(XDK/MSVC) Start dehardcoding libretro-build-common-xdk build rules so that

it will work for Xbox 1/Xbox 360/PC MSVC
This commit is contained in:
Twinaphex 2014-03-15 17:44:19 +01:00
parent 3f8ac83d35
commit 1628df37ae
2 changed files with 3 additions and 2 deletions

View File

@ -155,7 +155,7 @@ build_libretro_prboom()
cd libretro-prboom cd libretro-prboom
cd libretro/msvc cd libretro/msvc
cmd.exe /k $MSVC_NAME.bat cmd.exe /k $MSVC_NAME.bat
cp $MSVC_NAME/$RELEASE_LTCG/prboom_libretro$FORMAT.$FORMAT_EXT "$RARCH_DIST_DIR" cp $MSVC_NAME/$RELEASE_LTCG/${MSVC_NAME}.${FORMAT_EXT} "$RARCH_DIST_DIR"/prboom_libretro$FORMAT.$FORMAT_EXT
else else
echo "PRBoom not fetched, skipping ..." echo "PRBoom not fetched, skipping ..."
fi fi

View File

@ -6,6 +6,7 @@ RARCH_DIST_DIR=$RARCH_DIR/win
FORMAT=_win FORMAT=_win
FORMAT_EXT=dll FORMAT_EXT=dll
MSVC_NAME=msvc-2010 MSVC_NAME=msvc-2010
RELEASE_LTCG=Release
die() die()
{ {
@ -26,7 +27,7 @@ else
#build_libretro_fceu #build_libretro_fceu
#build_libretro_gambatte #build_libretro_gambatte
#build_libretro_nx #build_libretro_nx
#build_libretro_prboom build_libretro_prboom
#build_libretro_nestopia #build_libretro_nestopia
build_libretro_tyrquake build_libretro_tyrquake
fi fi