#!/bin/sh CORES_DIR=C:/local-repos ROOT_DIR=$CORES_DIR/libretro-super RARCH_DIR=$CORES_DIR/RetroArch RARCH_DIST_DIR=$RARCH_DIR/dist-scripts FORMAT=_xdk LIB_EXT=lib MSVC_NAME=msvc-2003-xbox1 die() { echo $1 #exit 1 } MEDNAFEN_DIR_NAME=mednafen-libretro build_libretro_mednafen() { cd $CORES_DIR if [ -d "$MEDNAFEN_DIR_NAME" ]; then echo "=== Building Mednafen ===" cd $MEDNAFEN_DIR_NAME/msvc/pce-fast cmd.exe /k $MSVC_NAME.bat cp $MSVC_NAME/Release_LTCG/mednafen_pce_fast_libretro$FORMAT.lib $RARCH_DIST_DIR cd ../ cd wswan cmd.exe /k $MSVC_NAME.bat cp $MSVC_NAME/Release_LTCG/mednafen_wswan_libretro$FORMAT.lib $RARCH_DIST_DIR cd ../ cd ngp cmd.exe /k $MSVC_NAME.bat cp $MSVC_NAME/Release_LTCG/mednafen_ngp_libretro$FORMAT.lib $RARCH_DIST_DIR cd ../ cd vb cmd.exe /k $MSVC_NAME.bat cp $MSVC_NAME/Release_LTCG/mednafen_vb_libretro$FORMAT.lib $RARCH_DIST_DIR else echo "Mednafen not fetched, skipping ..." fi } #build_libretro_s9x() #{ #if [ -d "libretro-s9x" ]; then #echo "=== Building SNES9x ===" #cd libretro-s9x/libretro #make -j4 || die "Failed to build SNES9x" #cp libretro.so ../libretro-snes9x.so #cd ../.. #else #echo "SNES9x not fetched, skipping ..." #fi #} S9X_NEXT_DIR_NAME=snes9x-next build_libretro_s9x_next() { cd $CORES_DIR if [ -d "$S9X_NEXT_DIR_NAME" ]; then echo "=== Building SNES9x-Next ===" cd $S9X_NEXT_DIR_NAME cd libretro/msvc cmd.exe /k $MSVC_NAME.bat cp $MSVC_NAME/Release_LTCG/snes9x_next_libretro$FORMAT.$LIB_EXT $RARCH_DIST_DIR else echo "SNES9x-Next not fetched, skipping ..." fi } GENPLUS_DIR_NAME=Genesis-Plus-GX build_libretro_genplus() { cd $CORES_DIR if [ -d "$GENPLUS_DIR_NAME" ]; then echo "=== Building Genplus GX ===" cd $GENPLUS_DIR_NAME cd libretro/msvc cmd.exe /k $MSVC_NAME.bat cp $MSVC_NAME/Release_LTCG/genesis_plus_gx_libretro$FORMAT.$LIB_EXT $RARCH_DIST_DIR else echo "Genplus GX not fetched, skipping ..." fi } FBA_DIR_NAME=fba-libretro build_libretro_fba() { cd $CORES_DIR if [ -d "$FBA_DIR_NAME" ]; then echo "=== Building Final Burn Alpha ===" cd $FBA_DIR_NAME/svn-current/trunk cd projectfiles/visualstudio-2003-libretro-xbox1 cmd.exe /k $MSVC_NAME.bat cp Release_LTCG/fb_alpha_libretro$FORMAT.$LIB_EXT $RARCH_DIST_DIR echo "=== Building Final Burn Alpha Cores (CPS1) ===" cd ../../fbacores/cps1/projectfiles/visualstudio-2003-libretro-xbox1 cmd.exe /k $MSVC_NAME.bat cp Release_LTCG/fb_alpha_libretro$FORMAT.$LIB_EXT $RARCH_DIST_DIR/fba_cores_cps1_libretro$FORMAT.$LIB_EXT cd ../../../../ echo "=== Building Final Burn Alpha Cores (CPS2) ===" cd fbacores/cps2/projectfiles/visualstudio-2003-libretro-xbox1 cmd.exe /k $MSVC_NAME.bat cp Release_LTCG/libretro$FORMAT.$LIB_EXT $RARCH_DIST_DIR/fba_cores_cps2_libretro$FORMAT.$LIB_EXT cd ../../../../ echo "=== Building Final Burn Alpha Cores (NeoGeo) ===" cd fbacores/neogeo/projectfiles/visualstudio-2003-libretro-xbox1 cmd.exe /k $MSVC_NAME.bat cp Release_LTCG/libretro$FORMAT.$LIB_EXT $RARCH_DIST_DIR/fba_cores_neo_libretro$FORMAT.$LIB_EXT else echo "Final Burn Alpha not fetched, skipping ..." fi } VBA_NEXT_DIR_NAME=vba-next build_libretro_vba() { cd $CORES_DIR if [ -d "$VBA_NEXT_DIR_NAME" ]; then echo "=== Building VBA-Next ===" cd $VBA_NEXT_DIR_NAME cd libretro/msvc cmd.exe /k $MSVC_NAME.bat cp $MSVC_NAME/Release/vba_next_libretro$FORMAT.