fallout2-ce/src/region.cc
2022-09-23 15:43:44 +03:00

273 lines
6.1 KiB
C++

#include "region.h"
#include <limits.h>
#include <string.h>
#include "debug.h"
#include "memory_manager.h"
namespace fallout {
// 0x50D394
static char _aNull[] = "<null>";
// Probably recalculates bounding box of the region.
//
// 0x4A2B50
void _regionSetBound(Region* region)
{
int v1 = INT_MAX;
int v2 = INT_MIN;
int v3 = INT_MAX;
int v4 = INT_MIN;
int v5 = 0;
int v6 = 0;
int v7 = 0;
for (int index = 0; index < region->pointsLength; index++) {
Point* point = &(region->points[index]);
if (v1 >= point->x) v1 = point->x;
if (v3 >= point->y) v3 = point->y;
if (v2 <= point->x) v2 = point->x;
if (v4 <= point->y) v4 = point->y;
v6 += point->x;
v7 += point->y;
v5++;
}
region->field_28 = v3;
region->field_2C = v2;
region->field_30 = v4;
region->field_24 = v1;
if (v5 != 0) {
region->field_34 = v6 / v5;
region->field_38 = v7 / v5;
}
}
// 0x4A2C14
bool regionContainsPoint(Region* region, int x, int y)
{
if (region == NULL) {
return false;
}
if (x < region->field_24 || x > region->field_2C || y < region->field_28 || y > region->field_30) {
return false;
}
int v1;
Point* prev = &(region->points[0]);
if (x >= prev->x) {
if (y >= prev->y) {
v1 = 2;
} else {
v1 = 1;
}
} else {
if (y >= prev->y) {
v1 = 3;
} else {
v1 = 0;
}
}
int v4 = 0;
for (int index = 0; index < region->pointsLength; index++) {
int v2;
Point* point = &(region->points[index + 1]);
if (x >= point->x) {
if (y >= point->y) {
v2 = 2;
} else {
v2 = 1;
}
} else {
if (y >= point->y) {
v2 = 3;
} else {
v2 = 0;
}
}
int v3 = v2 - v1;
switch (v3) {
case -3:
v3 = 1;
break;
case -2:
case 2:
if ((double)x < ((double)point->x - (double)(prev->x - point->x) / (double)(prev->y - point->y) * (double)(point->y - y))) {
v3 = -v3;
}
break;
case 3:
v3 = -1;
break;
}
prev = point;
v1 = v2;
v4 += v3;
}
if (v4 == 4 || v4 == -4) {
return true;
}
return false;
}
// 0x4A2D78
Region* regionCreate(int initialCapacity)
{
Region* region = (Region*)internal_malloc_safe(sizeof(*region), __FILE__, __LINE__); // "..\int\REGION.C", 142
memset(region, 0, sizeof(*region));
if (initialCapacity != 0) {
region->points = (Point*)internal_malloc_safe(sizeof(*region->points) * (initialCapacity + 1), __FILE__, __LINE__); // "..\int\REGION.C", 147
region->pointsCapacity = initialCapacity + 1;
} else {
region->points = NULL;
region->pointsCapacity = 0;
}
region->name[0] = '\0';
region->field_74 = 0;
region->field_28 = INT_MIN;
region->field_30 = INT_MAX;
region->procs[3] = 0;
region->rightProcs[1] = 0;
region->rightProcs[3] = 0;
region->field_68 = 0;
region->rightProcs[0] = 0;
region->field_70 = 0;
region->rightProcs[2] = 0;
region->mouseEventCallback = NULL;
region->rightMouseEventCallback = NULL;
region->mouseEventCallbackUserData = 0;
region->rightMouseEventCallbackUserData = 0;
region->pointsLength = 0;
region->field_24 = region->field_28;
region->field_2C = region->field_30;
region->procs[2] = 0;
region->procs[1] = 0;
region->procs[0] = 0;
region->rightProcs[0] = 0;
return region;
}
// regionAddPoint
// 0x4A2E68
void regionAddPoint(Region* region, int x, int y)
{
if (region == NULL) {
debugPrint("regionAddPoint(): null region ptr\n");
return;
}
if (region->points != NULL) {
if (region->pointsCapacity - 1 == region->pointsLength) {
region->points = (Point*)internal_realloc_safe(region->points, sizeof(*region->points) * (region->pointsCapacity + 1), __FILE__, __LINE__); // "..\int\REGION.C", 190
region->pointsCapacity++;
}
} else {
region->pointsCapacity = 2;
region->pointsLength = 0;
region->points = (Point*)internal_malloc_safe(sizeof(*region->points) * 2, __FILE__, __LINE__); // "..\int\REGION.C", 185
}
int pointIndex = region->pointsLength;
region->pointsLength++;
Point* point = &(region->points[pointIndex]);
point->x = x;
point->y = y;
Point* end = &(region->points[pointIndex + 1]);
end->x = region->points->x;
end->y = region->points->y;
}
// regionDelete
// 0x4A2F0C
void regionDelete(Region* region)
{
if (region == NULL) {
debugPrint("regionDelete(): null region ptr\n");
return;
}
if (region->points != NULL) {
internal_free_safe(region->points, __FILE__, __LINE__); // "..\int\REGION.C", 206
}
internal_free_safe(region, __FILE__, __LINE__); // "..\int\REGION.C", 207
}
// regionAddName
// 0x4A2F54
void regionSetName(Region* region, const char* name)
{
if (region == NULL) {
debugPrint("regionAddName(): null region ptr\n");
return;
}
if (name == NULL) {
region->name[0] = '\0';
return;
}
strncpy(region->name, name, REGION_NAME_LENGTH - 1);
}
// regionGetName
// 0x4A2F80
char* regionGetName(Region* region)
{
if (region == NULL) {
debugPrint("regionGetName(): null region ptr\n");
return _aNull;
}
return region->name;
}
// regionGetUserData
// 0x4A2F98
void* regionGetUserData(Region* region)
{
if (region == NULL) {
debugPrint("regionGetUserData(): null region ptr\n");
return NULL;
}
return region->userData;
}
// regionSetUserData
// 0x4A2FB4
void regionSetUserData(Region* region, void* data)
{
if (region == NULL) {
debugPrint("regionSetUserData(): null region ptr\n");
return;
}
region->userData = data;
}
// 0x4A2FD0
void regionAddFlag(Region* region, int value)
{
region->field_74 |= value;
}
} // namespace fallout