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https://github.com/alexbatalov/fallout2-ce.git
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53 lines
1.6 KiB
C++
53 lines
1.6 KiB
C++
#ifndef FALLOUT_INPUT_H_
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#define FALLOUT_INPUT_H_
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namespace fallout {
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typedef void(IdleFunc)();
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typedef void(FocusFunc)(bool focus);
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typedef void(TickerProc)();
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typedef int(PauseHandler)();
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typedef int(ScreenshotHandler)(int width, int height, unsigned char* buffer, unsigned char* palette);
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int inputInit(int a1);
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void inputExit();
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int inputGetInput();
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void _process_bk();
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void enqueueInputEvent(int a1);
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void inputEventQueueReset();
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void tickersExecute();
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void tickersAdd(TickerProc* fn);
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void tickersRemove(TickerProc* fn);
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void tickersEnable();
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void tickersDisable();
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void pauseHandlerConfigure(int keyCode, PauseHandler* fn);
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void takeScreenshot();
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int screenshotHandlerDefaultImpl(int width, int height, unsigned char* data, unsigned char* palette);
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void screenshotHandlerConfigure(int keyCode, ScreenshotHandler* handler);
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unsigned int getTicks();
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void inputPauseForTocks(unsigned int ms);
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void inputBlockForTocks(unsigned int ms);
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unsigned int getTicksSince(unsigned int a1);
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unsigned int getTicksBetween(unsigned int a1, unsigned int a2);
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unsigned int _get_bk_time();
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void inputSetKeyboardKeyRepeatRate(int value);
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int inputGetKeyboardKeyRepeatRate();
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void inputSetKeyboardKeyRepeatDelay(int value);
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int inputGetKeyboardKeyRepeatDelay();
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void inputSetFocusFunc(FocusFunc* func);
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FocusFunc* inputGetFocusFunc();
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void inputSetIdleFunc(IdleFunc* func);
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IdleFunc* inputGetIdleFunc();
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int _GNW95_input_init();
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void _GNW95_process_message();
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void _GNW95_clear_time_stamps();
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void _GNW95_lost_focus();
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void beginTextInput();
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void endTextInput();
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} // namespace fallout
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#endif /* FALLOUT_INPUT_H_ */
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