#include "game_dialog.h" #include "actions.h" #include "animation.h" #include "art.h" #include "color.h" #include "combat.h" #include "combat_ai.h" #include "core.h" #include "critter.h" #include "cycle.h" #include "debug.h" #include "dialog.h" #include "display_monitor.h" #include "draw.h" #include "game.h" #include "game_mouse.h" #include "game_sound.h" #include "interface.h" #include "item.h" #include "lips.h" #include "memory.h" #include "object.h" #include "party_member.h" #include "perk.h" #include "proto.h" #include "random.h" #include "scripts.h" #include "skill.h" #include "stat.h" #include "text_font.h" #include "text_object.h" #include "tile.h" #include "window_manager.h" #include #include #include #define DIALOG_REVIEW_ENTRIES_CAPACITY 80 #define DIALOG_OPTION_ENTRIES_CAPACITY 30 #define GAME_DIALOG_WINDOW_WIDTH 640 #define GAME_DIALOG_WINDOW_HEIGHT 480 #define GAME_DIALOG_REPLY_WINDOW_X 135 #define GAME_DIALOG_REPLY_WINDOW_Y 225 #define GAME_DIALOG_REPLY_WINDOW_WIDTH 379 #define GAME_DIALOG_REPLY_WINDOW_HEIGHT 58 #define GAME_DIALOG_OPTIONS_WINDOW_X 127 #define GAME_DIALOG_OPTIONS_WINDOW_Y 335 #define GAME_DIALOG_OPTIONS_WINDOW_WIDTH 393 #define GAME_DIALOG_OPTIONS_WINDOW_HEIGHT 117 #define GAME_DIALOG_REVIEW_WINDOW_WIDTH 640 #define GAME_DIALOG_REVIEW_WINDOW_HEIGHT 480 typedef enum GameDialogReviewWindowButton { GAME_DIALOG_REVIEW_WINDOW_BUTTON_SCROLL_UP, GAME_DIALOG_REVIEW_WINDOW_BUTTON_SCROLL_DOWN, GAME_DIALOG_REVIEW_WINDOW_BUTTON_DONE, GAME_DIALOG_REVIEW_WINDOW_BUTTON_COUNT, } GameDialogReviewWindowButton; typedef enum GameDialogReviewWindowButtonFrm { GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_ARROW_UP_NORMAL, GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_ARROW_UP_PRESSED, GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_ARROW_DOWN_NORMAL, GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_ARROW_DOWN_PRESSED, GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_DONE_NORMAL, GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_DONE_PRESSED, GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_COUNT, } GameDialogReviewWindowButtonFrm; typedef enum GameDialogReaction { GAME_DIALOG_REACTION_GOOD = 49, GAME_DIALOG_REACTION_NEUTRAL = 50, GAME_DIALOG_REACTION_BAD = 51, } GameDialogReaction; typedef struct GameDialogReviewEntry { int replyMessageListId; int replyMessageId; // Can be NULL. char* replyText; int optionMessageListId; int optionMessageId; char* optionText; } GameDialogReviewEntry; typedef struct GameDialogOptionEntry { int messageListId; int messageId; int reaction; int proc; int btn; int field_14; char text[900]; int field_39C; } GameDialogOptionEntry; // Provides button configuration for party member combat control and // customization interface. typedef struct GameDialogButtonData { int x; int y; int upFrmId; int downFrmId; int disabledFrmId; CacheEntry* upFrmHandle; CacheEntry* downFrmHandle; CacheEntry* disabledFrmHandle; int keyCode; int value; } GameDialogButtonData; typedef struct STRUCT_5189E4 { int messageId; int value; } STRUCT_5189E4; typedef enum PartyMemberCustomizationOption { PARTY_MEMBER_CUSTOMIZATION_OPTION_AREA_ATTACK_MODE, PARTY_MEMBER_CUSTOMIZATION_OPTION_RUN_AWAY_MODE, PARTY_MEMBER_CUSTOMIZATION_OPTION_BEST_WEAPON, PARTY_MEMBER_CUSTOMIZATION_OPTION_DISTANCE, PARTY_MEMBER_CUSTOMIZATION_OPTION_ATTACK_WHO, PARTY_MEMBER_CUSTOMIZATION_OPTION_CHEM_USE, PARTY_MEMBER_CUSTOMIZATION_OPTION_COUNT, } PartyMemberCustomizationOption; // 0x444D10 static int _Dogs[3] = { 0x1000088, 0x1000156, 0x1000180, }; // 0x5186D4 static int _dialog_state_fix = 0; // 0x5186D8 static int gGameDialogOptionEntriesLength = 0; // 0x5186DC static int gGameDialogReviewEntriesLength = 0; // 0x5186E0 static unsigned char* gGameDialogDisplayBuffer = NULL; // 0x5186E4 static int gGameDialogReplyWindow = -1; // 0x5186E8 static int gGameDialogOptionsWindow = -1; // 0x5186EC static bool _gdialog_window_created = false; // 0x5186F0 static int _boxesWereDisabled = 0; // 0x5186F4 static int gGameDialogFidgetFid = 0; // 0x5186F8 static CacheEntry* gGameDialogFidgetFrmHandle = NULL; // 0x5186FC static Art* gGameDialogFidgetFrm = NULL; // 0x518700 static int gGameDialogBackground = 2; // 0x518704 static int _lipsFID = 0; // 0x518708 static CacheEntry* _lipsKey = NULL; // 0x51870C static Art* _lipsFp = NULL; // 0x518710 static bool gGameDialogLipSyncStarted = false; // 0x518714 static int _dialogue_state = 0; // 0x518718 static int _dialogue_switch_mode = 0; // 0x51871C static int _gdialog_state = -1; // 0x518720 static bool _gdDialogWentOff = false; // 0x518724 static bool _gdDialogTurnMouseOff = false; // 0x518728 static int _gdReenterLevel = 0; // 0x51872C static bool _gdReplyTooBig = false; // 0x518730 static Object* _peon_table_obj = NULL; // 0x518734 static Object* _barterer_table_obj = NULL; // 0x518738 static Object* _barterer_temp_obj = NULL; // 0x51873C static int gGameDialogBarterModifier = 0; // dialogueBackWindow // 0x518740 static int gGameDialogBackgroundWindow = -1; // 0x518744 static int gGameDialogWindow = -1; // 0x518748 static Rect _backgrndRects[8] = { { 126, 14, 152, 40 }, { 488, 14, 514, 40 }, { 126, 188, 152, 214 }, { 488, 188, 514, 214 }, { 152, 14, 488, 24 }, { 152, 204, 488, 214 }, { 126, 40, 136, 188 }, { 504, 40, 514, 188 }, }; // 0x5187C8 static int _talk_need_to_center = 1; // 0x5187CC static bool _can_start_new_fidget = false; // 0x5187D0 static int _gd_replyWin = -1; // 0x5187D4 static int _gd_optionsWin = -1; // 0x5187D8 static int gGameDialogOldMusicVolume = -1; // 0x5187DC static int gGameDialogOldCenterTile = -1; // 0x5187E0 static int gGameDialogOldDudeTile = -1; // 0x5187E4 static unsigned char* _light_BlendTable = NULL; // 0x5187E8 static unsigned char* _dark_BlendTable = NULL; // 0x5187EC static int _dialogue_just_started = 0; // 0x5187F0 static int _dialogue_seconds_since_last_input = 0; // 0x5187F4 static CacheEntry* gGameDialogReviewWindowButtonFrmHandles[GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_COUNT] = { INVALID_CACHE_ENTRY, INVALID_CACHE_ENTRY, INVALID_CACHE_ENTRY, INVALID_CACHE_ENTRY, INVALID_CACHE_ENTRY, INVALID_CACHE_ENTRY, }; // 0x51880C static CacheEntry* _reviewBackKey = INVALID_CACHE_ENTRY; // 0x518810 static CacheEntry* gGameDialogReviewWindowBackgroundFrmHandle = INVALID_CACHE_ENTRY; // 0x518814 static unsigned char* gGameDialogReviewWindowBackgroundFrmData = NULL; // 0x518818 static const int gGameDialogReviewWindowButtonWidths[GAME_DIALOG_REVIEW_WINDOW_BUTTON_COUNT] = { 35, 35, 82, }; // 0x518824 static const int gGameDialogReviewWindowButtonHeights[GAME_DIALOG_REVIEW_WINDOW_BUTTON_COUNT] = { 35, 37, 46, }; // 0x518830 static int gGameDialogReviewWindowButtonFrmIds[GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_COUNT] = { 89, // di_bgdn1.frm - dialog big down arrow 90, // di_bgdn2.frm - dialog big down arrow 87, // di_bgup1.frm - dialog big up arrow 88, // di_bgup2.frm - dialog big up arrow 91, // di_done1.frm - dialog big done button up 92, // di_done2.frm - dialog big done button down }; // 0x518848 Object* gGameDialogSpeaker = NULL; // 0x51884C bool gGameDialogSpeakerIsPartyMember = false; // 0x518850 int gGameDialogHeadFid = 0; // 0x518854 int gGameDialogSid = -1; // Maps phoneme to talking head frame. // // 0x518858 static int _head_phoneme_lookup[PHONEME_COUNT] = { 0, 3, 1, 1, 3, 1, 1, 1, 7, 8, 7, 3, 1, 8, 1, 7, 7, 6, 6, 2, 2, 2, 2, 4, 4, 5, 5, 2, 2, 2, 2, 2, 6, 2, 2, 5, 8, 2, 2, 2, 2, 8, }; // 0x518900 static int _phone_anim = 0; // 0x518904 static int _loop_cnt = -1; // 0x518908 static unsigned int _tocksWaiting = 10000; // 0x51890C static const char* _react_strs[3] = { "Said Good", "Said Neutral", "Said Bad", }; // 0x518918 static int _dialogue_subwin_len = 0; // 0x51891C static GameDialogButtonData gGameDialogDispositionButtonsData[5] = { { 438, 37, 397, 395, 396, NULL, NULL, NULL, 2098, 4 }, { 438, 67, 394, 392, 393, NULL, NULL, NULL, 2103, 3 }, { 438, 96, 406, 404, 405, NULL, NULL, NULL, 2102, 2 }, { 438, 126, 400, 398, 399, NULL, NULL, NULL, 2111, 1 }, { 438, 156, 403, 401, 402, NULL, NULL, NULL, 2099, 0 }, }; // 0x5189E4 static STRUCT_5189E4 _custom_settings[PARTY_MEMBER_CUSTOMIZATION_OPTION_COUNT][6] = { { { 100, AREA_ATTACK_MODE_ALWAYS }, // Always! { 101, AREA_ATTACK_MODE_SOMETIMES }, // Sometimes, don't worry about hitting me { 102, AREA_ATTACK_MODE_BE_SURE }, // Be sure you won't hit me { 103, AREA_ATTACK_MODE_BE_CAREFUL }, // Be careful not to hit me { 104, AREA_ATTACK_MODE_BE_ABSOLUTELY_SURE }, // Be absolutely sure you won't hit me { -1, 0 }, }, { { 200, RUN_AWAY_MODE_COWARD - 1 }, // Abject coward { 201, RUN_AWAY_MODE_FINGER_HURTS - 1 }, // Your finger hurts { 202, RUN_AWAY_MODE_BLEEDING - 1 }, // You're bleeding a bit { 203, RUN_AWAY_MODE_NOT_FEELING_GOOD - 1 }, // Not feeling good { 204, RUN_AWAY_MODE_TOURNIQUET - 1 }, // You need a tourniquet { 205, RUN_AWAY_MODE_NEVER - 1 }, // Never! }, { { 300, BEST_WEAPON_NO_PREF }, // None { 301, BEST_WEAPON_MELEE }, // Melee { 302, BEST_WEAPON_MELEE_OVER_RANGED }, // Melee then ranged { 303, BEST_WEAPON_RANGED_OVER_MELEE }, // Ranged then melee { 304, BEST_WEAPON_RANGED }, // Ranged { 305, BEST_WEAPON_UNARMED }, // Unarmed }, { { 400, DISTANCE_STAY_CLOSE }, // Stay close to me { 401, DISTANCE_CHARGE }, // Charge! { 402, DISTANCE_SNIPE }, // Snipe the enemy { 403, DISTANCE_ON_YOUR_OWN }, // On your own { 404, DISTANCE_STAY }, // Say where you are { -1, 0 }, }, { { 500, ATTACK_WHO_WHOMEVER_ATTACKING_ME }, // Whomever is attacking me { 501, ATTACK_WHO_STRONGEST }, // The strongest { 502, ATTACK_WHO_WEAKEST }, // The weakest { 503, ATTACK_WHO_WHOMEVER }, // Whomever you want { 504, ATTACK_WHO_CLOSEST }, // Whoever is closest { -1, 0 }, }, { { 600, CHEM_USE_CLEAN }, // I'm clean { 601, CHEM_USE_STIMS_WHEN_HURT_LITTLE }, // Stimpacks when hurt a bit { 602, CHEM_USE_STIMS_WHEN_HURT_LOTS }, // Stimpacks when hurt a lot { 603, CHEM_USE_SOMETIMES }, // Any drug some of the time { 604, CHEM_USE_ANYTIME }, // Any drug any time { -1, 0 }, }, }; // 0x518B04 static GameDialogButtonData _custom_button_info[PARTY_MEMBER_CUSTOMIZATION_OPTION_COUNT] = { { 95, 9, 410, 409, -1, NULL, NULL, NULL, 0, 0 }, { 96, 38, 416, 415, -1, NULL, NULL, NULL, 1, 0 }, { 96, 68, 418, 417, -1, NULL, NULL, NULL, 2, 0 }, { 96, 98, 414, 413, -1, NULL, NULL, NULL, 3, 0 }, { 96, 127, 408, 407, -1, NULL, NULL, NULL, 4, 0 }, { 96, 157, 412, 411, -1, NULL, NULL, NULL, 5, 0 }, }; // 0x518BF4 static int _totalHotx = 0; // 0x58EA80 static int _custom_current_selected[PARTY_MEMBER_CUSTOMIZATION_OPTION_COUNT]; // custom.msg // // 0x58EA98 static MessageList gCustomMessageList; // 0x58EAA0 static unsigned char _light_GrayTable[256]; // 0x58EBA0 static unsigned char _dark_GrayTable[256]; // 0x58ECA0 static unsigned char* _backgrndBufs[8]; // 0x58ECC0 static Rect _optionRect; // 0x58ECD0 static Rect _replyRect; // 0x58ECE0 static GameDialogReviewEntry gDialogReviewEntries[DIALOG_REVIEW_ENTRIES_CAPACITY]; // 0x58F460 static int _custom_buttons_start; // 0x58F464 static int _control_buttons_start; // 0x58F468 static int gGameDialogReviewWindowOldFont; // 0x58F46C static CacheEntry* gGameDialogRedButtonUpFrmHandle; // 0x58F470 static int _gdialog_buttons[9]; // 0x58F494 static CacheEntry* gGameDialogUpperHighlightFrmHandle; // 0x58F498 static CacheEntry* gGameDialogReviewButtonUpFrmHandle; // 0x58F49C static int gGameDialogLowerHighlightFrmHeight; // 0x58F4A0 static CacheEntry* gGameDialogReviewButtonDownFrmHandle; // 0x58F4A4 static unsigned char* gGameDialogRedButtonDownFrmData; // 0x58F4A8 static int gGameDialogLowerHighlightFrmWidth; // 0x58F4AC static unsigned char* gGameDialogRedButtonUpFrmData; // 0x58F4B0 static int gGameDialogUpperHighlightFrmWidth; // Yellow highlight blick effect. // // 0x58F4B4 static Art* gGameDialogLowerHighlightFrm; // 0x58F4B8 static int gGameDialogUpperHighlightFrmHeight; // 0x58F4BC static CacheEntry* gGameDialogRedButtonDownFrmHandle; // 0x58F4C0 static CacheEntry* gGameDialogLowerHighlightFrmHandle; // White highlight blick effect. // // This effect appears at the top-right corner on dialog display. Together with // [gDialogLowerHighlight] it gives an effect of depth of the monitor. // // 0x58F4C4 static Art* gGameDialogUpperHighlightFrm; // 0x58F4C8 static int _oldFont; // 0x58F4CC static unsigned int gGameDialogFidgetLastUpdateTimestamp; // 0x58F4D0 static int gGameDialogFidgetReaction; // 0x58F4D4 static Program* gDialogReplyProgram; // 0x58F4D8 static int gDialogReplyMessageListId; // 0x58F4DC static int gDialogReplyMessageId; // 0x58F4E0 static int dword_58F4E0; // NOTE: The is something odd about this variable. There are 2700 bytes, which // is 3 x 900, but anywhere in the app only 900 characters is used. The length // of text in [DialogOptionEntry] is definitely 900 bytes. There are two // possible explanations: // - it's an array of 3 elements // - there are three separate elements, two of which are not used, therefore // they are not referenced anywhere, but they take up their space. // // See `_gdProcessChoice` for more info how this unreferenced range plays // important role. // // 0x58F4E4 static char gDialogReplyText[900]; // 0x58FF70 static GameDialogOptionEntry gDialogOptionEntries[DIALOG_OPTION_ENTRIES_CAPACITY]; // 0x596C30 static int _talkOldFont; // 0x596C34 static unsigned int gGameDialogFidgetUpdateDelay; // 0x596C38 static int gGameDialogFidgetFrmCurrentFrame; static int _gdialogReset(); static void gameDialogEndLips(); static int gameDialogAddMessageOption(int a1, int a2, int a3); static int gameDialogAddTextOption(int a1, const char* a2, int a3); static int gameDialogReviewWindowInit(int* win); static int gameDialogReviewWindowFree(int* win); static int gameDialogShowReview(); static void gameDialogReviewButtonOnMouseUp(int btn, int keyCode); static void gameDialogReviewWindowUpdate(int win, int origin); static void dialogReviewEntriesClear(); static int gameDialogAddReviewMessage(int messageListId, int messageId); static int gameDialogAddReviewText(const char* text); static int gameDialogSetReviewOptionMessage(int messageListId, int messageId); static int gameDialogSetReviewOptionText(const char* text); static int _gdProcessInit(); static void _gdProcessCleanup(); static int _gdProcessExit(); static void gameDialogRenderCaps(); static int _gdProcess(); static int _gdProcessChoice(int a1); static void gameDialogOptionOnMouseEnter(int a1); static void gameDialogOptionOnMouseExit(int a1); static void gameDialogRenderReply(); static void _gdProcessUpdate(); static int _gdCreateHeadWindow(); static void _gdDestroyHeadWindow(); static void _gdSetupFidget(int headFid, int reaction); static void gameDialogWaitForFidgetToComplete(); static void _gdPlayTransition(int a1); static void _reply_arrow_up(int