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185526d134
BDK will allow developers to use the full collection of drivers, with limited editing, if any, for making payloads for Nintendo Switch. Using a single source for everything will also help decoupling Switch specific code and easily port it to other Tegra X1/X1+ platforms. And maybe even to lower targets. Everything is now centrilized into bdk folder. Every module or project can utilize it by simply including it. This is just the start and it will continue to improve.
250 lines
7.1 KiB
C
250 lines
7.1 KiB
C
/**
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* @file lv_imgbtn.h
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*
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*/
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#ifndef LV_IMGBTN_H
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#define LV_IMGBTN_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*********************
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* INCLUDES
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*********************/
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#ifdef LV_CONF_INCLUDE_SIMPLE
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#include "lv_conf.h"
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#else
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#include "../../lv_conf.h"
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#endif
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#if USE_LV_IMGBTN != 0
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/*Testing of dependencies*/
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#if USE_LV_BTN == 0
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#error "lv_imgbtn: lv_btn is required. Enable it in lv_conf.h (USE_LV_BTN 1) "
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#endif
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#include "../lv_core/lv_obj.h"
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#include "lv_btn.h"
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#include "../lv_draw/lv_draw_img.h"
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/*********************
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* DEFINES
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*********************/
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/**********************
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* TYPEDEFS
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**********************/
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/*Data of image button*/
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typedef struct {
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lv_btn_ext_t btn; /*Ext. of ancestor*/
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/*New data for this type */
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int idx;
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#if LV_IMGBTN_TILED == 0
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const void * img_src[LV_BTN_STATE_NUM]; /*Store images to each state*/
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#else
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const void * img_src_left[LV_BTN_STATE_NUM]; /*Store left side images to each state*/
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const void * img_src_mid[LV_BTN_STATE_NUM]; /*Store center images to each state*/
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const void * img_src_right[LV_BTN_STATE_NUM]; /*Store right side images to each state*/
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#endif
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lv_img_cf_t act_cf; /*Color format of the currently active image*/
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} lv_imgbtn_ext_t;
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/*Styles*/
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enum {
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LV_IMGBTN_STYLE_REL,
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LV_IMGBTN_STYLE_PR,
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LV_IMGBTN_STYLE_TGL_REL,
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LV_IMGBTN_STYLE_TGL_PR,
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LV_IMGBTN_STYLE_INA,
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};
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typedef uint8_t lv_imgbtn_style_t;
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/**********************
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* GLOBAL PROTOTYPES
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**********************/
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/**
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* Create a image button objects
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* @param par pointer to an object, it will be the parent of the new image button
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* @param copy pointer to a image button object, if not NULL then the new object will be copied from it
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* @return pointer to the created image button
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*/
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lv_obj_t * lv_imgbtn_create(lv_obj_t * par, const lv_obj_t * copy);
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/*======================
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* Add/remove functions
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*=====================*/
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/*=====================
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* Setter functions
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*====================*/
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#if LV_IMGBTN_TILED == 0
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/**
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* Set images for a state of the image button
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* @param imgbtn pointer to an image button object
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* @param state for which state set the new image (from `lv_btn_state_t`) `
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* @param src pointer to an image source (a C array or path to a file)
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*/
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void lv_imgbtn_set_src(lv_obj_t * imgbtn, lv_btn_state_t state, const void * src);
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#else
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/**
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* Set images for a state of the image button
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* @param imgbtn pointer to an image button object
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* @param state for which state set the new image (from `lv_btn_state_t`) `
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* @param src_left pointer to an image source for the left side of the button (a C array or path to a file)
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* @param src_mid pointer to an image source for the middle of the button (ideally 1px wide) (a C array or path to a file)
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* @param src_right pointer to an image source for the right side of the button (a C array or path to a file)
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*/
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void lv_imgbtn_set_src(lv_obj_t * imgbtn, lv_btn_state_t state, const void * src_left, const void * src_mid, const void * src_right);
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#endif
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/**
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* Enable the toggled states. On release the button will change from/to toggled state.
