# Build static lib only set(BUILD_SHARED_LIBS OFF) set(SDL_SHARED OFF) set(SDL_STATIC ON) # Fixes _ftol2_sse already defined set(SDL_LIBC ON) include(FetchContent) FetchContent_Declare(sdl2 GIT_REPOSITORY "https://github.com/libsdl-org/SDL" GIT_TAG "release-2.0.22" ) FetchContent_GetProperties(sdl2) if (NOT sdl2_POPULATED) FetchContent_Populate(sdl2) endif() add_subdirectory(${sdl2_SOURCE_DIR} ${sdl2_BINARY_DIR} EXCLUDE_FROM_ALL) target_include_directories(fallout2-ce PUBLIC ${sdl2_SOURCE_DIR} ${sdl2_BINARY_DIR}) target_link_libraries(fallout2-ce SDL2-static)