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bdk: display: add more oled color mode info
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@ -710,16 +710,16 @@
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#define DCS_CONTROL_DISPLAY_DIMMING_CTRL BIT(3)
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#define DCS_CONTROL_DISPLAY_BRIGHTNESS_CTRL BIT(5)
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#define DCS_SM_COLOR_MODE_DEFAULT 0x00 // Similar to vivid.
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#define DCS_SM_COLOR_MODE_SATURATED 0x00 // Disabled. Similar to vivid but over-saturated. Wide gamut?
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#define DCS_SM_COLOR_MODE_WASHED 0x45
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#define DCS_SM_COLOR_MODE_BASIC 0x03
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#define DCS_SM_COLOR_MODE_POR_RESET 0x20 // Reset value on power on.
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#define DCS_SM_COLOR_MODE_NATURAL 0x23 // Not actually natural..
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#define DCS_SM_COLOR_MODE_VIVID 0x65
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#define DCS_SM_COLOR_MODE_NIGHT0 0x43 // Based on washed out.
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#define DCS_SM_COLOR_MODE_NIGHT1 0x15
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#define DCS_SM_COLOR_MODE_NIGHT2 0x35
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#define DCS_SM_COLOR_MODE_NIGHT3 0x75
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#define DCS_SM_COLOR_MODE_NIGHT1 0x15 // Based on basic.
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#define DCS_SM_COLOR_MODE_NIGHT2 0x35 // Based on natural.
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#define DCS_SM_COLOR_MODE_NIGHT3 0x75 // Based on vivid.
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#define DCS_SM_COLOR_MODE_ENABLE BIT(0)
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@ -374,7 +374,7 @@ static void _vic_write_priv(u32 addr, u32 data)
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VIC(PVIC_FALCON_ADDR) = 0;
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}
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int _vic_wait_idle()
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static int _vic_wait_idle()
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{
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u32 timeout_count = 15000; // 150ms.
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