Use the rule build function directly for OpenGL-using cores

This commit is contained in:
T. Joseph Carter 2015-03-01 15:09:56 -08:00
parent bad8ba3f94
commit 4469f6b1a7

View File

@ -165,12 +165,12 @@ else
libretro_build_core dinothawr libretro_build_core dinothawr
libretro_build_core virtualjaguar libretro_build_core virtualjaguar
build_libretro_mupen64 build_libretro_mupen64
build_libretro_3dengine libretro_build_core 3dengine
if [ $FORMAT_COMPILER_TARGET != "ios" ]; then if [ $FORMAT_COMPILER_TARGET != "ios" ]; then
# These don't currently build on iOS # These don't currently build on iOS
build_libretro_bnes build_libretro_bnes
build_libretro_ffmpeg build_libretro_core ffmpeg
build_libretro_ppsspp build_libretro_core ppsspp
fi fi
libretro_build_core o2em libretro_build_core o2em
libretro_build_core hatari libretro_build_core hatari