mirror of
https://github.com/alexbatalov/fallout2-ce.git
synced 2024-11-19 14:11:15 +00:00
46 lines
806 B
C++
46 lines
806 B
C++
#include "pointer_registry.h"
|
|
|
|
namespace fallout {
|
|
|
|
PointerRegistry* PointerRegistry::shared()
|
|
{
|
|
static PointerRegistry* shared = new PointerRegistry();
|
|
return shared;
|
|
}
|
|
|
|
PointerRegistry::PointerRegistry()
|
|
{
|
|
// 0 is reserved for nullptr, so start with 1.
|
|
_next = 1;
|
|
}
|
|
|
|
int PointerRegistry::store(void* ptr)
|
|
{
|
|
if (ptr == nullptr) return 0;
|
|
int ref = _next++;
|
|
_map[ref] = ptr;
|
|
return ref;
|
|
}
|
|
|
|
void* PointerRegistry::fetch(int ref, bool remove)
|
|
{
|
|
if (ref == 0) return nullptr;
|
|
void* ptr = _map[ref];
|
|
if (remove) {
|
|
_map.erase(ref);
|
|
}
|
|
return ptr;
|
|
}
|
|
|
|
int ptrToInt(void* ptr)
|
|
{
|
|
return PointerRegistry::shared()->store(ptr);
|
|
}
|
|
|
|
void* intToPtr(int ref, bool remove)
|
|
{
|
|
return PointerRegistry::shared()->fetch(ref, remove);
|
|
}
|
|
|
|
} // namespace fallout
|