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185526d134
BDK will allow developers to use the full collection of drivers, with limited editing, if any, for making payloads for Nintendo Switch. Using a single source for everything will also help decoupling Switch specific code and easily port it to other Tegra X1/X1+ platforms. And maybe even to lower targets. Everything is now centrilized into bdk folder. Every module or project can utilize it by simply including it. This is just the start and it will continue to improve.
296 lines
9.2 KiB
C
296 lines
9.2 KiB
C
/**
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* @file lv_rect.h
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*
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*/
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#ifndef LV_LABEL_H
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#define LV_LABEL_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*********************
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* INCLUDES
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*********************/
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#ifdef LV_CONF_INCLUDE_SIMPLE
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#include "lv_conf.h"
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#else
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#include "../../lv_conf.h"
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#endif
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#if USE_LV_LABEL != 0
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#include "../lv_core/lv_obj.h"
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#include "../lv_misc/lv_font.h"
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#include "../lv_misc/lv_txt.h"
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#include "../lv_misc/lv_symbol_def.h"
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/*********************
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* DEFINES
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*********************/
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#define LV_LABEL_DOT_NUM 3
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#define LV_LABEL_POS_LAST 0xFFFF
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/**********************
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* TYPEDEFS
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**********************/
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/*Long mode behaviors. Used in 'lv_label_ext_t' */
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enum
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{
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LV_LABEL_LONG_EXPAND, /*Expand the object size to the text size*/
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LV_LABEL_LONG_BREAK, /*Keep the object width, break the too long lines and expand the object height*/
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LV_LABEL_LONG_SCROLL, /*Expand the object size and scroll the text on the parent (move the label object)*/
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LV_LABEL_LONG_DOT, /*Keep the size and write dots at the end if the text is too long*/
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LV_LABEL_LONG_ROLL, /*Keep the size and roll the text infinitely*/
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LV_LABEL_LONG_CROP, /*Keep the size and crop the text out of it*/
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};
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typedef uint8_t lv_label_long_mode_t;
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/*Label align policy*/
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enum {
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LV_LABEL_ALIGN_LEFT,
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LV_LABEL_ALIGN_CENTER,
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LV_LABEL_ALIGN_RIGHT,
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};
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typedef uint8_t lv_label_align_t;
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/*Data of label*/
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typedef struct
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{
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/*Inherited from 'base_obj' so no inherited ext.*/ /*Ext. of ancestor*/
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/*New data for this type */
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char * text; /*Text of the label*/
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lv_label_long_mode_t long_mode; /*Determinate what to do with the long texts*/
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#if LV_TXT_UTF8 == 0
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char dot_tmp[LV_LABEL_DOT_NUM + 1]; /*Store the character which are replaced by dots (Handled by the library)*/
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#else
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char dot_tmp[LV_LABEL_DOT_NUM * 4 + 1]; /*Store the character which are replaced by dots (Handled by the library)*/
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#endif
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#if USE_LV_MULTI_LANG
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uint16_t lang_txt_id; /*The ID of the text to display*/
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#endif
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uint16_t dot_end; /*The text end position in dot mode (Handled by the library)*/
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uint16_t anim_speed; /*Speed of scroll and roll animation in px/sec unit*/
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lv_point_t offset; /*Text draw position offset*/
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uint8_t static_txt :1; /*Flag to indicate the text is static*/
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uint8_t align :2; /*Align type from 'lv_label_align_t'*/
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uint8_t recolor :1; /*Enable in-line letter re-coloring*/
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uint8_t expand :1; /*Ignore real width (used by the library with LV_LABEL_LONG_ROLL)*/
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uint8_t body_draw :1; /*Draw background body*/
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} lv_label_ext_t;
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/**********************
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* GLOBAL PROTOTYPES
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**********************/
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/**
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* Create a label objects
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* @param par pointer to an object, it will be the parent of the new label
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* @param copy pointer to a button object, if not NULL then the new object will be copied from it
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* @return pointer to the created button
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*/
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lv_obj_t * lv_label_create(lv_obj_t * par, const lv_obj_t * copy);
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/*=====================
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* Setter functions
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*====================*/
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/**
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* Set a new text for a label. Memory will be allocated to store the text by the label.
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* @param label pointer to a label object
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* @param text '\0' terminated character string. NULL to refresh with the current text.
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*/
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void lv_label_set_text(lv_obj_t * label, const char * text);
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/**
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* Set a new text for a label from a character array. The array don't has to be '\0' terminated.
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* Memory will be allocated to store the array by the label.
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* @param label pointer to a label object
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* @param array array of characters or NULL to refresh the label
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* @param size the size of 'array' in bytes
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*/
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void lv_label_set_array_text(lv_obj_t * label, const char * array, uint16_t size);
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/**
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* Set a static text. It will not be saved by the label so the 'text' variable
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* has to be 'alive' while the label exist.
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* @param label pointer to a label object
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* @param text pointer to a text. NULL to refresh with the current text.
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*/
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void lv_label_set_static_text(lv_obj_t * label, const char * text);
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/**
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*Set a text ID which means a the same text but on different languages
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* @param label pointer to a label object
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* @param txt_id ID of the text
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*/
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#if USE_LV_MULTI_LANG
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void lv_label_set_text_id(lv_obj_t * label, uint32_t txt_id);
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#endif
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/**
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* Set the behavior of the label with longer text then the object size
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* @param label pointer to a label object
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* @param long_mode the new mode from 'lv_label_long_mode' enum.
