mirror of
https://github.com/alexbatalov/fallout2-ce.git
synced 2024-11-19 14:11:15 +00:00
281 lines
7.0 KiB
YAML
281 lines
7.0 KiB
YAML
name: Release
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on:
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release:
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types:
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- published
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defaults:
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run:
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shell: bash
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jobs:
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android:
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name: Android
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runs-on: ubuntu-latest
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steps:
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- name: Clone
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uses: actions/checkout@v3
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- name: Setup Java
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uses: actions/setup-java@v2
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with:
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distribution: temurin
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java-version: 11
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cache: gradle
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- name: Cache cmake build
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uses: actions/cache@v3
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with:
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path: os/android/app/.cxx
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key: android-cmake-v1
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- name: Setup signing config
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if: env.KEYSTORE_FILE_BASE64 != '' && env.KEYSTORE_PROPERTIES_FILE_BASE64 != ''
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run: |
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cd os/android
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echo "$KEYSTORE_FILE_BASE64" | base64 --decode > release.keystore
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echo "$KEYSTORE_PROPERTIES_FILE_BASE64" | base64 --decode > release-keystore.properties
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env:
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KEYSTORE_FILE_BASE64: ${{ secrets.ANDROID_RELEASE_KEYSTORE_FILE_BASE64 }}
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KEYSTORE_PROPERTIES_FILE_BASE64: ${{ secrets.ANDROID_RELEASE_KEYSTORE_PROPERTIES_FILE_BASE64 }}
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- name: Build
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run: |
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cd os/android
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./gradlew assembleRelease
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- name: Upload
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run: |
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cd os/android/app/build/outputs/apk/release
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cp app-release.apk fallout2-ce-android.apk
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gh release upload ${{ github.ref_name }} fallout2-ce-android.apk
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rm fallout2-ce-android.apk
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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ios:
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name: iOS
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runs-on: macos-11
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steps:
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- name: Clone
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uses: actions/checkout@v3
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- name: Cache cmake build
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uses: actions/cache@v3
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with:
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path: build
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key: ios-cmake-v1
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- name: Configure
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run: |
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cmake \
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-B build \
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-D CMAKE_BUILD_TYPE=RelWithDebInfo \
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-D CMAKE_TOOLCHAIN_FILE=cmake/toolchain/ios.toolchain.cmake \
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-D ENABLE_BITCODE=0 \
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-D PLATFORM=OS64 \
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# EOL
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- name: Build
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run: |
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cmake \
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--build build \
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-j $(sysctl -n hw.physicalcpu) \
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--target package \
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# EOL
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- name: Upload
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run: |
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cd build
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cp fallout2-ce.zip fallout2-ce-ios.ipa
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gh release upload ${{ github.ref_name }} fallout2-ce-ios.ipa
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rm fallout2-ce-ios.ipa
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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linux:
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name: Linux (${{ matrix.arch }})
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runs-on: ubuntu-20.04
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strategy:
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fail-fast: false
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matrix:
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arch:
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- x86
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- x64
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steps:
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- name: Clone
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uses: actions/checkout@v3
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- name: Dependencies (x86)
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if: matrix.arch == 'x86'
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run: |
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sudo dpkg --add-architecture i386
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sudo apt update
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sudo apt install --allow-downgrades libpcre2-8-0=10.34-7
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sudo apt install g++-multilib libsdl2-dev:i386 zlib1g-dev:i386
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- name: Dependencies (x64)
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if: matrix.arch == 'x64'
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run: |
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sudo apt update
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sudo apt install libsdl2-dev zlib1g-dev
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- name: Cache cmake build
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uses: actions/cache@v3
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with:
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path: build
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key: linux-${{ matrix.arch }}-cmake-v1
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- name: Configure (x86)
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if: matrix.arch == 'x86'
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run: |
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cmake \
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-B build \
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-D CMAKE_BUILD_TYPE=RelWithDebInfo \
