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https://github.com/CTCaer/hekate.git
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185526d134
BDK will allow developers to use the full collection of drivers, with limited editing, if any, for making payloads for Nintendo Switch. Using a single source for everything will also help decoupling Switch specific code and easily port it to other Tegra X1/X1+ platforms. And maybe even to lower targets. Everything is now centrilized into bdk folder. Every module or project can utilize it by simply including it. This is just the start and it will continue to improve.
167 lines
5.1 KiB
C
167 lines
5.1 KiB
C
/**
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* @file hal_indev.h
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*
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* @description Input Device HAL interface layer header file
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*
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*/
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#ifndef HAL_INDEV_H
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#define HAL_INDEV_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*********************
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* INCLUDES
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*********************/
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#include <stdint.h>
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#include "lv_hal.h"
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#include "../../../utils/types.h"
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#include "../lv_misc/lv_area.h"
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#include "../lv_core/lv_obj.h"
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/*********************
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* DEFINES
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*********************/
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/**********************
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* TYPEDEFS
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**********************/
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/*Possible input device types*/
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enum {
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LV_INDEV_TYPE_NONE, /*Show uninitialized state*/
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LV_INDEV_TYPE_POINTER, /*Touch pad, mouse, external button*/
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LV_INDEV_TYPE_KEYPAD, /*Keypad or keyboard*/
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LV_INDEV_TYPE_BUTTON, /*External (hardware button) which is assinged to a specific point of the screen*/
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LV_INDEV_TYPE_ENCODER, /*Encoder with only Left, Right turn and a Button*/
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};
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typedef uint8_t lv_hal_indev_type_t;
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/*States for input devices*/
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enum {
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LV_INDEV_STATE_REL = 0,
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LV_INDEV_STATE_PR
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};
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typedef uint8_t lv_indev_state_t;
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/*Data type when an input device is read */
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typedef struct {
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union {
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lv_point_t point; /*For LV_INDEV_TYPE_POINTER the currently pressed point*/
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uint32_t key; /*For LV_INDEV_TYPE_KEYPAD the currently pressed key*/
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uint32_t btn; /*For LV_INDEV_TYPE_BUTTON the currently pressed button*/
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int16_t enc_diff; /*For LV_INDEV_TYPE_ENCODER number of steps since the previous read*/
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};
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void *user_data; /*'lv_indev_drv_t.priv' for this driver*/
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lv_indev_state_t state; /*LV_INDEV_STATE_REL or LV_INDEV_STATE_PR*/
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} lv_indev_data_t;
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/*Initialized by the user and registered by 'lv_indev_add()'*/
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typedef struct {
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lv_hal_indev_type_t type; /*Input device type*/
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bool (*read)(lv_indev_data_t *data); /*Function pointer to read data. Return 'true' if there is still data to be read (buffered)*/
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void *user_data; /*Pointer to user defined data, passed in 'lv_indev_data_t' on read*/
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} lv_indev_drv_t;
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struct _lv_obj_t;
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/*Run time data of input devices*/
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typedef struct _lv_indev_proc_t {
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lv_indev_state_t state;
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union {
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struct { /*Pointer and button data*/
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lv_point_t act_point;
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lv_point_t last_point;
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lv_point_t vect;
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lv_point_t drag_sum; /*Count the dragged pixels to check LV_INDEV_DRAG_LIMIT*/
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struct _lv_obj_t * act_obj;
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struct _lv_obj_t * last_obj;
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/*Flags*/
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uint8_t drag_range_out :1;
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uint8_t drag_in_prog :1;
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uint8_t wait_unil_release :1;
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};
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struct { /*Keypad data*/
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lv_indev_state_t last_state;
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uint32_t last_key;
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};
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};
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uint32_t pr_timestamp; /*Pressed time stamp*/
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uint32_t longpr_rep_timestamp; /*Long press repeat time stamp*/
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/*Flags*/
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uint8_t long_pr_sent :1;
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uint8_t reset_query :1;
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uint8_t disabled :1;
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} lv_indev_proc_t;
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struct _lv_indev_t;
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typedef void (*lv_indev_feedback_t)(struct _lv_indev_t *, lv_signal_t);
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struct _lv_obj_t;
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struct _lv_group_t;
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/*The main input device descriptor with driver, runtime data ('proc') and some additional information*/
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typedef struct _lv_indev_t {
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lv_indev_drv_t driver;
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lv_indev_proc_t proc;
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lv_indev_feedback_t feedback;
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uint32_t last_activity_time;
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union {
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struct _lv_obj_t *cursor; /*Cursor for LV_INPUT_TYPE_POINTER*/
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struct _lv_group_t *group; /*Keypad destination group*/
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const lv_point_t * btn_points; /*Array points assigned to the button ()screen will be pressed here by the buttons*/
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};
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struct _lv_indev_t *next;
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} lv_indev_t;
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/**********************
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* GLOBAL PROTOTYPES
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**********************/
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/**
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* Initialize an input device driver with default values.
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* It is used to surly have known values in the fields ant not memory junk.
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* After it you can set the fields.
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* @param driver pointer to driver variable to initialize
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*/
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void lv_indev_drv_init(lv_indev_drv_t *driver);
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/**
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* Register an initialized input device driver.
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* @param driver pointer to an initialized 'lv_indev_drv_t' variable (can be local variable)
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* @return pointer to the new input device or NULL on error
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*/
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lv_indev_t * lv_indev_drv_register(lv_indev_drv_t *driver);
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/**
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* Get the next input device.
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* @param indev pointer to the current input device. NULL to initialize.
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* @return the next input devise or NULL if no more. Gives the first input device when the parameter is NULL
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*/
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lv_indev_t * lv_indev_next(lv_indev_t * indev);
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/**
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* Read data from an input device.
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* @param indev pointer to an input device
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* @param data input device will write its data here
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* @return false: no more data; true: there more data to read (buffered)
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*/
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bool lv_indev_read(lv_indev_t * indev, lv_indev_data_t *data);
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/**********************
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* MACROS
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**********************/
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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#endif
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