Improve handling of single code units in compile

This commit is contained in:
Victor Zverovich 2020-07-11 08:21:14 -07:00
parent e4f57bfd7f
commit 04a1f6e991

View File

@ -406,6 +406,19 @@ constexpr text<Char> make_text(basic_string_view<Char> s, size_t pos,
return {{&s[pos], size}}; return {{&s[pos], size}};
} }
template <typename Char> struct code_unit {
Char value;
using char_type = Char;
template <typename OutputIt, typename... Args>
OutputIt format(OutputIt out, const Args&...) const {
return write<Char>(out, value);
}
};
template <typename Char>
struct is_compiled_format<code_unit<Char>> : std::true_type {};
// A replacement field that refers to argument N. // A replacement field that refers to argument N.
template <typename Char, typename T, int N> struct field { template <typename Char, typename T, int N> struct field {
using char_type = Char; using char_type = Char;
@ -530,8 +543,13 @@ constexpr auto compile_format_string(S format_str) {
return parse_tail<Args, POS + 2, ID>(make_text(str, POS, 1), format_str); return parse_tail<Args, POS + 2, ID>(make_text(str, POS, 1), format_str);
} else { } else {
constexpr auto end = parse_text(str, POS + 1); constexpr auto end = parse_text(str, POS + 1);
return parse_tail<Args, end, ID>(make_text(str, POS, end - POS), if constexpr (end - POS > 1) {
format_str); return parse_tail<Args, end, ID>(make_text(str, POS, end - POS),
format_str);
} else {
return parse_tail<Args, end, ID>(code_unit<char_type>{str[0]},
format_str);
}
} }
} }