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https://github.com/libretro/libretro-super
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More exclusions for PSP
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@ -93,13 +93,16 @@ echo "STRIP = $STRIP"
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build_default_cores_little_endian_only() {
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build_default_cores_little_endian_only() {
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libretro_build_core tgbdual
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libretro_build_core tgbdual
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libretro_build_core gpsp
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if [ $platform != "psp1" ]; then
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libretro_build_core o2em
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libretro_build_core gpsp
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libretro_build_core o2em
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fi
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libretro_build_core 4do
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libretro_build_core 4do
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if [ $platform != "qnx" ]; then
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if [ $platform != "qnx" ]; then
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# (QNX) - Compilation issues
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if [ $platform != "psp1" ]; then
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libretro_build_core desmume
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libretro_build_core desmume
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fi
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libretro_build_core picodrive
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libretro_build_core picodrive
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fi
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fi
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@ -138,7 +141,9 @@ build_default_cores_libretro_gl() {
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fi
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fi
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# Graphics require GLES 2/GL 2.0
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# Graphics require GLES 2/GL 2.0
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libretro_build_core 3dengine
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if [ $platform != "psp1" ]; then
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libretro_build_core 3dengine
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fi
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}
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}
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# These build everywhere libretro-build.sh works
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# These build everywhere libretro-build.sh works
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@ -198,8 +203,8 @@ build_default_cores() {
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libretro_build_core mednafen_psx
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libretro_build_core mednafen_psx
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fi
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fi
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if [ $platform != "qnx" ]; then
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if [ $platform != "qnx" ] && [ $platform != "psp1" ]; then
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# (QNX) Compilation issues
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# Compilation issues
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libretro_build_core mednafen_snes
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libretro_build_core mednafen_snes
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libretro_build_core hatari
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libretro_build_core hatari
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libretro_build_core meteor
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libretro_build_core meteor
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@ -226,7 +231,7 @@ build_default_cores() {
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# (PS3/NGC/Wii) Excluded for performance reasons
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# (PS3/NGC/Wii) Excluded for performance reasons
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libretro_build_core snes9x
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libretro_build_core snes9x
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if [ $platform != "qnx" ]; then
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if [ $platform != "qnx" ] && [ $platform != "psp1" ]; then
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# Just basic compilation issues right now for these platforms
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# Just basic compilation issues right now for these platforms
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libretro_build_core emux
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libretro_build_core emux
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fi
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fi
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@ -234,7 +239,9 @@ build_default_cores() {
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# The only reason this won't be compiled in yet for PS3/Wii is
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# The only reason this won't be compiled in yet for PS3/Wii is
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# 1) Wii/NGC - too big in binary size
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# 1) Wii/NGC - too big in binary size
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# 2) PS3 - filesystem API issues
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# 2) PS3 - filesystem API issues
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libretro_build_core scummvm
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if [ $platform != "psp1" ]; then
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libretro_build_core scummvm
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fi
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# Could work on PS3/Wii right now but way too slow right now,
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# Could work on PS3/Wii right now but way too slow right now,
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# and messed up big-endian colors
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# and messed up big-endian colors
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@ -242,7 +249,7 @@ build_default_cores() {
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fi
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fi
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if [ $platform != "qnx" ] && [ $platform != "ps3" ] && [ $platform != "sncps3" ]; then
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if [ $platform != "qnx" ] && [ $platform != "ps3" ] && [ $platform != "sncps3" ] && [ $platform != "psp1" ]; then
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build_default_cores_cpp11
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build_default_cores_cpp11
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fi
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fi
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@ -254,7 +261,7 @@ build_default_cores() {
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libretro_build_core pcsx_rearmed
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libretro_build_core pcsx_rearmed
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fi
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fi
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if [ $platform != "ios" ] && [ $platform != "qnx" ]; then
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if [ $platform != "ios" ] && [ $platform != "qnx" ] && [ $platform != "psp1" ]; then
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# Would need ffmpeg libraries baked in
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# Would need ffmpeg libraries baked in
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libretro_build_core ffmpeg
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libretro_build_core ffmpeg
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libretro_build_core ppsspp
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libretro_build_core ppsspp
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