$LIB_EXT $RARCH_DIST_DIR else echo "VBA-Next not fetched, skipping ..." fi } FCEUMM_DIR_NAME=fceu-next build_libretro_fceu() { cd $CORES_DIR if [ -d "$FCEUMM_DIR_NAME" ]; then echo "=== Building FCEU ===" cd $FCEUMM_DIR_NAME cd fceumm-code/src/drivers/libretro/msvc cmd.exe /k $MSVC_NAME.bat cp $MSVC_NAME/Release_LTCG/fceumm_libretro$FORMAT.$LIB_EXT $RARCH_DIST_DIR else echo "FCEU not fetched, skipping ..." fi } GAMBATTE_DIR_NAME=gambatte-libretro build_libretro_gambatte() { cd $CORES_DIR if [ -d "$GAMBATTE_DIR_NAME" ]; then echo "=== Building Gambatte ===" cd $GAMBATTE_DIR_NAME/libgambatte cd libretro/msvc cmd.exe /k $MSVC_NAME.bat cp $MSVC_NAME/Release_LTCG/gambatte_libretro$FORMAT.$LIB_EXT $RARCH_DIST_DIR else echo "Gambatte not fetched, skipping ..." fi } NXENGINE_DIR_NAME=nxengine-libretro build_libretro_nx() { cd $CORES_DIR if [ -d "$NXENGINE_DIR_NAME" ]; then echo "=== Building NXEngine ===" cd $NXENGINE_DIR_NAME cd nxengine-1.0.0.4/libretro/msvc cmd.exe /k $MSVC_NAME.bat cp $MSVC_NAME/Release_LTCG/nxengine_libretro$FORMAT.$LIB_EXT $RARCH_DIST_DIR else echo "NXEngine not fetched, skipping ..." fi } PRBOOM_DIR_NAME=libretro-prboom build_libretro_prboom() { cd $CORES_DIR if [ -d "$PRBOOM_DIR_NAME" ]; then echo "=== Building PRBoom ===" cd $PRBOOM_DIR_NAME cd libretro/msvc cmd.exe /k $MSVC_NAME.bat cp $MSVC_NAME/Release_LTCG/prboom_libretro$FORMAT.$LIB_EXT $RARCH_DIST_DIR else echo "PRBoom not fetched, skipping ..." fi } #build_libretro_stella() #{ #if [ -d "libretro-stella" ]; then #echo "=== Building Stella ===" #cd libretro-stella #make -j4 || die "Failed to build Stella" #cp libretro.so libretro-stella.so #cd ../ #else #echo "Stella not fetched, skipping ..." #fi #} #build_libretro_desmume() #{ #if [ -d "libretro-desmume" ]; then #echo "=== Building Desmume ===" #cd libretro-desmume #make -f Makefile.libretro -j4 || die "Failed to build Desmume" #cp libretro.so libretro-desmume.so #cd ../ #else #echo "Desmume not fetched, skipping ..." #fi #} #build_libretro_quicknes() #{ #if [ -d "libretro-quicknes" ]; then #echo "=== Building QuickNES ===" #cd libretro-quicknes/libretro #make -j4 || die "Failed to build QuickNES" #cp libretro.so ../libretro-quicknes.so #cd ../.. #else #echo "QuickNES not fetched, skipping ..." #fi #} NESTOPIA_DIR_NAME=nestopia build_libretro_nestopia() { cd $CORES_DIR if [ -d "$NESTOPIA_DIR_NAME" ]; then echo "=== Building Nestopia ===" cd $NESTOPIA_DIR_NAME/libretro cd msvc cmd.exe /k $MSVC_NAME.bat cp $MSVC_NAME/Release_LTCG/nestopia_libretro$FORMAT.$LIB_EXT $RARCH_DIST_DIR else echo "Nestopia not fetched, skipping ..." fi } TYRQUAKE_DIR_NAME=tyrquake build_libretro_tyrquake() { cd $CORES_DIR if [ -d "$TYRQUAKE_DIR_NAME" ]; then echo "=== Building Tyr Quake ===" cd $TYRQUAKE_DIR_NAME cd libretro/msvc cmd.exe /k $MSVC_NAME.bat cp $MSVC_NAME/Release_LTCG/tyrquake_libretro$FORMAT.$LIB_EXT $RARCH_DIST_DIR else echo "Tyr Quake not fetched, skipping ..." fi } build_libretro_mednafen #build_libretro_s9x build_libretro_s9x_next build_libretro_genplus build_libretro_fba build_libretro_vba build_libretro_fceu build_libretro_gambatte build_libretro_nx build_libretro_prboom #build_libretro_stella #build_libretro_desmume #build_libretro_quicknes build_libretro_nestopia build_libretro_tyrquake