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touch: Correct pressure calculation
Fingertip S for Nintendo Switch uses a custom spatial calculation. It now allows to identify area of touch.
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@ -75,7 +75,14 @@ static void _touch_process_contact_event(touch_event *event, bool touching)
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if (touching)
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{
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event->y = (event->raw[3] << 4) | (event->raw[4] & STMFTS_MASK_X_MSB);
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event->z = event->raw[5];
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event->z = event->raw[5] | (event->raw[6] << 8);
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event->z = event->z << 6;
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u16 tmp = 0x40;
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if ((event->raw[7] & 0x3F) != 1 && (event->raw[7] & 0x3F) != 0x3F)
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tmp = event->raw[7] & 0x3F;
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event->z /= tmp + 0x40;
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event->fingers = ((event->raw[1] & STMFTS_MASK_TOUCH_ID) >> 4) + 1;
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}
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else
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@ -93,7 +100,7 @@ static void _touch_parse_event(touch_event *event)
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case STMFTS_EV_MULTI_TOUCH_ENTER:
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case STMFTS_EV_MULTI_TOUCH_MOTION:
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_touch_process_contact_event(event, true);
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if (event->z > 52) // Discard noisy hover touch.
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if (event->z > 52 && event->z < 255) // Discard noisy hover touch and palm rest.
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event->touch = true;
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else
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{
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@ -100,7 +100,7 @@ typedef struct _touch_event {
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u16 type; // Event type.
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u16 x; // Horizontal coordinates.
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u16 y; // Vertical coordinates.
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u8 z;
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u32 z;
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u8 fingers;
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bool touch;
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} touch_event;
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