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Improve handling of single code units in compile
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@ -406,6 +406,19 @@ constexpr text<Char> make_text(basic_string_view<Char> s, size_t pos,
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return {{&s[pos], size}};
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return {{&s[pos], size}};
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}
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}
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template <typename Char> struct code_unit {
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Char value;
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using char_type = Char;
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template <typename OutputIt, typename... Args>
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OutputIt format(OutputIt out, const Args&...) const {
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return write<Char>(out, value);
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}
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};
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template <typename Char>
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struct is_compiled_format<code_unit<Char>> : std::true_type {};
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// A replacement field that refers to argument N.
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// A replacement field that refers to argument N.
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template <typename Char, typename T, int N> struct field {
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template <typename Char, typename T, int N> struct field {
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using char_type = Char;
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using char_type = Char;
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@ -530,8 +543,13 @@ constexpr auto compile_format_string(S format_str) {
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return parse_tail<Args, POS + 2, ID>(make_text(str, POS, 1), format_str);
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return parse_tail<Args, POS + 2, ID>(make_text(str, POS, 1), format_str);
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} else {
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} else {
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constexpr auto end = parse_text(str, POS + 1);
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constexpr auto end = parse_text(str, POS + 1);
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return parse_tail<Args, end, ID>(make_text(str, POS, end - POS),
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if constexpr (end - POS > 1) {
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format_str);
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return parse_tail<Args, end, ID>(make_text(str, POS, end - POS),
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format_str);
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} else {
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return parse_tail<Args, end, ID>(code_unit<char_type>{str[0]},
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format_str);
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}
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}
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}
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}
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}
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