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BDK will allow developers to use the full collection of drivers, with limited editing, if any, for making payloads for Nintendo Switch. Using a single source for everything will also help decoupling Switch specific code and easily port it to other Tegra X1/X1+ platforms. And maybe even to lower targets. Everything is now centrilized into bdk folder. Every module or project can utilize it by simply including it. This is just the start and it will continue to improve.
253 lines
6.6 KiB
C
253 lines
6.6 KiB
C
/**
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* @file lv_tabview.h
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*
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*/
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#ifndef LV_TABVIEW_H
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#define LV_TABVIEW_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*********************
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* INCLUDES
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*********************/
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#ifdef LV_CONF_INCLUDE_SIMPLE
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#include "lv_conf.h"
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#else
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#include "../../lv_conf.h"
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#endif
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#if USE_LV_TABVIEW != 0
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/*Testing of dependencies*/
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#if USE_LV_BTNM == 0
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#error "lv_tabview: lv_btnm is required. Enable it in lv_conf.h (USE_LV_BTNM 1) "
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#endif
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#if USE_LV_PAGE == 0
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#error "lv_tabview: lv_page is required. Enable it in lv_conf.h (USE_LV_PAGE 1) "
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#endif
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#include "../lv_core/lv_obj.h"
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#include "../lv_objx/lv_win.h"
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#include "../lv_objx/lv_page.h"
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/*********************
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* DEFINES
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*********************/
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/**********************
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* TYPEDEFS
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**********************/
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/* parametes: pointer to a tabview object, tab_id
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* return: LV_RES_INV: to prevent the loading of the tab; LV_RES_OK: if everything is fine*/
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typedef lv_res_t (*lv_tabview_action_t)(lv_obj_t *, uint16_t);
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enum {
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LV_TABVIEW_BTNS_POS_TOP,
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LV_TABVIEW_BTNS_POS_BOTTOM,
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};
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typedef uint8_t lv_tabview_btns_pos_t;
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/*Data of tab*/
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typedef struct
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{
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/*Ext. of ancestor*/
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/*New data for this type */
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lv_obj_t * btns;
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lv_obj_t * indic;
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lv_obj_t * content; /*A rectangle to show the current tab*/
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const char ** tab_name_ptr;
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lv_point_t point_last;
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uint16_t tab_cur;
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uint16_t tab_cnt;
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uint16_t anim_time;
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uint8_t slide_enable :1; /*1: enable horizontal sliding by touch pad*/
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uint8_t draging :1;
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uint8_t drag_hor :1;
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uint8_t btns_hide :1;
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lv_tabview_btns_pos_t btns_pos :1;
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lv_tabview_action_t tab_load_action;
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} lv_tabview_ext_t;
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enum {
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LV_TABVIEW_STYLE_BG,
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LV_TABVIEW_STYLE_INDIC,
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LV_TABVIEW_STYLE_BTN_BG,
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LV_TABVIEW_STYLE_BTN_REL,
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LV_TABVIEW_STYLE_BTN_PR,
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LV_TABVIEW_STYLE_BTN_TGL_REL,
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LV_TABVIEW_STYLE_BTN_TGL_PR,
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};
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typedef uint8_t lv_tabview_style_t;
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/**********************
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* GLOBAL PROTOTYPES
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**********************/
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/**
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* Create a Tab view object
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* @param par pointer to an object, it will be the parent of the new tab
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* @param copy pointer to a tab object, if not NULL then the new object will be copied from it
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* @return pointer to the created tab
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*/
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lv_obj_t * lv_tabview_create(lv_obj_t * par, const lv_obj_t * copy);
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/**
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* Delete all children of the scrl object, without deleting scrl child.
