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https://github.com/libretro/libretro-super
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Cleanups
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6a41bbf277
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148146b9b5
@ -14,6 +14,4 @@ else
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fi
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fi
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# The theos build rules have all been moved to libretro-build.sh
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platform=theos_ios ${BASE_DIR}/libretro-build.sh $@
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@ -14,6 +14,4 @@ else
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fi
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fi
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# The iOS build rules have all been moved to libretro-build.sh
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platform=ios ${BASE_DIR}/libretro-build.sh $@
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@ -14,6 +14,4 @@ else
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fi
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fi
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# The NGC build rules have all been moved to libretro-build.sh
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platform=ngc ${BASE_DIR}/libretro-build.sh $@
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@ -14,8 +14,6 @@ else
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fi
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fi
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# The PS3 build rules have all been moved to libretro-build.sh
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if [[ -z "$1" ]]; then
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WANT_CORES=" \
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fb_alpha \
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@ -14,6 +14,4 @@ else
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fi
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fi
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# The PSP1 build rules have all been moved to libretro-build.sh
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platform=psp1 ${BASE_DIR}/libretro-build.sh $@
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@ -14,6 +14,4 @@ else
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fi
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fi
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# The QNX build rules have all been moved to libretro-build.sh
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platform=qnx ${BASE_DIR}/libretro-build.sh $@
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@ -14,8 +14,6 @@ else
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fi
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fi
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# The SNC PS3 build rules have all been moved to libretro-build.sh
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if [[ -z "$1" ]]; then
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WANT_CORES=" \
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2048
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@ -14,6 +14,4 @@ else
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fi
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fi
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# The Wii build rules have all been moved to libretro-build.sh
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platform=wii ${BASE_DIR}/libretro-build.sh $@
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@ -187,25 +187,15 @@ build_default_cores() {
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fi
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if [ $platform != "psp1" ] && [ $platform != "wii" ] && [ $platform != "ngc" ]; then
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# (PSP/NGC/Wii) Performance issues
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# (PSP/NGC/Wii) Performance and/or binary size issues
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libretro_build_core bsnes_cplusplus98
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if [ $platform != "psp1" ]; then
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libretro_build_core mame078
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fi
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libretro_build_core mame078
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libretro_build_core mednafen_gba
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fi
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libretro_build_core mednafen_lynx
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libretro_build_core mednafen_ngp
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libretro_build_core mednafen_pce_fast
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if [ $platform != "psp1" ] && [ $platform != "wii" ] && [ $platform != "ngc" ] && [ $platform != "ps3" ] && [ $platform != "sncps3" ]; then
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# Excluded for performance reasons
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libretro_build_core mednafen_pcfx
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libretro_build_core mednafen_psx
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if [ $platform != "qnx" ]; then
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libretro_build_core mednafen_snes
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fi
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fi
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libretro_build_core mednafen_supergrafx
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libretro_build_core mednafen_vb
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@ -214,9 +204,6 @@ build_default_cores() {
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libretro_build_core gw
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if [ $platform != "ps3" ] && [ $platform != "sncps3" ]; then
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if [ $platform != "wii" ] && [ $platform != "ngc" ]; then
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libretro_build_core lutro
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fi
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libretro_build_core fuse
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fi
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@ -225,20 +212,24 @@ build_default_cores() {
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build_default_cores_libretro_gl
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libretro_build_core lutro
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# (PS3/NGC/Wii) Excluded for performance reasons
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libretro_build_core snes9x
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libretro_build_core vbam
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if [ $platform != "qnx" ] && [ $platform != "psp1" ]; then
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# Just basic compilation issues right now for these platforms
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libretro_build_core emux
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fi
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# The only reason this won't be compiled in yet for PS3/Wii is
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# 1) Wii/NGC - too big in binary size
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# 2) PS3 - filesystem API issues
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if [ $platform != "psp1" ]; then
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# The only reason ScummVM won't be compiled in yet is
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# 1) Wii/NGC/PSP - too big in binary size
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# 2) PS3 - filesystem API issues
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libretro_build_core scummvm
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# Excluded for performance reasons
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libretro_build_core mednafen_pcfx
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libretro_build_core mednafen_psx
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if [ $platform != "qnx" ]; then
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libretro_build_core mednafen_snes
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fi
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fi
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# Could work on PS3/Wii right now but way too slow right now,
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@ -248,32 +239,34 @@ build_default_cores() {
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# Compilation/port status issues
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libretro_build_core hatari
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libretro_build_core meteor
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fi
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if [ $platform != "qnx" ] && [ $platform != "psp1" ]; then
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build_default_cores_cpp11
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if [ $platform != "qnx" ] && [ $platform != "ps3" ] && [ $platform != "sncps3" ] && [ $platform != "psp1" ] && [ $platform != "ngc" ] && [ $platform != "wii" ]; then
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build_default_cores_cpp11
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# Just basic compilation issues right now for these platforms
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libretro_build_core emux
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if [ $platform != "win" ]; then
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# Reasons for not compiling this on Windows yet -
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# (Windows) - Doesn't work properly
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# (QNX) - Compilation issues
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# (PSP1) - Performance/compilation issues
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# (Wii) - Performance/compilation issues
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# (PS3) - Performance/compilation issues
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libretro_build_core pcsx_rearmed
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if [ $platform != "win" ]; then
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# Reasons for not compiling this on Windows yet -
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# (Windows) - Doesn't work properly
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# (QNX) - Compilation issues
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# (PSP1) - Performance/compilation issues
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# (Wii) - Performance/compilation issues
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# (PS3) - Performance/compilation issues
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libretro_build_core pcsx_rearmed
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fi
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if [ $platform != "ios" ]; then
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# Would need ffmpeg libraries baked in
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libretro_build_core ffmpeg
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libretro_build_core ppsspp
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libretro_build_core bnes
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fi
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fi
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if [ $platform != "ios" ]; then
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# Would need ffmpeg libraries baked in
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libretro_build_core ffmpeg
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libretro_build_core ppsspp
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libretro_build_core bnes
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fi
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build_libretro_test
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fi
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build_libretro_test
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}
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