display_name = "Nintendo - Nintendo 64 (Mupen64Plus-Next GLES2)" authors = "m4xw|Hacktarux|gonetz|GLideN64 Contributors|Mupen64Plus Team" supported_extensions = "n64|v64|z64|ndd|bin|u1" corename = "Mupen64Plus-Next" license = "GPLv2" permissions = "dynarec_optional" display_version = "1.0" categories = "Emulator" # Hardware Information manufacturer = "Nintendo" systemname = "Nintendo 64" systemid = "nintendo_64" # Libretro Features supports_no_game = "false" database = "Nintendo - Nintendo 64" hw_render = "true" required_hw_api = "OpenGL ES >= 2.0" savestate = "true" savestate_features = "serialized" cheats = "true" input_descriptors = "true" memory_descriptors = "true" libretro_saves = "true" core_options = "true" load_subsystem = "true" needs_fullpath = "false" disk_control = "false" is_experimental = "false" description = "An up-to-date port of the Mupen64Plus N64 emulator, ported to libretro. It uses up-to-date GLideN64 plugin as its default graphics plug, though the high-accuracy Angrylion and ParaLLEl-RDP plugins are also available. This core is a good first choice for most users and should generally work better than the ParaLLEl-N64 core, which is mainly useful for its support for legacy graphics plugins that can run on older/low-power devices that are too weak for the modern plugins. This core is designed for devices that support OpenGL ES 2.0 and will have graphical errors on devices that support OpenGL ES 3.0+, so users with those devices should use the GLES3 version instead."