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https://github.com/libretro/libretro-super
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(XDK/MSVC) Start dehardcoding libretro-build-common-xdk build rules so that
it will work for Xbox 1/Xbox 360/PC MSVC
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@ -155,7 +155,7 @@ build_libretro_prboom()
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cd libretro-prboom
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cd libretro-prboom
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cd libretro/msvc
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cd libretro/msvc
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cmd.exe /k $MSVC_NAME.bat
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cmd.exe /k $MSVC_NAME.bat
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cp $MSVC_NAME/$RELEASE_LTCG/prboom_libretro$FORMAT.$FORMAT_EXT "$RARCH_DIST_DIR"
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cp $MSVC_NAME/$RELEASE_LTCG/${MSVC_NAME}.${FORMAT_EXT} "$RARCH_DIST_DIR"/prboom_libretro$FORMAT.$FORMAT_EXT
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else
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else
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echo "PRBoom not fetched, skipping ..."
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echo "PRBoom not fetched, skipping ..."
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fi
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fi
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@ -6,6 +6,7 @@ RARCH_DIST_DIR=$RARCH_DIR/win
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FORMAT=_win
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FORMAT=_win
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FORMAT_EXT=dll
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FORMAT_EXT=dll
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MSVC_NAME=msvc-2010
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MSVC_NAME=msvc-2010
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RELEASE_LTCG=Release
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die()
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die()
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{
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{
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@ -26,7 +27,7 @@ else
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#build_libretro_fceu
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#build_libretro_fceu
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#build_libretro_gambatte
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#build_libretro_gambatte
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#build_libretro_nx
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#build_libretro_nx
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#build_libretro_prboom
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build_libretro_prboom
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#build_libretro_nestopia
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#build_libretro_nestopia
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build_libretro_tyrquake
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build_libretro_tyrquake
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fi
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fi
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