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Use the rule build function directly for OpenGL-using cores
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@ -165,12 +165,12 @@ else
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libretro_build_core dinothawr
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libretro_build_core virtualjaguar
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build_libretro_mupen64
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build_libretro_3dengine
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libretro_build_core 3dengine
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if [ $FORMAT_COMPILER_TARGET != "ios" ]; then
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# These don't currently build on iOS
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build_libretro_bnes
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build_libretro_ffmpeg
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build_libretro_ppsspp
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build_libretro_core ffmpeg
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build_libretro_core ppsspp
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fi
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libretro_build_core o2em
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libretro_build_core hatari
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