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* @param obj pointer to an object
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*/
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void lv_tabview_clean(lv_obj_t *obj);
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/*======================
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* Add/remove functions
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*=====================*/
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/**
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* Add a new tab with the given name
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* @param tabview pointer to Tab view object where to ass the new tab
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* @param name the text on the tab button
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* @return pointer to the created page object (lv_page). You can create your content here
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*/
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lv_obj_t * lv_tabview_add_tab(lv_obj_t * tabview, const char * name);
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/*=====================
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* Setter functions
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*====================*/
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/**
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* Set a new tab
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* @param tabview pointer to Tab view object
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* @param id index of a tab to load
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* @param anim_en true: set with sliding animation; false: set immediately
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*/
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void lv_tabview_set_tab_act(lv_obj_t * tabview, uint16_t id, bool anim_en);
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/**
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* Set an action to call when a tab is loaded (Good to create content only if required)
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* lv_tabview_get_act() still gives the current (old) tab (to remove content from here)
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* @param tabview pointer to a tabview object
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* @param action pointer to a function to call when a tab is loaded
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*/
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void lv_tabview_set_tab_load_action(lv_obj_t *tabview, lv_tabview_action_t action);
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/**
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* Enable horizontal sliding with touch pad
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* @param tabview pointer to Tab view object
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* @param en true: enable sliding; false: disable sliding
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*/
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void lv_tabview_set_sliding(lv_obj_t * tabview, bool en);
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/**
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* Set the animation time of tab view when a new tab is loaded
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* @param tabview pointer to Tab view object
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* @param anim_time time of animation in milliseconds
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*/
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void lv_tabview_set_anim_time(lv_obj_t * tabview, uint16_t anim_time);
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/**
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* Set the style of a tab view
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* @param tabview pointer to a tan view object
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* @param type which style should be set
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* @param style pointer to the new style
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*/
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void lv_tabview_set_style(lv_obj_t *tabview, lv_tabview_style_t type, lv_style_t *style);
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/**
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* Set the position of tab select buttons
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* @param tabview pointer to a tab view object
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* @param btns_pos which button position
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*/
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void lv_tabview_set_btns_pos(lv_obj_t *tabview, lv_tabview_btns_pos_t btns_pos);
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/**
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* Set whether tab buttons are hidden
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* @param tabview pointer to a tab view object
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* @param en whether tab buttons are hidden
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*/
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void lv_tabview_set_btns_hidden(lv_obj_t *tabview, bool en);
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/*=====================
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* Getter functions
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*====================*/
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/**
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* Get the index of the currently active tab
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* @param tabview pointer to Tab view object
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* @return the active tab index
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*/
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uint16_t lv_tabview_get_tab_act(const lv_obj_t * tabview);
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/**
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* Get the number of tabs
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* @param tabview pointer to Tab view object
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* @return tab count
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*/
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uint16_t lv_tabview_get_tab_count(const lv_obj_t * tabview);
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/**
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* Get the page (content area) of a tab
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* @param tabview pointer to Tab view object
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* @param id index of the tab (>= 0)
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* @return pointer to page (lv_page) object
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*/
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lv_obj_t * lv_tabview_get_tab(const lv_obj_t * tabview, uint16_t id);
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/**
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* Get the tab load action
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* @param tabview pointer to a tabview object
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* @param return the current tab load action
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*/
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lv_tabview_action_t lv_tabview_get_tab_load_action(const lv_obj_t *tabview);
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/**
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* Get horizontal sliding is enabled or not
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* @param tabview pointer to Tab view object
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* @return true: enable sliding; false: disable sliding
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*/
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bool lv_tabview_get_sliding(const lv_obj_t * tabview);
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/**
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* Get the animation time of tab view when a new tab is loaded
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* @param tabview pointer to Tab view object
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* @return time of animation in milliseconds
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*/
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uint16_t lv_tabview_get_anim_time(const lv_obj_t * tabview);
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/**
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* Get a style of a tab view
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* @param tabview pointer to a ab view object
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* @param type which style should be get
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* @return style pointer to a style
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*/
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lv_style_t * lv_tabview_get_style(const lv_obj_t *tabview, lv_tabview_style_t type);
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/**
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* Get position of tab select buttons
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* @param tabview pointer to a ab view object
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*/
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lv_tabview_btns_pos_t lv_tabview_get_btns_pos(const lv_obj_t *tabview);
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/**
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* Get whether tab buttons are hidden
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* @param tabview pointer to a tab view object
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* @return whether tab buttons are hidden
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*/
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bool lv_tabview_get_btns_hidden(const lv_obj_t *tabview);
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/**********************
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* MACROS
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**********************/
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#endif /*USE_LV_TABVIEW*/
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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#endif /*LV_TABVIEW_H*/
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