.github/workflows | ||
cmake/toolchain | ||
os/macos | ||
src | ||
third_party | ||
.clang-format | ||
.editorconfig | ||
.gitattributes | ||
.gitignore | ||
CMakeLists.txt | ||
CMakeSettings.json | ||
README.md |
Fallout 2 Community Edition
Installation
You must own the game to play. Purchase your copy on GOG or Steam. Download latest build or build from source.
Windows
Download and copy fallout2-ce.exe
to your Fallout2
folder. It serves as a drop-in replacement for fallout2.exe
.
Linux
-
Use Windows installation as a base - it contains data assets needed to play. Copy
Fallout2
folder somewhere, for example/home/john/Desktop/Fallout2
. -
Download and copy
fallout2-ce
to this folder. -
Fix permissions (GitHub artifacts issue):
chmod a+x /home/john/Desktop/Fallout2/fallout2-ce
- Install SDL2:
$ sudo apt install libsd2-2.0-0
- Run
./fallout2-ce
.
macOS
Note
: macOS 11 or higher is required. The app is not universal. It should run on Apple Silicon under Rosetta 2, but I haven't tried it. The app is neither signed, nor notarized.
-
Use Windows installation as a base - it contains data assets needed to play. Copy
Fallout2
folder somewhere, for example/Applications/Fallout2
. -
Download and copy
fallout2-ce.app
to this folder. -
Run
fallout2-ce.app
. -
When running for the first time, macOS will complain that the app is not signed and you'll be present two options -
Move to bin
, andCancel
. ClickCancel
, openSystem Preferences
, go toSecurity & Privacy
. The pane at the bottom will sayfallout2-ce was blocked from use because it is not from an identified developer
. ClickOpen Anyway
. Confirm once again. Alternatively you can remove quarantine attribute from terminal:
$ xattr -d com.apple.quarantine /Applications/Fallout2/fallout2-ce.app
Contributing
For now there are three major areas.
Intergrating Sfall
There are literally hundreds if not thousands of fixes and features in sfall. I guess not all of them are needed in Community Edition, but for the sake of compatibility with big mods out there, let's integrate them all.
SDL
Migrate DirectX stuff to SDL. This is the shortest path to native Linux version.
Prepare to 64-bit
Modern macOS requires apps to be 64-bit, so even if we have SDL, the scripting part of the game will not work, because of builtin SSL interpreter. It stores pointers (both functions and variables) as 32-bit integers, so 64-bit pointers will not fit into stack. Since the stack is shared for both instructions and data, it needs some attention.
Legal & License
See Fallout 2 Reference Edition. Same conditions apply until the source code in this repository is changed significantly.