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https://github.com/libretro/libretro-super
synced 2025-03-02 22:13:44 +00:00
more descriptions, remove conflicting description in PUAE
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dist/info/puae_libretro.info
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dist/info/puae_libretro.info
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@ -7,7 +7,6 @@ supported_extensions = "adf|adz|dms|fdi|ipf|hdf|hdz|lha|slave|info|cue|ccd|nrg|m
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license = "GPLv2"
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permissions = ""
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display_version = "v2.6.1"
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description = "Portable Universal Amiga Emulator"
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# Hardware Information
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manufacturer = "Commodore"
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31
dist/info/vba_next_libretro.info
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dist/info/vba_next_libretro.info
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@ -1,18 +1,39 @@
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# Software Information
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display_name = "Nintendo - Game Boy Advance (VBA Next)"
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authors = "Forgotten|VBA-M Team|Squarepusher"
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supported_extensions = "gba"
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corename = "VBA Next"
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manufacturer = "Nintendo"
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categories = "Emulator"
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systemname = "Game Boy Advance"
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systemid = "game_boy_advance"
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database = "Nintendo - Game Boy Advance|Nintendo - Game Boy Advance (e-Cards)"
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license = "GPLv2"
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permissions = ""
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display_version = "SVN"
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categories = "Emulator"
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# Hardware Information
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manufacturer = "Nintendo"
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systemname = "Game Boy Advance"
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systemid = "game_boy_advance"
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# Libretro Features
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supports_no_game = "false"
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database = "Nintendo - Game Boy Advance|Nintendo - Game Boy Advance (e-Cards)"
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savestate = "true"
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savestate_features = "serialized"
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cheats = "false"
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input_descriptors = "true"
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memory_descriptors = "true"
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libretro_saves = "true"
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core_options = "true"
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load_subsystem = "false"
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hw_render = "false"
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needs_fullpath = "false"
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disk_control = "false"
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is_experimental = "false"
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# Firmware / BIOS
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firmware_count = 1
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firmware0_desc = "gba_bios.bin (Game Boy Advance BIOS)"
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firmware0_path = "gba_bios.bin"
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firmware0_opt = "true"
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notes = "(!) gba_bios.bin (md5): a860e8c0b6d573d191e4ec7db1b1e4f6"
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description = "A fork of the venerable Game Boy Advance emulator, VisualBoy Advance-Merged, branched off circa 2011, but with some backported patches for improved performance and compatibility. This core runs a bit faster than the up-to-date VBA-M core, but it is based on an older snapshot of the codebase and lacks many years of development and improvements, resulting in compatibility issues with some games (mostly related to a lack of support for the tilt and solar sensors). Most users should start with the up-to-date VBA-M core and only fall back to this one if they need the additional performance boost."
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27
dist/info/vbam_libretro.info
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dist/info/vbam_libretro.info
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@ -1,16 +1,35 @@
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# Software Information
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display_name = "Nintendo - Game Boy Advance (VBA-M)"
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authors = "Forgotten|VBA-M Team"
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supported_extensions = "dmg|gb|gbc|cgb|sgb|gba"
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corename = "VBA-M"
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license = "GPLv2"
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permissions = ""
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display_version = "2.1.0"
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# Hardware Information
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manufacturer = "Nintendo"
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categories = "Emulator"
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systemname = "Game Boy/Game Boy Color/Game Boy Advance"
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systemid = "game_boy_advance"
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# Libretro Features
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database = "Nintendo - Game Boy|Nintendo - Game Boy Color|Nintendo - Game Boy Advance|Nintendo - Game Boy Advance (e-Cards)"
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license = "GPLv2"
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permissions = ""
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display_version = "2.1.0"
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supports_no_game = "false"
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savestate = "true"
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savestate_features = "serialized"
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cheats = "true"
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input_descriptors = "true"
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memory_descriptors = "true"
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libretro_saves = "true"
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core_options = "true"
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load_subsystem = "false"
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hw_render = "false"
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needs_fullpath = "false"
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disk_control = "false"
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is_experimental = "false"
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# Firmware / BIOS
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firmware_count = 3
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firmware0_desc = "gba_bios.bin (Game Boy Advance BIOS)"
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firmware0_path = "gba_bios.bin"
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@ -22,3 +41,5 @@ firmware2_desc = "gbc_bios.bin (Game Boy Color BIOS)"
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firmware2_path = "gbc_bios.bin"
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firmware2_opt = "true"
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notes = "(!) gba_bios.bin (md5): a860e8c0b6d573d191e4ec7db1b1e4f6|(!) gb_bios.bin (md5): 32fbbd84168d3482956eb3c5051637f5|(!) gbc_bios.bin (md5): dbfce9db9deaa2567f6a84fde55f9680"
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description = "An up-to-date libretro port of the venerable Game Boy Advance emulator, VisualBoy Advance-Merged. In addition to Game Boy Advance, this core also supports Game Boy, Game Boy Color and Super Game Boy (borders and palette, only). Most users should start with this VBA-M core and only fall back to the older VBA-Next core if they need the additional performance boost at the cost of reduced accuracy and compatibility."
