Exclude some more cores for QNX

This commit is contained in:
twinaphex 2015-07-31 05:53:55 +02:00
parent 7182b30b06
commit 0300954f25

View File

@ -88,6 +88,26 @@ echo "STRIP = $STRIP"
. "$BASE_DIR/libretro-build-common.sh"
# These are cores which only work properly right
# now on little-endian architecture systems
build_default_cores_little_endian_only() {
libretro_build_core tgbdual
libretro_build_core gpsp
libretro_build_core o2em
libretro_build_core 4do
if [ $platform != "qnx" ]; then
# (QNX) - Compilation issues
libretro_build_core desmume
libretro_build_core picodrive
fi
# TODO - Verify endianness compatibility - for now exclude
libretro_build_core virtualjaguar
libretro_build_core prosystem
}
# These are C++11 cores - not supported by these targets
build_default_cores_cpp11() {
@ -112,7 +132,10 @@ build_default_cores_libretro_gl() {
# Reasons for not compiling this yet on these targets (other than endianness issues)
# 1) Wii/NGC - no PPC dynarec, no usable graphics plugins that work with GX
# 2) PS3 - no PPC dynarec, PSGL is GLES 1.0 while graphics plugins right now require GL 2.0+/GLES2
libretro_build_core mupen64plus
# 3) QNX - Compilation issues, ARM NEON compiler issues
if [ $platform != "qnx" ]; then
libretro_build_core mupen64plus
fi
# Graphics require GLES 2/GL 2.0
libretro_build_core 3dengine
@ -134,55 +157,64 @@ build_default_cores() {
libretro_build_core fmsx
libretro_build_core gambatte
libretro_build_core handy
libretro_build_core meteor
libretro_build_core nestopia
libretro_build_core nxengine
libretro_build_core prboom
libretro_build_core prosystem
libretro_build_core quicknes
libretro_build_core snes9x
libretro_build_core snes9x_next
libretro_build_core stella
libretro_build_core tyrquake
libretro_build_core vba_next
libretro_build_core vbam
libretro_build_core vecx
libretro_build_core mgba
libretro_build_core bsnes_cplusplus98
libretro_build_core emux
libretro_build_core fuse
libretro_build_core genesis_plus_gx
libretro_build_core hatari
if [ $platform != "qnx" ]; then
# Compilation issues
libretro_build_core hatari
libretro_build_core meteor
fi
libretro_build_core lutro
libretro_build_core mame078
libretro_build_core mednafen_gba
libretro_build_core mednafen_lynx
libretro_build_core mednafen_ngp
libretro_build_core mednafen_pce_fast
libretro_build_core mednafen_pcfx
libretro_build_core mednafen_psx
libretro_build_core mednafen_snes
if [ $platform != "qnx" ]; then
libretro_build_core mednafen_snes
fi
libretro_build_core mednafen_supergrafx
libretro_build_core mednafen_vb
libretro_build_core mednafen_wswan
libretro_build_core gw
if [ $platform != "ps3" ] && [ $platform != "sncps3" ] && [ $platform != "wii" ] && [ $platform != "ngc" ]; then
# These cores might not yet be big-endian compatible
libretro_build_core picodrive
libretro_build_core tgbdual
libretro_build_core gpsp
libretro_build_core o2em
libretro_build_core 4do
libretro_build_core desmume
# TODO - Verify endianness compatibility - for now exclude
libretro_build_core virtualjaguar
if [ $platform != "ps3" ] && [ $platform != "sncps3" ]; then
libretro_build_core fuse
fi
if [ $platform != "ps3" ] && [ $platform != "sncps3" ] && [ $platform != "wii" ] && [ $platform != "ngc" ]; then
build_default_cores_little_endian_only
build_default_cores_libretro_gl
# Exclude this for PS3/NGC/Wii because SNES9x Next is a faster variant
libretro_build_core snes9x
if [ $platform != "qnx" ]; then
# Just basic compilation issues right now for these platforms
libretro_build_core emux
fi
# The only reason this won't be compiled in yet for PS3/Wii is
# 1) Wii/NGC - too big in binary size
# 2) PS3 - filesystem API issues
@ -198,9 +230,10 @@ build_default_cores() {
build_default_cores_cpp11
fi
if [ $platform != "win" ]; then
if [ $platform != "win" ] && [ $platform != "qnx" ]; then
# Reasons for not compiling this on Windows yet -
# (Windows) - Doesn't work properly
# (QNX) - Compilation issues
libretro_build_core pcsx_rearmed
fi