btn, int a2); static void _reply_arrow_down(int btn, int a2); static void _reply_arrow_restore(int btn, int a2); static void _demo_copy_title(int win); static void _demo_copy_options(int win); static void _gDialogRefreshOptionsRect(int win, Rect* drawRect); static void gameDialogTicker(); static void _gdialog_scroll_subwin(int a1, int a2, unsigned char* a3, unsigned char* a4, unsigned char* a5, int a6, int a7); static int _text_num_lines(const char* a1, int a2); static int gameDialogDrawText(unsigned char* buffer, Rect* rect, char* string, int* a4, int height, int pitch, int color, int a7); static int _gdialog_barter_create_win(); static void _gdialog_barter_destroy_win(); static void _gdialog_barter_cleanup_tables(); static int partyMemberControlWindowInit(); static void partyMemberControlWindowFree(); static void partyMemberControlWindowUpdate(); static void gameDialogCombatControlButtonOnMouseUp(int a1, int a2); static int _gdPickAIUpdateMsg(Object* obj); static int _gdCanBarter(); static void partyMemberControlWindowHandleEvents(); static int partyMemberCustomizationWindowInit(); static void partyMemberCustomizationWindowFree(); static void partyMemberCustomizationWindowHandleEvents(); static void partyMemberCustomizationWindowUpdate(); static void _gdCustomSelectRedraw(unsigned char* dest, int pitch, int type, int selectedIndex); static int _gdCustomSelect(int a1); static void _gdCustomUpdateSetting(int option, int value); static void gameDialogBarterButtonUpMouseUp(int btn, int a2); static int _gdialog_window_create(); static void _gdialog_window_destroy(); static int gameDialogWindowRenderBackground(); static int _talkToRefreshDialogWindowRect(Rect* rect); static void gameDialogRenderHighlight(unsigned char* src, int srcWidth, int srcHeight, int srcPitch, unsigned char* dest, int x, int y, int destPitch, unsigned char* a9, unsigned char* a10); static void gameDialogRenderTalkingHead(Art* art, int frame); static void gameDialogPrepareHighlights(); // gdialog_init // 0x444D1C int gameDialogInit() { return 0; } // 0x444D20 int _gdialogReset() { gameDialogEndLips(); return 0; } // NOTE: Uncollapsed 0x444D20. int gameDialogReset() { return _gdialogReset(); } // NOTE: Uncollapsed 0x444D20. int gameDialogExit() { return _gdialogReset(); } // 0x444D2C bool _gdialogActive() { return _dialog_state_fix != 0; } // gdialogEnter // 0x444D3C void gameDialogEnter(Object* a1, int a2) { if (a1 == NULL) { debugPrint("\nError: gdialogEnter: target was NULL!"); return; } _gdDialogWentOff = false; if (isInCombat()) { return; } if (a1->sid == -1) { return; } if (PID_TYPE(a1->pid) != OBJ_TYPE_ITEM && SID_TYPE(a1->sid) != SCRIPT_TYPE_SPATIAL) { MessageListItem messageListItem; int rc = _action_can_talk_to(gDude, a1); if (rc == -1) { // You can't see there. messageListItem.num = 660; if (messageListGetItem(&gProtoMessageList, &messageListItem)) { if (a2) { displayMonitorAddMessage(messageListItem.text); } else { debugPrint(messageListItem.text); } } else { debugPrint("\nError: gdialog: Can't find message!"); } return; } if (rc == -2) { // Too far away. messageListItem.num = 661; if (messageListGetItem(&gProtoMessageList, &messageListItem)) { if (a2) { displayMonitorAddMessage(messageListItem.text); } else { debugPrint(messageListItem.text); } } else { debugPrint("\nError: gdialog: Can't find message!"); } return; } } gGameDialogOldCenterTile = gCenterTile; gGameDialogBarterModifier = 0; gGameDialogOldDudeTile = gDude->tile; isoDisable(); _dialog_state_fix = 1; gGameDialogSpeaker = a1; gGameDialogSpeakerIsPartyMember = objectIsPartyMember(a1); _dialogue_just_started = 1; if (a1->sid != -1) { scriptExecProc(a1->sid, SCRIPT_PROC_TALK); } Script* script; if (scriptGetScript(a1->sid, &script) == -1) { gameMouseObjectsShow(); isoEnable(); scriptsExecMapUpdateProc(); _dialog_state_fix = 0; return; } if (script->scriptOverrides || _dialogue_state != 4) { _dialogue_just_started = 0; isoEnable(); scriptsExecMapUpdateProc(); _dialog_state_fix = 0; return; } gameDialogEndLips(); if (_gdialog_state == 1) { // TODO: Not sure about these conditions. if (_dialogue_switch_mode == 2) { _gdialog_window_destroy(); } else if (_dialogue_switch_mode == 8) { _gdialog_window_destroy(); } else if (_dialogue_switch_mode == 11) { _gdialog_window_destroy(); } else { if (_dialogue_switch_mode == _gdialog_state) { _gdialog_barter_destroy_win(); } else if (_dialogue_state == _gdialog_state) { _gdialog_window_destroy(); } else if (_dialogue_state == a2) { _gdialog_barter_destroy_win(); } } _gdialogExitFromScript(); } _gdialog_state = 0; _dialogue_state = 0; int tile = gDude->tile; if (gGameDialogOldDudeTile != tile) { gGameDialogOldCenterTile = tile; } if (_gdDialogWentOff) { _tile_scroll_to(gGameDialogOldCenterTile, 2); } isoEnable(); scriptsExecMapUpdateProc(); _dialog_state_fix = 0; } // 0x444FE4 void _gdialogSystemEnter() { _game_state_update(); _gdDialogTurnMouseOff = true; soundContinueAll(); gameDialogEnter(gGameDialogSpeaker, 0); soundContinueAll(); if (gGameDialogOldDudeTile != gDude->tile) { gGameDialogOldCenterTile = gDude->tile; } if (_gdDialogWentOff) { _tile_scroll_to(gGameDialogOldCenterTile, 2); } _game_state_request(2); _game_state_update(); } // 0x445050 void gameDialogStartLips(const char* audioFileName) { if (audioFileName == NULL) { debugPrint("\nGDialog: Bleep!"); soundPlayFile("censor"); return; } char name[16]; if (artCopyFileName(OBJ_TYPE_HEAD, gGameDialogHeadFid & 0xFFF, name) == -1) { return; } if (lipsLoad(audioFileName, name) == -1) { return; } gGameDialogLipSyncStarted = true; lipsStart(); debugPrint("Starting lipsynch speech"); } // 0x4450C4 void gameDialogEndLips() { if (gGameDialogLipSyncStarted) { debugPrint("Ending lipsynch system"); gGameDialogLipSyncStarted = false; lipsFree(); } } // 0x4450EC int gameDialogEnable() { tickersAdd(gameDialogTicker); return 0; } // 0x4450FC int gameDialogDisable() { tickersRemove(gameDialogTicker); return 0; } // 0x44510C int _gdialogInitFromScript(int headFid, int reaction) { if (_dialogue_state == 1) { return -1; } if (_gdialog_state == 1) { return 0; } animationStop(); _boxesWereDisabled = indicatorBarHide(); gGameDialogSpeakerIsPartyMember = objectIsPartyMember(gGameDialogSpeaker); _oldFont = fontGetCurrent(); fontSetCurrent(101); dialogSetReplyWindow(135, 225, 379, 58, NULL); dialogSetReplyColor(0.3f, 0.3f, 0.3f); dialogSetOptionWindow(127, 335, 393, 117, NULL); dialogSetOptionColor(0.2f, 0.2f, 0.2f); dialogSetReplyTitle(NULL); _dialogRegisterWinDrawCallbacks(_demo_copy_title, _demo_copy_options); gameDialogPrepareHighlights(); colorCycleDisable(); if (_gdDialogTurnMouseOff) { _gmouse_disable(0); } gameMouseObjectsHide(); gameMouseSetCursor(MOUSE_CURSOR_ARROW); textObjectsReset(); if (PID_TYPE(gGameDialogSpeaker->pid) != OBJ_TYPE_ITEM) { _tile_scroll_to(gGameDialogSpeaker->tile, 2); } _talk_need_to_center = 1; _gdCreateHeadWindow(); tickersAdd(gameDialogTicker); _gdSetupFidget(headFid, reaction); _gdialog_state = 1; _gmouse_disable_scrolling(); if (headFid == -1) { // SFALL: Fix the music volume when entering the dialog. gGameDialogOldMusicVolume = _gsound_background_volume_get_set(gMusicVolume / 2); } else { gGameDialogOldMusicVolume = -1; backgroundSoundDelete(); } _gdDialogWentOff = true; return 0; } // 0x445298 int _gdialogExitFromScript() { if (_dialogue_switch_mode == 2 || _dialogue_switch_mode == 8 || _dialogue_switch_mode == 11) { return -1; } if (_gdialog_state == 0) { return 0; } gameDialogEndLips(); dialogReviewEntriesClear(); tickersRemove(gameDialogTicker); if (PID_TYPE(gGameDialogSpeaker->pid) != OBJ_TYPE_ITEM) { if (gGameDialogOldDudeTile != gDude->tile) { gGameDialogOldCenterTile = gDude->tile; } _tile_scroll_to(gGameDialogOldCenterTile, 2); } _gdDestroyHeadWindow(); fontSetCurrent(_oldFont); if (gGameDialogFidgetFrm != NULL) { artUnlock(gGameDialogFidgetFrmHandle); gGameDialogFidgetFrm = NULL; } if (_lipsKey != NULL) { if (artUnlock(_lipsKey) == -1) { debugPrint("Failure unlocking lips frame!\n"); } _lipsKey = NULL; _lipsFp = NULL; _lipsFID = 0; } _freeColorBlendTable(_colorTable[17969]); _freeColorBlendTable(_colorTable[22187]); artUnlock(gGameDialogUpperHighlightFrmHandle); artUnlock(gGameDialogLowerHighlightFrmHandle); _gdialog_state = 0; _dialogue_state = 0; colorCycleEnable(); if (!gameUiIsDisabled()) { _gmouse_enable_scrolling(); } if (gGameDialogOldMusicVolume == -1) { backgroundSoundRestart(11); } else { backgroundSoundSetVolume(gGameDialogOldMusicVolume); } if (_boxesWereDisabled) { indicatorBarShow(); } _boxesWereDisabled = 0; if (_gdDialogTurnMouseOff) { if (!gameUiIsDisabled()) { _gmouse_enable(); } _gdDialogTurnMouseOff = 0; } if (!gameUiIsDisabled()) { gameMouseObjectsShow(); } _gdDialogWentOff = true; return 0; } // 0x445438 void gameDialogSetBackground(int a1) { if (a1 != -1) { gGameDialogBackground = a1; } } // Renders supplementary message in reply area of the dialog. // // 0x445448 void gameDialogRenderSupplementaryMessage(char* msg) { if (_gd_replyWin == -1) { debugPrint("\nError: Reply window doesn't exist!"); return; } _replyRect.left = 5; _replyRect.top = 10; _replyRect.right = 374; _replyRect.bottom = 58; _demo_copy_title(gGameDialogReplyWindow); unsigned char* windowBuffer = windowGetBuffer(gGameDialogReplyWindow); int lineHeight = fontGetLineHeight(); int a4 = 0; gameDialogDrawText(windowBuffer, &_replyRect, msg, &a4, lineHeight, 379, _colorTable[992] | 0x2000000, 1); windowUnhide(_gd_replyWin); windowRefresh(gGameDialogReplyWindow); } // 0x4454FC int _gdialogStart() { gGameDialogReviewEntriesLength = 0; gGameDialogOptionEntriesLength = 0; return 0; } // 0x445510 int _gdialogSayMessage() { mouseShowCursor(); _gdialogGo(); gGameDialogOptionEntriesLength = 0; gDialogReplyMessageListId = -1; return 0; } // NOTE: If you look at the scripts handlers, my best guess that their intention // was to allow scripters to specify proc names instead of proc addresses. They // dropped this idea, probably because they've updated their own compiler, or // maybe there was not enough time to complete it. Any way, [procedure] is the // identifier of the procedure in the script, but it is silently ignored. // // 0x445538 int gameDialogAddMessageOptionWithProcIdentifier(int messageListId, int messageId, const char* proc, int reaction) { gDialogOptionEntries[gGameDialogOptionEntriesLength].proc = 0; return gameDialogAddMessageOption(messageListId, messageId, reaction); } // NOTE: If you look at the script handlers, my best guess that their intention // was to allow scripters to specify proc names instead of proc addresses. They // dropped this idea, probably because they've updated their own compiler, or // maybe there was not enough time to complete it. Any way, [procedure] is the // identifier of the procedure in the script, but it is silently ignored. // // 0x445578 int gameDialogAddTextOptionWithProcIdentifier(int messageListId, const char* text, const char* proc, int reaction) { gDialogOptionEntries[gGameDialogOptionEntriesLength].proc = 0; return gameDialogAddTextOption(messageListId, text, reaction); } // 0x4455B8 int gameDialogAddMessageOptionWithProc(int messageListId, int messageId, int proc, int reaction) { gDialogOptionEntries[gGameDialogOptionEntriesLength].proc = proc; return gameDialogAddMessageOption(messageListId, messageId, reaction); } // 0x4455FC int gameDialogAddTextOptionWithProc(int messageListId, const char* text, int proc, int reaction) { gDialogOptionEntries[gGameDialogOptionEntriesLength].proc = proc; return gameDialogAddTextOption(messageListId, text, reaction); } // 0x445640 int gameDialogSetMessageReply(Program* program, int messageListId, int messageId) { gameDialogAddReviewMessage(messageListId, messageId); gDialogReplyProgram = program; gDialogReplyMessageListId = messageListId; gDialogReplyMessageId = messageId; dword_58F4E0 = 0; gDialogReplyText[0] = '\0'; gGameDialogOptionEntriesLength = 0; return 0; } // 0x44567C int gameDialogSetTextReply(Program* program, int messageListId, const char* text) { gameDialogAddReviewText(text); gDialogReplyProgram = program; dword_58F4E0 = 0; gDialogReplyMessageListId = -4; gDialogReplyMessageId = -4; strcpy(gDialogReplyText, text); gGameDialogOptionEntriesLength = 0; return 0; } // 0x4456D8 int _gdialogGo() { if (gDialogReplyMessageListId == -1) { return 0; } int rc = 0; if (gGameDialogOptionEntriesLength < 1) { gDialogOptionEntries[gGameDialogOptionEntriesLength].proc = 0; if (gameDialogAddMessageOption(-1, -1, 50) == -1) { programFatalError("Error setting option."); rc = -1; } } if (rc != -1) { rc = _gdProcess(); } gGameDialogOptionEntriesLength = 0; return rc; } // 0x445764 void _gdialogUpdatePartyStatus() { if (_dialogue_state != 1) { return; } bool isPartyMember = objectIsPartyMember(gGameDialogSpeaker); if (isPartyMember == gGameDialogSpeakerIsPartyMember) { return; } if (_gd_replyWin != -1) { windowHide(_gd_replyWin); } if (_gd_optionsWin != -1) { windowHide(_gd_optionsWin); } _gdialog_window_destroy(); gGameDialogSpeakerIsPartyMember = isPartyMember; _gdialog_window_create(); if (_gd_replyWin != -1) { windowUnhide(_gd_replyWin); } if (_gd_optionsWin != -1) { windowUnhide(_gd_optionsWin); } } // 0x44585C int gameDialogAddMessageOption(int messageListId, int messageId, int reaction) { if (gGameDialogOptionEntriesLength >= DIALOG_OPTION_ENTRIES_CAPACITY) { debugPrint("\nError: dialog: Ran out of options!"); return -1; } GameDialogOptionEntry* optionEntry = &(gDialogOptionEntries[gGameDialogOptionEntriesLength]); optionEntry->messageListId = messageListId; optionEntry->messageId = messageId; optionEntry->reaction = reaction; optionEntry->btn = -1; optionEntry->text[0] = '\0'; gGameDialogOptionEntriesLength++; return 0; } // 0x4458BC int gameDialogAddTextOption(int messageListId, const char* text, int reaction) { if (gGameDialogOptionEntriesLength >= DIALOG_OPTION_ENTRIES_CAPACITY) { debugPrint("\nError: dialog: Ran out of options!"); return -1; } GameDialogOptionEntry* optionEntry = &(gDialogOptionEntries[gGameDialogOptionEntriesLength]); optionEntry->messageListId = -4; optionEntry->messageId = -4; optionEntry->reaction = reaction; optionEntry->btn = -1; sprintf(optionEntry->text, "%c %s", '\x95', text); gGameDialogOptionEntriesLength++; return 0; } // 0x445938 int gameDialogReviewWindowInit(int* win) { if (gGameDialogLipSyncStarted) { if (soundIsPlaying(gLipsData.sound)) { gameDialogEndLips(); } } gGameDialogReviewWindowOldFont = fontGetCurrent(); if (win == NULL) { return -1; } int reviewWindowX = (screenGetWidth() - GAME_DIALOG_REVIEW_WINDOW_WIDTH) / 2; int reviewWindowY = (screenGetHeight() - GAME_DIALOG_REVIEW_WINDOW_HEIGHT) / 2; *win = windowCreate(reviewWindowX, reviewWindowY, GAME_DIALOG_REVIEW_WINDOW_WIDTH, GAME_DIALOG_REVIEW_WINDOW_HEIGHT, 