# Software Information display_name = "Quake (TyrQuake)" authors = "Kevin Shanahan (Tyrann)" supported_extensions = "pak" corename = "TyrQuake" license = "GPLv2" permissions = "" display_version = "v0.62" categories = "Game" # Hardware Information manufacturer = "Id Software" systemname = "Quake Game Engine" systemid = "quake_1" # Libretro Features supports_no_game = "false" database = "Quake" savestate = "false" cheats = "true" input_descriptors = "true" memory_descriptors = "false" libretro_saves = "true" core_options = "true" load_subsystem = "false" hw_render = "false" needs_fullpath = "true" disk_control = "false" is_experimental = "false" notes = "[i] Make those folders in the same directory:|[i] -id1 for the main game|[i] -hipnotic for the 1st mission pack|[i] -rogue for the 2nd mission pack|[i] -quoth for Quoth addon|[i] Put BGM into a subfolder named music in each of them." description = "A port of the tyrquake engine, which is based on iD's open source Quake engine, to libretro. While remaining relatively conservative and true-to-the-original, this core provides the additional features of running at fixed framerates (with interpolated animations applied on the keyframe for smooth animation at greater-than-original framerates), software bilinear filtering, software Half-Life/Quake 2-style colored lighting RGBA and third-person view mode. Check the libretro documentation for an explanation on the directory structure required to load BGM files, etc."