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hekate/bdk/libs/lvgl/lv_misc/lv_circ.c

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/**
* @file lv_circ.c
* Circle drawing algorithm (with Bresenham)
* Only a 1/8 circle is calculated. Use CIRC_OCT1_X, CIRC_OCT1_Y macros to get
* the other octets.
*/
/*********************
* INCLUDES
*********************/
#include "lv_circ.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
/**********************
* STATIC VARIABLES
**********************/
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
/**
* Initialize the circle drawing
* @param c pointer to a point. The coordinates will be calculated here
* @param tmp point to a variable. It will store temporary data
* @param radius radius of the circle
*/
void lv_circ_init(lv_point_t * c, lv_coord_t * tmp, lv_coord_t radius)
{
c->x = radius;
c->y = 0;
*tmp = 1 - radius;
}
/**
* Test the circle drawing is ready or not
* @param c same as in circ_init
* @return true if the circle is not ready yet
*/
bool lv_circ_cont(lv_point_t * c)
{
return c->y <= c->x ? true : false;
}
/**
* Get the next point from the circle
* @param c same as in circ_init. The next point stored here.
* @param tmp same as in circ_init.
*/
void lv_circ_next(lv_point_t * c, lv_coord_t * tmp)
{
c->y++;
if(*tmp <= 0) {
(*tmp) += 2 * c->y + 1; // Change in decision criterion for y -> y+1
} else {
c->x--;
(*tmp) += 2 * (c->y - c->x) + 1; // Change for y -> y+1, x -> x-1
}
}
/**********************
* STATIC FUNCTIONS
**********************/