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* @param imgbtn pointer to an image button object
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* @param tgl true: enable toggled states, false: disable
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*/
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static inline void lv_imgbtn_set_toggle(lv_obj_t * imgbtn, bool tgl)
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{
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lv_btn_set_toggle(imgbtn, tgl);
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}
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/**
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* Set the state of the image button
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* @param imgbtn pointer to an image button object
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* @param state the new state of the button (from lv_btn_state_t enum)
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*/
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static inline void lv_imgbtn_set_state(lv_obj_t * imgbtn, lv_btn_state_t state)
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{
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lv_btn_set_state(imgbtn, state);
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}
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/**
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* Toggle the state of the image button (ON->OFF, OFF->ON)
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* @param imgbtn pointer to a image button object
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*/
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static inline void lv_imgbtn_toggle(lv_obj_t * imgbtn)
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{
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lv_btn_toggle(imgbtn);
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}
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/**
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* Set a function to call when a button event happens
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* @param imgbtn pointer to an image button object
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* @param action type of event form 'lv_action_t' (press, release, long press, long press repeat)
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*/
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static inline void lv_imgbtn_set_action(lv_obj_t * imgbtn, lv_btn_action_t type, lv_action_t action)
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{
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lv_btn_set_action(imgbtn, type, action);
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}
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/**
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* Set a style of a image button.
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* @param imgbtn pointer to image button object
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* @param type which style should be set
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* @param style pointer to a style
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*/
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void lv_imgbtn_set_style(lv_obj_t * imgbtn, lv_imgbtn_style_t type, lv_style_t *style);
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/*=====================
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* Getter functions
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*====================*/
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#if LV_IMGBTN_TILED == 0
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/**
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* Get the images in a given state
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* @param imgbtn pointer to an image button object
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* @param state the state where to get the image (from `lv_btn_state_t`) `
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* @return pointer to an image source (a C array or path to a file)
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*/
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const void * lv_imgbtn_get_src(lv_obj_t * imgbtn, lv_btn_state_t state);
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#else
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/**
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* Get the left image in a given state
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* @param imgbtn pointer to an image button object
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* @param state the state where to get the image (from `lv_btn_state_t`) `
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* @return pointer to the left image source (a C array or path to a file)
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*/
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const void * lv_imgbtn_get_src_left(lv_obj_t * imgbtn, lv_btn_state_t state);
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/**
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* Get the middle image in a given state
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* @param imgbtn pointer to an image button object
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* @param state the state where to get the image (from `lv_btn_state_t`) `
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* @return pointer to the middle image source (a C array or path to a file)
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*/
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const void * lv_imgbtn_get_src_middle(lv_obj_t * imgbtn, lv_btn_state_t state);
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/**
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* Get the right image in a given state
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* @param imgbtn pointer to an image button object
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* @param state the state where to get the image (from `lv_btn_state_t`) `
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* @return pointer to the left image source (a C array or path to a file)
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*/
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const void * lv_imgbtn_get_src_right(lv_obj_t * imgbtn, lv_btn_state_t state);
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#endif
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/**
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* Get the current state of the image button
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* @param imgbtn pointer to a image button object
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* @return the state of the button (from lv_btn_state_t enum)
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*/
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static inline lv_btn_state_t lv_imgbtn_get_state(const lv_obj_t * imgbtn)
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{
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return lv_btn_get_state(imgbtn);
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}
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/**
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* Get the toggle enable attribute of the image button
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* @param imgbtn pointer to a image button object
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* @return ture: toggle enabled, false: disabled
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*/
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static inline bool lv_imgbtn_get_toggle(const lv_obj_t * imgbtn)
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{
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return lv_btn_get_toggle(imgbtn);
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}
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/**
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* Get the release action of a image button
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* @param imgbtn pointer to a image button object
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* @return pointer to the release action function
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*/
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static inline lv_action_t lv_imgbtn_get_action(const lv_obj_t * imgbtn, lv_btn_action_t type)
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{
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return lv_btn_get_action(imgbtn, type);
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}
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/**
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* Get style of a image button.
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* @param imgbtn pointer to image button object
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* @param type which style should be get
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* @return style pointer to the style
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*/
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lv_style_t * lv_imgbtn_get_style(const lv_obj_t * imgbtn, lv_imgbtn_style_t type);
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/*=====================
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* Other functions
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*====================*/
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/**********************
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* MACROS
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**********************/
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#endif /*USE_LV_IMGBTN*/
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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#endif /*LV_IMGBTN_H*/
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