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https://github.com/libretro/libretro-super
synced 2024-12-01 04:03:00 +00:00
Exclude some more cores for QNX
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parent
7182b30b06
commit
0300954f25
@ -88,6 +88,26 @@ echo "STRIP = $STRIP"
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. "$BASE_DIR/libretro-build-common.sh"
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# These are cores which only work properly right
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# now on little-endian architecture systems
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build_default_cores_little_endian_only() {
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libretro_build_core tgbdual
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libretro_build_core gpsp
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libretro_build_core o2em
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libretro_build_core 4do
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if [ $platform != "qnx" ]; then
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# (QNX) - Compilation issues
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libretro_build_core desmume
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libretro_build_core picodrive
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fi
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# TODO - Verify endianness compatibility - for now exclude
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libretro_build_core virtualjaguar
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libretro_build_core prosystem
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}
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# These are C++11 cores - not supported by these targets
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build_default_cores_cpp11() {
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@ -112,7 +132,10 @@ build_default_cores_libretro_gl() {
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# Reasons for not compiling this yet on these targets (other than endianness issues)
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# 1) Wii/NGC - no PPC dynarec, no usable graphics plugins that work with GX
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# 2) PS3 - no PPC dynarec, PSGL is GLES 1.0 while graphics plugins right now require GL 2.0+/GLES2
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libretro_build_core mupen64plus
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# 3) QNX - Compilation issues, ARM NEON compiler issues
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if [ $platform != "qnx" ]; then
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libretro_build_core mupen64plus
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fi
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# Graphics require GLES 2/GL 2.0
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libretro_build_core 3dengine
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@ -134,55 +157,64 @@ build_default_cores() {
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libretro_build_core fmsx
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libretro_build_core gambatte
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libretro_build_core handy
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libretro_build_core meteor
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libretro_build_core nestopia
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libretro_build_core nxengine
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libretro_build_core prboom
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libretro_build_core prosystem
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libretro_build_core quicknes
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libretro_build_core snes9x
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libretro_build_core snes9x_next
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libretro_build_core stella
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libretro_build_core tyrquake
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libretro_build_core vba_next
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libretro_build_core vbam
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libretro_build_core vecx
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libretro_build_core mgba
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libretro_build_core bsnes_cplusplus98
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libretro_build_core emux
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libretro_build_core fuse
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libretro_build_core genesis_plus_gx
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libretro_build_core hatari
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if [ $platform != "qnx" ]; then
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# Compilation issues
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libretro_build_core hatari
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libretro_build_core meteor
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fi
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libretro_build_core lutro
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libretro_build_core mame078
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libretro_build_core mednafen_gba
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libretro_build_core mednafen_lynx
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libretro_build_core mednafen_ngp
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libretro_build_core mednafen_pce_fast
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libretro_build_core mednafen_pcfx
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libretro_build_core mednafen_psx
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libretro_build_core mednafen_snes
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if [ $platform != "qnx" ]; then
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libretro_build_core mednafen_snes
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fi
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libretro_build_core mednafen_supergrafx
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libretro_build_core mednafen_vb
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libretro_build_core mednafen_wswan
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libretro_build_core gw
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if [ $platform != "ps3" ] && [ $platform != "sncps3" ] && [ $platform != "wii" ] && [ $platform != "ngc" ]; then
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# These cores might not yet be big-endian compatible
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libretro_build_core picodrive
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libretro_build_core tgbdual
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libretro_build_core gpsp
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libretro_build_core o2em
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libretro_build_core 4do
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libretro_build_core desmume
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# TODO - Verify endianness compatibility - for now exclude
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libretro_build_core virtualjaguar
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if [ $platform != "ps3" ] && [ $platform != "sncps3" ]; then
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libretro_build_core fuse
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fi
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if [ $platform != "ps3" ] && [ $platform != "sncps3" ] && [ $platform != "wii" ] && [ $platform != "ngc" ]; then
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build_default_cores_little_endian_only
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build_default_cores_libretro_gl
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# Exclude this for PS3/NGC/Wii because SNES9x Next is a faster variant
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libretro_build_core snes9x
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if [ $platform != "qnx" ]; then
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# Just basic compilation issues right now for these platforms
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libretro_build_core emux
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fi
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# The only reason this won't be compiled in yet for PS3/Wii is
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# 1) Wii/NGC - too big in binary size
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# 2) PS3 - filesystem API issues
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@ -198,9 +230,10 @@ build_default_cores() {
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build_default_cores_cpp11
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fi
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if [ $platform != "win" ]; then
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if [ $platform != "win" ] && [ $platform != "qnx" ]; then
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# Reasons for not compiling this on Windows yet -
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# (Windows) - Doesn't work properly
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# (QNX) - Compilation issues
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libretro_build_core pcsx_rearmed
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fi
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