256, WINDOW_FLAG_0x10 | WINDOW_FLAG_0x04); if (*win == -1) { return -1; } int fid = buildFid(OBJ_TYPE_INTERFACE, 102, 0, 0, 0); unsigned char* backgroundFrmData = artLockFrameData(fid, 0, 0, &_reviewBackKey); if (backgroundFrmData == NULL) { windowDestroy(*win); *win = -1; return -1; } unsigned char* windowBuffer = windowGetBuffer(*win); blitBufferToBuffer(backgroundFrmData, GAME_DIALOG_REVIEW_WINDOW_WIDTH, GAME_DIALOG_REVIEW_WINDOW_HEIGHT, GAME_DIALOG_REVIEW_WINDOW_WIDTH, windowBuffer, GAME_DIALOG_REVIEW_WINDOW_WIDTH); artUnlock(_reviewBackKey); _reviewBackKey = INVALID_CACHE_ENTRY; unsigned char* buttonFrmData[GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_COUNT]; int index; for (index = 0; index < GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_COUNT; index++) { int fid = buildFid(OBJ_TYPE_INTERFACE, gGameDialogReviewWindowButtonFrmIds[index], 0, 0, 0); buttonFrmData[index] = artLockFrameData(fid, 0, 0, &(gGameDialogReviewWindowButtonFrmHandles[index])); if (buttonFrmData[index] == NULL) { break; } } if (index != GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_COUNT) { gameDialogReviewWindowFree(win); return -1; } int upBtn = buttonCreate(*win, 475, 152, gGameDialogReviewWindowButtonWidths[GAME_DIALOG_REVIEW_WINDOW_BUTTON_SCROLL_UP], gGameDialogReviewWindowButtonHeights[GAME_DIALOG_REVIEW_WINDOW_BUTTON_SCROLL_UP], -1, -1, -1, KEY_ARROW_UP, buttonFrmData[GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_ARROW_UP_NORMAL], buttonFrmData[GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_ARROW_UP_PRESSED], NULL, BUTTON_FLAG_TRANSPARENT); if (upBtn == -1) { gameDialogReviewWindowFree(win); return -1; } buttonSetCallbacks(upBtn, _gsound_med_butt_press, _gsound_med_butt_release); int downBtn = buttonCreate(*win, 475, 191, gGameDialogReviewWindowButtonWidths[GAME_DIALOG_REVIEW_WINDOW_BUTTON_SCROLL_DOWN], gGameDialogReviewWindowButtonHeights[GAME_DIALOG_REVIEW_WINDOW_BUTTON_SCROLL_DOWN], -1, -1, -1, KEY_ARROW_DOWN, buttonFrmData[GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_ARROW_DOWN_NORMAL], buttonFrmData[GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_ARROW_DOWN_PRESSED], NULL, BUTTON_FLAG_TRANSPARENT); if (downBtn == -1) { gameDialogReviewWindowFree(win); return -1; } buttonSetCallbacks(downBtn, _gsound_med_butt_press, _gsound_med_butt_release); int doneBtn = buttonCreate(*win, 499, 398, gGameDialogReviewWindowButtonWidths[GAME_DIALOG_REVIEW_WINDOW_BUTTON_DONE], gGameDialogReviewWindowButtonHeights[GAME_DIALOG_REVIEW_WINDOW_BUTTON_DONE], -1, -1, -1, KEY_ESCAPE, buttonFrmData[GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_DONE_NORMAL], buttonFrmData[GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_DONE_PRESSED], NULL, BUTTON_FLAG_TRANSPARENT); if (doneBtn == -1) { gameDialogReviewWindowFree(win); return -1; } buttonSetCallbacks(doneBtn, _gsound_red_butt_press, _gsound_red_butt_release); fontSetCurrent(101); windowRefresh(*win); tickersRemove(gameDialogTicker); int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, 102, 0, 0, 0); gGameDialogReviewWindowBackgroundFrmData = artLockFrameData(backgroundFid, 0, 0, &gGameDialogReviewWindowBackgroundFrmHandle); if (gGameDialogReviewWindowBackgroundFrmData == NULL) { gameDialogReviewWindowFree(win); return -1; } return 0; } // 0x445C18 int gameDialogReviewWindowFree(int* win) { tickersAdd(gameDialogTicker); for (int index = 0; index < GAME_DIALOG_REVIEW_WINDOW_BUTTON_FRM_COUNT; index++) { if (gGameDialogReviewWindowButtonFrmHandles[index] != INVALID_CACHE_ENTRY) { artUnlock(gGameDialogReviewWindowButtonFrmHandles[index]); gGameDialogReviewWindowButtonFrmHandles[index] = INVALID_CACHE_ENTRY; } } if (gGameDialogReviewWindowBackgroundFrmHandle != INVALID_CACHE_ENTRY) { artUnlock(gGameDialogReviewWindowBackgroundFrmHandle); gGameDialogReviewWindowBackgroundFrmHandle = INVALID_CACHE_ENTRY; gGameDialogReviewWindowBackgroundFrmData = NULL; } fontSetCurrent(gGameDialogReviewWindowOldFont); if (win == NULL) { return -1; } windowDestroy(*win); *win = -1; return 0; } // 0x445CA0 int gameDialogShowReview() { int win; if (gameDialogReviewWindowInit(&win) == -1) { debugPrint("\nError initializing review window!"); return -1; } // probably current top line or something like this, which is used to scroll int v1 = 0; gameDialogReviewWindowUpdate(win, v1); while (true) { int keyCode = _get_input(); if (keyCode == 17 || keyCode == 24 || keyCode == 324) { showQuitConfirmationDialog(); } if (_game_user_wants_to_quit != 0 || keyCode == KEY_ESCAPE) { break; } // likely scrolling if (keyCode == 328) { v1 -= 1; if (v1 >= 0) { gameDialogReviewWindowUpdate(win, v1); } else { v1 = 0; } } else if (keyCode == 336) { v1 += 1; if (v1 <= gGameDialogReviewEntriesLength - 1) { gameDialogReviewWindowUpdate(win, v1); } else { v1 = gGameDialogReviewEntriesLength - 1; } } } if (gameDialogReviewWindowFree(&win) == -1) { return -1; } return 0; } // NOTE: Uncollapsed 