mirror of
https://github.com/alexbatalov/fallout2-ce.git
synced 2024-11-19 14:11:15 +00:00
406 lines
10 KiB
CMake
406 lines
10 KiB
CMake
cmake_minimum_required(VERSION 3.13)
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set(CMAKE_POLICY_DEFAULT_CMP0077 NEW)
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set(EXECUTABLE_NAME fallout2-ce)
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if(APPLE)
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if(IOS)
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set(CMAKE_OSX_DEPLOYMENT_TARGET "11" CACHE STRING "")
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set(CMAKE_OSX_ARCHITECTURES "arm64" CACHE STRING "")
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else()
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set(CMAKE_OSX_DEPLOYMENT_TARGET "10.11" CACHE STRING "")
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set(CMAKE_OSX_ARCHITECTURES "x86_64;arm64" CACHE STRING "")
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endif()
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endif()
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project(${EXECUTABLE_NAME})
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED YES)
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set(CMAKE_CXX_EXTENSIONS NO)
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if(ANDROID)
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add_library(${EXECUTABLE_NAME} SHARED)
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else()
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add_executable(${EXECUTABLE_NAME} WIN32 MACOSX_BUNDLE)
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endif()
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target_sources(${EXECUTABLE_NAME} PUBLIC
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"src/actions.cc"
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"src/actions.h"
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"src/animation.cc"
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"src/animation.h"
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"src/art.cc"
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"src/art.h"
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"src/audio_file.cc"
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"src/audio_file.h"
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"src/audio.cc"
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"src/audio.h"
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"src/automap.cc"
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"src/automap.h"
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"src/autorun.cc"
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"src/autorun.h"
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"src/cache.cc"
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"src/cache.h"
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"src/character_editor.cc"
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"src/character_editor.h"
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"src/character_selector.cc"
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"src/character_selector.h"
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"src/color.cc"
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"src/color.h"
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"src/combat_ai_defs.h"
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"src/combat_ai.cc"
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"src/combat_ai.h"
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"src/combat_defs.h"
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"src/combat.cc"
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"src/combat.h"
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"src/config.cc"
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"src/config.h"
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"src/credits.cc"
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"src/credits.h"
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"src/critter.cc"
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"src/critter.h"
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"src/cycle.cc"
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"src/cycle.h"
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"src/datafile.cc"
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"src/datafile.h"
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"src/db.cc"
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"src/db.h"
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"src/dbox.cc"
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"src/dbox.h"
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"src/debug.cc"
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"src/debug.h"
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"src/dfile.cc"
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"src/dfile.h"
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"src/dialog.cc"
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"src/dialog.h"
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"src/dictionary.cc"
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"src/dictionary.h"
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"src/dinput.cc"
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"src/dinput.h"
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"src/display_monitor.cc"
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"src/display_monitor.h"
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"src/draw.cc"
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"src/draw.h"
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"src/elevator.cc"
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"src/elevator.h"
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"src/endgame.cc"
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"src/endgame.h"
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"src/export.cc"
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"src/export.h"
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"src/file_find.cc"
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"src/file_find.h"
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"src/file_utils.cc"
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"src/file_utils.h"
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"src/font_manager.cc"
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"src/font_manager.h"
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"src/game_config.cc"
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"src/game_config.h"
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"src/game_dialog.cc"
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"src/game_dialog.h"
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"src/game_memory.cc"
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"src/game_memory.h"
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"src/game_mouse.cc"
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"src/game_mouse.h"
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"src/game_movie.cc"
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"src/game_movie.h"
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"src/game_sound.cc"
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"src/game_sound.h"
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"src/game_vars.h"
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"src/game.cc"
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"src/game.h"
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"src/geometry.cc"
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"src/geometry.h"
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"src/graph_lib.cc"
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"src/graph_lib.h"
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"src/heap.cc"
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"src/heap.h"
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"src/input.cc"
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"src/input.h"
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"src/interface.cc"
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"src/interface.h"
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"src/interpreter_extra.cc"
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"src/interpreter_extra.h"
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"src/interpreter_lib.cc"
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"src/interpreter_lib.h"
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"src/interpreter.cc"
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"src/interpreter.h"
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"src/inventory.cc"
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"src/inventory.h"
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"src/item.cc"
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"src/item.h"
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"src/kb.cc"
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"src/kb.h"
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"src/light.cc"
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"src/light.h"
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"src/lips.cc"
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"src/lips.h"
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"src/loadsave.cc"