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-D CMAKE_TOOLCHAIN_FILE=cmake/toolchain/Linux32.cmake \
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# EOL
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- name: Configure (x64)
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if: matrix.arch == 'x64'
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run: |
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cmake \
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-B build \
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-D CMAKE_BUILD_TYPE=RelWithDebInfo \
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# EOL
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- name: Build
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run: |
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cmake \
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--build build \
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-j $(nproc) \
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# EOL
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- name: Upload
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run: |
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cd build
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tar -czvf fallout2-ce-linux-${{ matrix.arch }}.tar.gz fallout2-ce
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gh release upload ${{ github.ref_name }} fallout2-ce-linux-${{ matrix.arch }}.tar.gz
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rm fallout2-ce-linux-${{ matrix.arch }}.tar.gz
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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macos:
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name: macOS
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runs-on: macos-11
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steps:
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- name: Clone
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uses: actions/checkout@v3
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- name: Import code signing certificates
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uses: apple-actions/import-codesign-certs@v1
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with:
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p12-file-base64: ${{ secrets.APPLE_DEVELOPER_CERTIFICATE_P12_FILE_BASE64 }}
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p12-password: ${{ secrets.APPLE_DEVELOPER_CERTIFICATE_P12_PASSWORD }}
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- name: Cache cmake build
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uses: actions/cache@v3
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with:
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path: build
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key: macos-cmake-v3
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- name: Configure
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run: |
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cmake \
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-B build \
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-D CMAKE_BUILD_TYPE=RelWithDebInfo \
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-D CPACK_BUNDLE_APPLE_CERT_APP="${{ secrets.APPLE_DEVELOPER_CERTIFICATE_IDENTITY }}" \
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# EOL
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- name: Build
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run: |
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cmake \
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--build build \
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-j $(sysctl -n hw.physicalcpu) \
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--target package \
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# EOL
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- name: Notarize
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run: |
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brew install mitchellh/gon/gon
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cat << EOF > config.json
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{
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"notarize": {
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"path": "build/fallout2-ce.dmg",
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"bundle_id": "$(/usr/libexec/PlistBuddy -c "Print :CFBundleIdentifier" build/fallout2-ce.app/Contents/Info.plist)",
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"staple": true
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}
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}
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EOF
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gon config.json
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rm config.json
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env:
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AC_USERNAME: ${{ secrets.APPLE_DEVELOPER_AC_USERNAME }}
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AC_PASSWORD: ${{ secrets.APPLE_DEVELOPER_AC_PASSWORD }}
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- name: Upload
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run: |
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cd build
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cp fallout2-ce.dmg fallout2-ce-macos.dmg
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gh release upload ${{ github.ref_name }} fallout2-ce-macos.dmg
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rm fallout2-ce-macos.dmg
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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windows:
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name: Windows (${{ matrix.arch }})
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runs-on: windows-2019
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strategy:
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fail-fast: false
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matrix:
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include:
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- arch: x86
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generator-platform: Win32
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- arch: x64
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generator-platform: x64
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steps:
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- name: Clone
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uses: actions/checkout@v3
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- name: Cache cmake build
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uses: actions/cache@v3
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with:
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path: build
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key: windows-${{ matrix.arch }}-cmake-v1
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- name: Configure
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run: |
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cmake \
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-B build \
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-G "Visual Studio 16 2019" \
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-A ${{ matrix.generator-platform }} \
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# EOL
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- name: Build
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run: |
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cmake \
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--build build \
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--config RelWithDebInfo \
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# EOL
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- name: Upload
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run: |
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cd build/RelWithDebInfo
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7z a fallout2-ce-windows-${{ matrix.arch }}.zip fallout2-ce.exe
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gh release upload ${{ github.ref_name }} fallout2-ce-windows-${{ matrix.arch }}.zip
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rm fallout2-ce-windows-${{ matrix.arch }}.zip
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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