display_name = "Nintendo - Nintendo 64 (Mupen64Plus-Next Develop)" authors = "m4xw|Hacktarux|gonetz|GLideN64 Contributors|Mupen64Plus Team" supported_extensions = "n64|v64|z64|ndd|bin|u1" corename = "Mupen64Plus-Next" license = "GPLv2" permissions = "dynarec_optional" display_version = "1.0" categories = "Emulator" # Hardware Information manufacturer = "Nintendo" systemname = "Nintendo 64" systemid = "nintendo_64" # Libretro Features supports_no_game = "false" database = "Nintendo - Nintendo 64" hw_render = "true" required_hw_api = "OpenGL Core >= 3.3 | OpenGL ES >= 2.0" savestate = "true" savestate_features = "serialized" cheats = "true" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "true" core_options = "true" load_subsystem = "true" needs_fullpath = "false" disk_control = "false" is_experimental = "true" description = "An up-to-date port of the Mupen64Plus N64 emulator, ported to libretro. It uses up-to-date GLideN64 plugin as its default graphics plug, though the high-accuracy Angrylion and ParaLLEl-RDP plugins are also available. This core is a good first choice for most users and should generally work better than the ParaLLEl-N64 core, which is mainly useful for its support for legacy graphics plugins that can run on older/low-power devices that are too weak for the modern plugins. This core is intended for development/testing purposes, so users who just want to play games should use the non-develop version instead."