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"src/loadsave.h"
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"src/main.cc"
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"src/main.h"
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"src/mainmenu.cc"
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"src/mainmenu.h"
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"src/map_defs.h"
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"src/map.cc"
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"src/map.h"
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"src/memory_defs.h"
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"src/memory_manager.cc"
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"src/memory_manager.h"
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"src/memory.cc"
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"src/memory.h"
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"src/message.cc"
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"src/message.h"
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"src/mouse_manager.cc"
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"src/mouse_manager.h"
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"src/mouse.cc"
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"src/mouse.h"
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"src/movie_effect.cc"
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"src/movie_effect.h"
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"src/movie_lib.cc"
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"src/movie_lib.h"
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"src/movie.cc"
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"src/movie.h"
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"src/nevs.cc"
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"src/nevs.h"
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"src/obj_types.h"
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"src/object.cc"
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"src/object.h"
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"src/options.cc"
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"src/options.h"
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"src/palette.cc"
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"src/palette.h"
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"src/party_member.cc"
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"src/party_member.h"
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"src/pcx.cc"
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"src/pcx.h"
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"src/perk_defs.h"
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"src/perk.cc"
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"src/perk.h"
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"src/pipboy.cc"
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"src/pipboy.h"
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"src/proto_instance.cc"
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"src/proto_instance.h"
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"src/proto_types.h"
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"src/proto.cc"
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"src/proto.h"
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"src/queue.cc"
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"src/queue.h"
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"src/random.cc"
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"src/random.h"
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"src/reaction.cc"
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"src/reaction.h"
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"src/region.cc"
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"src/region.h"
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"src/scripts.cc"
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"src/scripts.h"
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"src/select_file_list.cc"
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"src/select_file_list.h"
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"src/selfrun.cc"
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"src/selfrun.h"
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"src/skill_defs.h"
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"src/skill.cc"
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"src/skill.h"
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"src/skilldex.cc"
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"src/skilldex.h"
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"src/sound_decoder.cc"
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"src/sound_decoder.h"
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"src/sound_effects_cache.cc"
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"src/sound_effects_cache.h"
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"src/sound_effects_list.cc"
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"src/sound_effects_list.h"
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"src/sound.cc"
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"src/sound.h"
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"src/stat_defs.h"
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"src/stat.cc"
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"src/stat.h"
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"src/string_parsers.cc"
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"src/string_parsers.h"
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"src/svga.cc"
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"src/svga.h"
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"src/text_font.cc"
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"src/text_font.h"
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"src/text_object.cc"
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"src/text_object.h"
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"src/tile.cc"
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"src/tile.h"
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"src/trait_defs.h"
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"src/trait.cc"
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"src/trait.h"
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"src/vcr.cc"
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"src/vcr.h"
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"src/version.cc"
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"src/version.h"
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"src/widget.cc"
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"src/widget.h"
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"src/win32.cc"
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"src/win32.h"
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"src/window_manager_private.cc"
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"src/window_manager_private.h"
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"src/window_manager.cc"
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"src/window_manager.h"
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"src/window.cc"
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"src/window.h"
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"src/word_wrap.cc"
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"src/word_wrap.h"
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"src/worldmap.cc"
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"src/worldmap.h"
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"src/xfile.cc"
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"src/xfile.h"
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)
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target_sources(${EXECUTABLE_NAME} PUBLIC
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"src/audio_engine.cc"
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"src/audio_engine.h"
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"src/delay.cc"
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"src/delay.h"
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"src/fps_limiter.cc"
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"src/fps_limiter.h"
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"src/platform_compat.cc"
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"src/platform_compat.h"
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"src/pointer_registry.cc"
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"src/pointer_registry.h"
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"src/preferences.cc"
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"src/preferences.h"
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"src/settings.cc"
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"src/settings.h"
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"src/sfall_config.cc"
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"src/sfall_config.h"
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"src/sfall_global_vars.cc"
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"src/sfall_global_vars.h"
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"src/sfall_global_scripts.cc"
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"src/sfall_global_scripts.h"
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"src/sfall_ini.cc"
