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9d889e2c3e
VIC is a HW engine that allows for frame/texture buffer manipulation.
79 lines
2.0 KiB
C
79 lines
2.0 KiB
C
/*
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* Copyright (c) 2022 CTCaer
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU General Public License,
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* version 2, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef BDK_H
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#define BDK_H
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#include <memory_map.h>
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#include <display/di.h>
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#include <display/vic.h>
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#include <input/als.h>
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#include <input/joycon.h>
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#include <input/touch.h>
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#include <mem/emc.h>
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#include <mem/heap.h>
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#include <mem/mc.h>
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#include <mem/minerva.h>
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#include <mem/sdram.h>
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#include <mem/smmu.h>
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#include <module.h>
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#include <power/bm92t36.h>
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#include <power/bq24193.h>
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#include <power/max17050.h>
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#include <power/max77620.h>
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#include <power/max7762x.h>
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#include <power/max77812.h>
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#include <power/regulator_5v.h>
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#include <rtc/max77620-rtc.h>
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#include <sec/se.h>
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#include <sec/tsec.h>
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#include <soc/actmon.h>
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#include <soc/bpmp.h>
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#include <soc/ccplex.h>
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#include <soc/clock.h>
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#include <soc/fuse.h>
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#include <soc/gpio.h>
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#include <soc/hw_init.h>
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#include <soc/i2c.h>
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#include <soc/kfuse.h>
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#include <soc/pinmux.h>
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#include <soc/pmc.h>
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#include <soc/timer.h>
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#include <soc/t210.h>
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#include <soc/uart.h>
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#include <storage/emmc.h>
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#include <storage/mbr_gpt.h>
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#include <storage/mmc.h>
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#include <storage/nx_emmc_bis.h>
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#include <storage/ramdisk.h>
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#include <storage/sd.h>
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#include <storage/sdmmc.h>
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#include <thermal/fan.h>
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#include <thermal/tmp451.h>
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#include <usb/usbd.h>
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#include <utils/aarch64_util.h>
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#include <utils/btn.h>
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#include <utils/dirlist.h>
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#include <utils/ini.h>
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#include <utils/list.h>
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#include <utils/sprintf.h>
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#include <utils/types.h>
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#include <utils/util.h>
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#include <gfx_utils.h>
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#endif |