#!/bin/bash # Architecture Assignment [[ -z "$ARCH" ]] && ARCH="$(uname -m)" case "$ARCH" in x86_64) X86=true && X86_64=true ;; i686) X86=true;; armv*) ARM=true && export FORMAT_COMPILER_TARGET=armv export RARCHCFLAGS="${RARCHCFLAGS} -marm" case "$ARCH" in armv5tel) ARMV5=true;; armv6l) ARMV6=true;; armv7l) ARMV7=true;; esac;; esac if [[ -n "$PROCESSOR_ARCHITEW6432" && $PROCESSOR_ARCHITEW6432 -eq "AMD64" ]]; then ARCH=x86_64 X86=true && X86_64=true fi echo "$ARCH CPU detected" if command -v nproc >/dev/null; then JOBS=$(nproc) else JOBS=1 fi # Platform Assignment [ -z "$platform" ] && platform="$(uname)" case "$platform" in *BSD*) FORMAT_EXT='so' FORMAT_COMPILER_TARGET=unix DIST_DIR=bsd;; osx|*Darwin*) FORMAT_EXT='dylib' FORMAT_COMPILER_TARGET=osx DIST_DIR=osx;; win|*mingw*|*MINGW*) FORMAT_EXT='dll' FORMAT_COMPILER_TARGET=win DIST_DIR=win;; *) FORMAT_EXT='so' FORMAT_COMPILER_TARGET=unix DIST_DIR=unix;; esac export FORMAT_COMPILER_TARGET_ALT="$FORMAT_COMPILER_TARGET" #USER DEFINES #------------ #These options should be defined inside your own #local libretro-config-user.sh file rather than here. #The following below is just a sample. if [ -f "libretro-config-user.sh" ]; then . ./libretro-config-user.sh else # Sane defaults export BUILD_LIBRETRO_GL=1 fi #if uncommented, will fetch repos with read+write access. Useful for committers #export WRITERIGHTS=1 #if uncommented, will build experimental cores as well which are not yet fit for release. #export BUILD_EXPERIMENTAL=1 #ARM DEFINES #=========== #if uncommented, will build cores with Cortex A8 compiler optimizations #export CORTEX_A8=1 #if uncommented, will build cores with Cortex A9 compiler optimizations #export CORTEX_A9=1 #if uncommented, will build cores with ARM hardfloat ABI #export ARM_HARDFLOAT=1 #if uncommented, will build cores with ARM softfloat ABI #export ARM_SOFTFLOAT=1 #if uncommented, will build cores with ARM NEON support (ARMv7+ only) #export ARM_NEON=1 #OPENGL DEFINES #============== #if uncommented, will build libretro GL cores. Ignored for mobile platforms - GL cores will always be built there. #export BUILD_LIBRETRO_GL=1 #if uncommented, will build cores with OpenGL ES 2 support. Not needed #for platform-specific cores - only for generic core builds (ie. libretro-build.sh) #export ENABLE_GLES=1 #ANDROID DEFINES #================ export TARGET_ABIS="armeabi-v7a mips x86" #uncomment to define NDK standalone toolchain for ARM #export NDK_ROOT_DIR_ARM = #uncomment to define NDK standalone toolchain for MIPS #export NDK_ROOT_DIR_MIPS = #uncomment to define NDK standalone toolchain for x86 #export NDK_ROOT_DIR_X86 = # android version target if GLES is in use export NDK_GL_HEADER_VER=android-18 # android version target if GLES is not in use export NDK_NO_GL_HEADER_VER=android-9 # Retroarch target android API level export RA_ANDROID_API=android-18 # Retroarch minimum API level (defines low end android version compatability) export RA_ANDROID_MIN_API=android-9