diff --git a/libretro-build.sh b/libretro-build.sh index 5e6811fb..73489594 100755 --- a/libretro-build.sh +++ b/libretro-build.sh @@ -213,11 +213,11 @@ build_default_cores() { build_default_cores_libretro_gl - # (PS3/NGC/Wii) Excluded for performance reasons - libretro_build_core snes9x - libretro_build_core vbam - if [ $platform != "psp1" ]; then + # (PS3/NGC/Wii/PSP) Excluded for performance reasons + libretro_build_core snes9x + libretro_build_core vbam + # The only reason ScummVM won't be compiled in yet is # 1) Wii/NGC/PSP - too big in binary size # 2) PS3 - filesystem API issues