include(FetchContent) FetchContent_Declare(fpattern GIT_REPOSITORY "https://github.com/Loadmaster/fpattern" GIT_TAG "v1.9" ) FetchContent_GetProperties(fpattern) if (NOT fpattern_POPULATED) FetchContent_Populate(fpattern) endif() target_sources(fallout2-ce PUBLIC "${fpattern_SOURCE_DIR}/debug.h" "${fpattern_SOURCE_DIR}/fpattern.c" "${fpattern_SOURCE_DIR}/fpattern.h" ) target_include_directories(fallout2-ce PUBLIC ${fpattern_SOURCE_DIR})