near-term TODO item. That just leaves being able to squelch the # screen output for buildbot usage, and that's just > /dev/null on the command # line, so not our problem here. # # Again, the ability to turn OFF these logs will be wanted very soon. # Uncomment this to avoid clobbering logs #LIBRETRO_LOG_APPEND=1 # Change this to adjust where logs are written #LIBRETRO_LOG_DIR="$WORKDIR/log" # Change this to rename the libretro-super main log file #LIBRETRO_LOG_SUPER="libretro-super.log" # Change this to rename core log files (%s for core's "safe" name) #LIBRETRO_LOG_CORE="%s.log" # Comment this if you don't need to see developer output LIBRETRO_DEVELOPER=1 # BUILD_REVISIONS # =============== # # libretro-super can save a revision string (e.g., the git sha hash) for any # core it has compiled. If this feature is enabled, it will check if the # revison string has changed before it compiles the core. This can speed up # the build process for end-users and buildbots, and it also results in nightly # build directories being smaller. It is not enabled by default because it # cannot know about uncommitted changes in a working directory. # Set this to enable the feature #SKIP_UNCHANGED=1 # Set this if you don't like the default #BUILD_REVISIONS_DIR="$WORKDIR/build-revisions" # COLOR IN OUTPUT # =============== # # If you don't like ANSI-style color in your output, uncomment this line. #NO_COLOR=1 # If you want to force it even in log files, uncomment this line. #FORCE_COLOR=1 #USER DEFINES #------------ #These options should be defined inside your own #local libretro-config-user.sh file rather than here. #The following below is just a sample. if [ -f "$WORKDIR/libretro-config-user.sh" ]; then . "$WORKDIR/libretro-config-user.sh" fi