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"src/sfall_ini.h"
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"src/sfall_kb_helpers.cc"
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"src/sfall_kb_helpers.h"
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"src/sfall_lists.cc"
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"src/sfall_lists.h"
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"src/sfall_metarules.cc"
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"src/sfall_metarules.h"
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"src/sfall_opcodes.cc"
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"src/sfall_opcodes.h"
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"src/sfall_arrays.cc"
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"src/sfall_arrays.h"
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"src/touch.cc"
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"src/touch.h"
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)
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if(IOS)
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target_sources(${EXECUTABLE_NAME} PUBLIC
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"src/platform/ios/paths.h"
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"src/platform/ios/paths.mm"
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)
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endif()
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if(WIN32)
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target_compile_definitions(${EXECUTABLE_NAME} PUBLIC
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_CRT_SECURE_NO_WARNINGS
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_CRT_NONSTDC_NO_WARNINGS
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NOMINMAX
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WIN32_LEAN_AND_MEAN
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)
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endif()
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if(WIN32)
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target_link_libraries(${EXECUTABLE_NAME}
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winmm
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)
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endif()
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if(WIN32)
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target_sources(${EXECUTABLE_NAME} PUBLIC
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"os/windows/fallout2-ce.ico"
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"os/windows/fallout2-ce.rc"
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)
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endif()
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if(APPLE)
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if(IOS)
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set(RESOURCES
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"os/ios/AppIcon.xcassets"
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"os/ios/LaunchScreen.storyboard"
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)
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target_sources(${EXECUTABLE_NAME} PUBLIC ${RESOURCES})
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set_source_files_properties(${RESOURCES} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources")
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set_target_properties(${EXECUTABLE_NAME} PROPERTIES
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MACOSX_BUNDLE_INFO_PLIST "${CMAKE_SOURCE_DIR}/os/ios/Info.plist"
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XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_APPICON_NAME "AppIcon"
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XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "com.alexbatalov.fallout2-ce"
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XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY "1,2"
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)
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set(MACOSX_BUNDLE_BUNDLE_NAME "${EXECUTABLE_NAME}")
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set(MACOSX_BUNDLE_DISPLAY_NAME "Fallout 2")
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else()
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set(RESOURCES
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"os/macos/fallout2-ce.icns"
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)
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target_sources(${EXECUTABLE_NAME} PUBLIC ${RESOURCES})
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set_source_files_properties(${RESOURCES} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources")
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set_target_properties(${EXECUTABLE_NAME} PROPERTIES
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OUTPUT_NAME "Fallout II Community Edition"
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MACOSX_BUNDLE_INFO_PLIST "${CMAKE_SOURCE_DIR}/os/macos/Info.plist"
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XCODE_ATTRIBUTE_EXECUTABLE_NAME "${EXECUTABLE_NAME}"
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XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "com.alexbatalov.fallout2-ce"
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)
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set(MACOSX_BUNDLE_ICON_FILE "fallout2-ce.icns")
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set(MACOSX_BUNDLE_BUNDLE_NAME "Fallout II: Community Edition")
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set(MACOSX_BUNDLE_DISPLAY_NAME "Fallout II")
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endif()
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set(MACOSX_BUNDLE_GUI_IDENTIFIER "com.alexbatalov.fallout2-ce")
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set(MACOSX_BUNDLE_SHORT_VERSION_STRING "1.2.0")
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set(MACOSX_BUNDLE_BUNDLE_VERSION "1.2.0")
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endif()
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add_subdirectory("third_party/fpattern")
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target_link_libraries(${EXECUTABLE_NAME} ${FPATTERN_LIBRARY})
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target_include_directories(${EXECUTABLE_NAME} PRIVATE ${FPATTERN_INCLUDE_DIR})
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if((NOT ${CMAKE_SYSTEM_NAME} MATCHES "Linux") AND (NOT ${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD") AND (NOT ${CMAKE_SYSTEM_NAME} MATCHES "OpenBSD"))
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add_subdirectory("third_party/zlib")
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add_subdirectory("third_party/sdl2")
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else()
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find_package(ZLIB)
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find_package(SDL2)
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endif()
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target_link_libraries(${EXECUTABLE_NAME} ${ZLIB_LIBRARIES})
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target_include_directories(${EXECUTABLE_NAME} PRIVATE ${ZLIB_INCLUDE_DIRS})
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target_link_libraries(${EXECUTABLE_NAME} ${SDL2_LIBRARIES})
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target_include_directories(${EXECUTABLE_NAME} PRIVATE ${SDL2_INCLUDE_DIRS})
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if(APPLE)
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if(IOS)
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install(TARGETS ${EXECUTABLE_NAME} DESTINATION "Payload")
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set(CPACK_GENERATOR "ZIP")
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set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY OFF)
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set(CPACK_PACKAGE_FILE_NAME "fallout2-ce")
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set(CPACK_ARCHIVE_FILE_EXTENSION "ipa")
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else()
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install(TARGETS ${EXECUTABLE_NAME} DESTINATION .)
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if(CPACK_BUNDLE_APPLE_CERT_APP)
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install(CODE "
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execute_process(COMMAND codesign --deep --force --options runtime --sign \"${CPACK_BUNDLE_APPLE_CERT_APP}\" ${CMAKE_BINARY_DIR}/Fallout II Community Edition.app)
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"
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COMPONENT Runtime)
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endif()
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set(CPACK_GENERATOR "DragNDrop")
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set(CPACK_DMG_DISABLE_APPLICATIONS_SYMLINK ON)
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set(CPACK_PACKAGE_FILE_NAME "Fallout II Community Edition")
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endif()
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include(CPack)
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endif()
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