(XDK/MSVC) Start dehardcoding libretro-build-common-xdk build rules so that

it will work for Xbox 1/Xbox 360/PC MSVC
This commit is contained in:
Twinaphex 2014-03-15 17:44:19 +01:00
parent 3f8ac83d35
commit 1628df37ae
2 changed files with 3 additions and 2 deletions

View File

@ -155,7 +155,7 @@ build_libretro_prboom()
cd libretro-prboom
cd libretro/msvc
cmd.exe /k $MSVC_NAME.bat
cp $MSVC_NAME/$RELEASE_LTCG/prboom_libretro$FORMAT.$FORMAT_EXT "$RARCH_DIST_DIR"
cp $MSVC_NAME/$RELEASE_LTCG/${MSVC_NAME}.${FORMAT_EXT} "$RARCH_DIST_DIR"/prboom_libretro$FORMAT.$FORMAT_EXT
else
echo "PRBoom not fetched, skipping ..."
fi

View File

@ -6,6 +6,7 @@ RARCH_DIST_DIR=$RARCH_DIR/win
FORMAT=_win
FORMAT_EXT=dll
MSVC_NAME=msvc-2010
RELEASE_LTCG=Release
die()
{
@ -26,7 +27,7 @@ else
#build_libretro_fceu
#build_libretro_gambatte
#build_libretro_nx
#build_libretro_prboom
build_libretro_prboom
#build_libretro_nestopia
build_libretro_tyrquake
fi