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hekate/bdk/libs/lvgl/lv_objx/lv_kb.h
CTCaer 185526d134 Introducing Bootloader Development Kit (BDK)
BDK will allow developers to use the full collection of drivers,
with limited editing, if any, for making payloads for Nintendo Switch.

Using a single source for everything will also help decoupling
Switch specific code and easily port it to other Tegra X1/X1+ platforms.
And maybe even to lower targets.

Everything is now centrilized into bdk folder.
Every module or project can utilize it by simply including it.

This is just the start and it will continue to improve.
2020-06-14 15:25:21 +03:00

217 lines
5.6 KiB
C

/*
* Copyright (c) 2019-2020 CTCaer
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file lv_kb.h
*
*/
#ifndef LV_KB_H
#define LV_KB_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#ifdef LV_CONF_INCLUDE_SIMPLE
#include "lv_conf.h"
#else
#include "../../lv_conf.h"
#endif
#if USE_LV_KB != 0
/*Testing of dependencies*/
#if USE_LV_BTNM == 0
#error "lv_kb: lv_btnm is required. Enable it in lv_conf.h (USE_LV_BTNM 1) "
#endif
#if USE_LV_TA == 0
#error "lv_kb: lv_ta is required. Enable it in lv_conf.h (USE_LV_TA 1) "
#endif
#include "../lv_core/lv_obj.h"
#include "lv_btnm.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
enum {
LV_KB_MODE_TEXT,
LV_KB_MODE_NUM,
LV_KB_MODE_HEX
};
typedef uint8_t lv_kb_mode_t;
/*Data of keyboard*/
typedef struct {
lv_btnm_ext_t btnm; /*Ext. of ancestor*/
/*New data for this type */
lv_obj_t *ta; /*Pointer to the assigned text area*/
lv_kb_mode_t mode; /*Key map type*/
uint8_t cursor_mng :1; /*1: automatically show/hide cursor when a text area is assigned or left*/
lv_action_t ok_action; /*Called when the "Ok" button is clicked*/
lv_action_t hide_action; /*Called when the "Hide" button is clicked*/
} lv_kb_ext_t;
enum {
LV_KB_STYLE_BG,
LV_KB_STYLE_BTN_REL,
LV_KB_STYLE_BTN_PR,
LV_KB_STYLE_BTN_TGL_REL,
LV_KB_STYLE_BTN_TGL_PR,
LV_KB_STYLE_BTN_INA,
};
typedef uint8_t lv_kb_style_t;
/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Create a keyboard objects
* @param par pointer to an object, it will be the parent of the new keyboard
* @param copy pointer to a keyboard object, if not NULL then the new object will be copied from it
* @return pointer to the created keyboard
*/
lv_obj_t * lv_kb_create(lv_obj_t * par, const lv_obj_t * copy);
/*=====================
* Setter functions
*====================*/
/**
* Assign a Text Area to the Keyboard. The pressed characters will be put there.
* @param kb pointer to a Keyboard object
* @param ta pointer to a Text Area object to write there
*/
void lv_kb_set_ta(lv_obj_t * kb, lv_obj_t * ta);
/**
* Set a new a mode (text or number map)
* @param kb pointer to a Keyboard object
* @param mode the mode from 'lv_kb_mode_t'
*/
void lv_kb_set_mode(lv_obj_t * kb, lv_kb_mode_t mode);
/**
* Automatically hide or show the cursor of the current Text Area
* @param kb pointer to a Keyboard object
* @param en true: show cursor on the current text area, false: hide cursor
*/
void lv_kb_set_cursor_manage(lv_obj_t * kb, bool en);
/**
* Set call back to call when the "Ok" button is pressed
* @param kb pointer to Keyboard object
* @param action a callback with 'lv_action_t' type
*/
void lv_kb_set_ok_action(lv_obj_t * kb, lv_action_t action);
/**
* Set call back to call when the "Hide" button is pressed
* @param kb pointer to Keyboard object
* @param action a callback with 'lv_action_t' type
*/
void lv_kb_set_hide_action(lv_obj_t * kb, lv_action_t action);
/**
* Set a new map for the keyboard
* @param kb pointer to a Keyboard object
* @param map pointer to a string array to describe the map.
* See 'lv_btnm_set_map()' for more info.
*/
static inline void lv_kb_set_map(lv_obj_t *kb, const char ** map)
{
lv_btnm_set_map(kb, map);
}
/**
* Set a style of a keyboard
* @param kb pointer to a keyboard object
* @param type which style should be set
* @param style pointer to a style
*/
void lv_kb_set_style(lv_obj_t *kb, lv_kb_style_t type, lv_style_t *style);
/*=====================
* Getter functions
*====================*/
/**
* Assign a Text Area to the Keyboard. The pressed characters will be put there.
* @param kb pointer to a Keyboard object
* @return pointer to the assigned Text Area object
*/
lv_obj_t * lv_kb_get_ta(const lv_obj_t * kb);
/**
* Set a new a mode (text or number map)
* @param kb pointer to a Keyboard object
* @return the current mode from 'lv_kb_mode_t'
*/
lv_kb_mode_t lv_kb_get_mode(const lv_obj_t * kb);
/**
* Get the current cursor manage mode.
* @param kb pointer to a Keyboard object
* @return true: show cursor on the current text area, false: hide cursor
*/
bool lv_kb_get_cursor_manage(const lv_obj_t * kb);
/**
* Get the callback to call when the "Ok" button is pressed
* @param kb pointer to Keyboard object
* @return the ok callback
*/
lv_action_t lv_kb_get_ok_action(const lv_obj_t * kb);
/**
* Get the callback to call when the "Hide" button is pressed
* @param kb pointer to Keyboard object
* @return the close callback
*/
lv_action_t lv_kb_get_hide_action(const lv_obj_t * kb);
/**
* Get a style of a keyboard
* @param kb pointer to a keyboard object
* @param type which style should be get
* @return style pointer to a style
*/
lv_style_t * lv_kb_get_style(const lv_obj_t *kb, lv_kb_style_t type);
/**********************
* MACROS
**********************/
#endif /*USE_LV_KB*/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_KB_H*/