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dist/info/vecx_libretro.info
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dist/info/vecx_libretro.info
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@ -1,13 +1,33 @@
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# Software Information
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display_name = "GCE - Vectrex (vecx)"
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authors = "Valavan Manohararajah|John Hawthorn|Nikita Zimin|Demeth"
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supported_extensions = "bin|vec"
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corename = "vecx"
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manufacturer = "Smith Engineering|General Consumer Electronics"
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categories = "Emulator"
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systemname = "Vectrex"
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systemid = "vectrex"
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database = "GCE - Vectrex"
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license = "GPLv3"
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permissions = ""
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display_version = "SVN"
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categories = "Emulator"
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# Hardware Information
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manufacturer = "Smith Engineering|General Consumer Electronics"
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systemname = "Vectrex"
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systemid = "vectrex"
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# Libretro Features
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supports_no_game = "false"
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database = "GCE - Vectrex"
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savestate = "true"
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savestate_features = "serialized"
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cheats = "false"
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input_descriptors = "true"
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memory_descriptors = "true"
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libretro_saves = "true"
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core_options = "true"
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load_subsystem = "false"
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hw_render = "true"
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required_hw_api = "OpenGL Core >= 3.3"
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needs_fullpath = "false"
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disk_control = "false"
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is_experimental = "false"
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description = "A port of the vecx vectrex emulator to libretro. This core is hardware-rendered by default using OpenGL but also includes a software renderer. The software renderer defaults to a low resolution, but there is a core option to make the core render to a higher resolution multiplier, which will give a smoother, more vector-like image."
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23
dist/info/vemulator_libretro.info
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dist/info/vemulator_libretro.info
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@ -1,10 +1,29 @@
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# Software Information
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display_name = "VeMUlator"
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authors = "Mahmoud Jaoune"
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supported_extensions = "vms|dci|bin"
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corename = "VeMUlator"
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categories = "Game"
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systemname = "SEGA Visual Memory Unit"
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license = "GPL v3"
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permissions = ""
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display_version = "0.1"
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# Hardware Information
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manufacturer = "Sega"
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categories = "Game"
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systemname = "SEGA Visual Memory Unit"
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# Libretro Features
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supports_no_game = "false"
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savestate = "false"
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cheats = "false"
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input_descriptors = "false"
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memory_descriptors = "false"
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libretro_saves = "false"
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core_options = "true"
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load_subsystem = "false"
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hw_render = "false"
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needs_fullpath = "false"
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disk_control = "false"
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is_experimental = "false"
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description = "A port of VeMUlator, a SEGA Dreamcast VMU emulator originally developed for Android, to libretro."
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dist/info/virtualjaguar_libretro.info
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28
dist/info/virtualjaguar_libretro.info
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@ -1,13 +1,31 @@
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# Software Information
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display_name = "Atari - Jaguar (Virtual Jaguar)"
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authors = "David Raingeard|Shamus"
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supported_extensions = "j64|jag|rom|abs|cof|bin|prg"
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corename = "Virtual Jaguar"
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manufacturer = "Atari"
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categories = "Emulator"
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systemname = "Jaguar"
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systemid = "atari_jaguar"
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database = "Atari - Jaguar"
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license = "GPLv3"
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permissions = ""
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display_version = "v2.1.0"
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categories = "Emulator"
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# Hardware Information
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manufacturer = "Atari"
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systemname = "Jaguar"
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systemid = "atari_jaguar"
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# Libretro Features
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supports_no_game = "false"
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database = "Atari - Jaguar"
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savestate = "false"
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cheats = "false"
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input_descriptors = "true"
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memory_descriptors = "true"
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libretro_saves = "true"
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core_options = "true"
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load_subsystem = "false"
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hw_render = "false"
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needs_fullpath = "false"
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disk_control = "false"
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is_experimental = "false"
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description = "A port of the Virtual Jaguar emulator, which itself is based on Potato Emulation, to libretro. This core has known issues with a number of popular games, but it still represents the state of the art for open source Atari Jaguar emulation at the time of this writing. It is quite demanding but also includes a core option--Fast Blitter--that forces the use of an older, less compatible but faster blitter, though some games will not work properly with this option enabled."
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