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* In LV_LONG_BREAK/LONG/ROLL the size of the label should be set AFTER this function
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*/
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void lv_label_set_long_mode(lv_obj_t * label, lv_label_long_mode_t long_mode);
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/**
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* Set the align of the label (left or center)
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* @param label pointer to a label object
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* @param align 'LV_LABEL_ALIGN_LEFT' or 'LV_LABEL_ALIGN_LEFT'
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*/
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void lv_label_set_align(lv_obj_t *label, lv_label_align_t align);
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/**
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* Enable the recoloring by in-line commands
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* @param label pointer to a label object
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* @param en true: enable recoloring, false: disable
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*/
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void lv_label_set_recolor(lv_obj_t * label, bool en);
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/**
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* Set the label to draw (or not draw) background specified in its style's body
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* @param label pointer to a label object
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* @param en true: draw body; false: don't draw body
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*/
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void lv_label_set_body_draw(lv_obj_t *label, bool en);
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/**
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* Set the label's animation speed in LV_LABEL_LONG_ROLL and SCROLL modes
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* @param label pointer to a label object
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* @param anim_speed speed of animation in px/sec unit
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*/
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void lv_label_set_anim_speed(lv_obj_t *label, uint16_t anim_speed);
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/**
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* Set the style of an label
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* @param label pointer to an label object
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* @param style pointer to a style
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*/
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static inline void lv_label_set_style(lv_obj_t *label, lv_style_t *style)
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{
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lv_obj_set_style(label, style);
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}
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/*=====================
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* Getter functions
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*====================*/
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/**
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* Get the text of a label
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* @param label pointer to a label object
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* @return the text of the label
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*/
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char * lv_label_get_text(const lv_obj_t * label);
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#if USE_LV_MULTI_LANG
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/**
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* Get the text ID of the label. (Used by the multi-language feature)
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* @param label pointer to a label object
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* @return ID of the text
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*/
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uint16_t lv_label_get_text_id(lv_obj_t * label);
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#endif
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/**
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* Get the long mode of a label
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* @param label pointer to a label object
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* @return the long mode
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*/
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lv_label_long_mode_t lv_label_get_long_mode(const lv_obj_t * label);
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/**
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* Get the align attribute
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* @param label pointer to a label object
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* @return LV_LABEL_ALIGN_LEFT or LV_LABEL_ALIGN_CENTER
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*/
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lv_label_align_t lv_label_get_align(const lv_obj_t * label);
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/**
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* Get the recoloring attribute
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* @param label pointer to a label object
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* @return true: recoloring is enabled, false: disable
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*/
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bool lv_label_get_recolor(const lv_obj_t * label);
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/**
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* Get the body draw attribute
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* @param label pointer to a label object
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* @return true: draw body; false: don't draw body
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*/
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bool lv_label_get_body_draw(const lv_obj_t *label);
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/**
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* Get the label's animation speed in LV_LABEL_LONG_ROLL and SCROLL modes
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* @param label pointer to a label object
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* @return speed of animation in px/sec unit
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*/
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uint16_t lv_label_get_anim_speed(const lv_obj_t *label);
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/**
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* Get the relative x and y coordinates of a letter
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* @param label pointer to a label object
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* @param index index of the letter [0 ... text length]. Expressed in character index, not byte index (different in UTF-8)
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* @param pos store the result here (E.g. index = 0 gives 0;0 coordinates)
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*/
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void lv_label_get_letter_pos(const lv_obj_t * label, uint16_t index, lv_point_t * pos);
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/**
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* Get the index of letter on a relative point of a label
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* @param label pointer to label object
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* @param pos pointer to point with coordinates on a the label
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* @return the index of the letter on the 'pos_p' point (E.g. on 0;0 is the 0. letter)
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* Expressed in character index and not byte index (different in UTF-8)
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*/
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uint16_t lv_label_get_letter_on(const lv_obj_t * label, lv_point_t * pos);
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/**
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* Get the style of an label object
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* @param label pointer to an label object
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* @return pointer to the label's style
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*/
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static inline lv_style_t* lv_label_get_style(const lv_obj_t *label)
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{
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return lv_obj_get_style(label);
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}
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/*=====================
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* Other functions
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*====================*/
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/**
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* Insert a text to the label. The label text can not be static.
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* @param label pointer to a label object
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* @param pos character index to insert. Expressed in character index and not byte index (Different in UTF-8)
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* 0: before first char.
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* LV_LABEL_POS_LAST: after last char.
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* @param txt pointer to the text to insert
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*/
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void lv_label_ins_text(lv_obj_t * label, uint32_t pos, const char * txt);
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/**
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* Delete characters from a label. The label text can not be static.
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* @param label pointer to a label object
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* @param pos character index to insert. Expressed in character index and not byte index (Different in UTF-8)
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* 0: before first char.
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* @param cnt number of characters to cut
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*/
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void lv_label_cut_text(lv_obj_t * label, uint32_t pos, uint32_t cnt);
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/**********************
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* MACROS
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**********************/
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#endif /*USE_LV_LABEL*/
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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#endif /*LV_LABEL_H*/
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