0x445CA0 with different signature. void gameDialogReviewButtonOnMouseUp(int btn, int keyCode) { gameDialogShowReview(); } // 0x445D44 void gameDialogReviewWindowUpdate(int win, int origin) { Rect entriesRect; entriesRect.left = 113; entriesRect.top = 76; entriesRect.right = 422; entriesRect.bottom = 418; int v20 = fontGetLineHeight() + 2; unsigned char* windowBuffer = windowGetBuffer(win); if (windowBuffer == NULL) { debugPrint("\nError: gdialog: review: can't find buffer!"); return; } int width = GAME_DIALOG_WINDOW_WIDTH; blitBufferToBuffer( gGameDialogReviewWindowBackgroundFrmData + width * entriesRect.top + entriesRect.left, width, entriesRect.bottom - entriesRect.top + 15, width, windowBuffer + width * entriesRect.top + entriesRect.left, width); int y = 76; for (int index = origin; index < gGameDialogReviewEntriesLength; index++) { GameDialogReviewEntry* dialogReviewEntry = &(gDialogReviewEntries[index]); char name[60]; sprintf(name, "%s:", objectGetName(gGameDialogSpeaker)); windowDrawText(win, name, 180, 88, y, _colorTable[992] | 0x2000000); entriesRect.top += v20; char* replyText; if (dialogReviewEntry->replyMessageListId <= -3) { replyText = dialogReviewEntry->replyText; } else { replyText = _scr_get_msg_str(dialogReviewEntry->replyMessageListId, dialogReviewEntry->replyMessageId); } if (replyText == NULL) { showMesageBox("\nGDialog::Error Grabbing text message!"); exit(1); } y = gameDialogDrawText(windowBuffer + 113, &entriesRect, replyText, NULL, fontGetLineHeight(), 640, _colorTable[768] | 0x2000000, 1); // SFALL: Cosmetic fix to the dialog review interface to prevent the // player name from being displayed at the bottom of the window when the // text is longer than one screen. if (y >= 407) { break; } if (dialogReviewEntry->optionMessageListId != -3) { sprintf(name, "%s:", objectGetName(gDude)); windowDrawText(win, name, 180, 88, y, _colorTable[21140] | 0x2000000); entriesRect.top += v20; char* optionText; if (dialogReviewEntry->optionMessageListId <= -3) { optionText = dialogReviewEntry->optionText; } else { optionText = _scr_get_msg_str(dialogReviewEntry->optionMessageListId, dialogReviewEntry->optionMessageId); } if (optionText == NULL) { showMesageBox("\nGDialog::Error Grabbing text message!"); exit(1); } y = gameDialogDrawText(windowBuffer + 113, &entriesRect, optionText, NULL, fontGetLineHeight(), 640, _colorTable[15855] | 0x2000000, 1); } if (y >= 407) { break; } } entriesRect.left = 88; entriesRect.top = 76; entriesRect.bottom += 14; entriesRect.right = 434; windowRefreshRect(win, &entriesRect); } // 0x445FDC void dialogReviewEntriesClear() { for (int index = 0; index < gGameDialogReviewEntriesLength; index++) { GameDialogReviewEntry* entry = &(gDialogReviewEntries[index]); entry->replyMessageListId = 0; entry->replyMessageId = 0; if (entry->replyText != NULL) { internal_free(entry->replyText); entry->replyText = NULL; } entry->optionMessageListId = 0; entry->optionMessageId = 0; } } // 0x446040 int gameDialogAddReviewMessage(int messageListId, int messageId) { if (gGameDialogReviewEntriesLength >= DIALOG_REVIEW_ENTRIES_CAPACITY) { debugPrint("\nError: Ran out of review slots!"); return -1; } GameDialogReviewEntry* entry = &(gDialogReviewEntries[gGameDialogReviewEntriesLength]); entry->replyMessageListId = messageListId; entry->replyMessageId = messageId; // NOTE: I'm not sure why there are two consequtive assignments. entry->optionMessageListId = -1; entry->optionMessageId = -1; entry->optionMessageListId = -3; entry->optionMessageId = -3; gGameDialogReviewEntriesLength++; return 0; } // 0x4460B4 int gameDialogAddReviewText(const char* string) { if (gGameDialogReviewEntriesLength >= DIALOG_REVIEW_ENTRIES_CAPACITY) { debugPrint("\nError: Ran out of review slots!"); return -1; } GameDialogReviewEntry* entry = &(gDialogReviewEntries[gGameDialogReviewEntriesLength]); entry->replyMessageListId = -4; entry->replyMessageId = -4; if (entry->replyText != NULL) { internal_free(entry->replyText); entry->replyText = NULL; } entry->replyText = (char*)internal_malloc(strlen(string) + 1); strcpy(entry->replyText, string); entry->optionMessageListId = -3; entry->optionMessageId = -3; entry->optionText = NULL; gGameDialogReviewEntriesLength++; return 0; } // 0x4461A4 int gameDialogSetReviewOptionMessage(int messageListId, int messageId) { if (gGameDialogReviewEntriesLength >= DIALOG_REVIEW_ENTRIES_CAPACITY) { debugPrint("\nError: Ran out of review slots!"); return -1; } GameDialogReviewEntry* entry = &(gDialogReviewEntries[gGameDialogReviewEntriesLength - 1]); entry->optionMessageListId = messageListId; entry->optionMessageId = messageId; entry->optionText = NULL; return 0; } // 0x4461F0 int gameDialogSetReviewOptionText(const char* string) { if (gGameDialogReviewEntriesLength >= DIALOG_REVIEW_ENTRIES_CAPACITY) { debugPrint("\nError: Ran out of review slots!"); return -1; } GameDialogReviewEntry* entry = &(gDialogReviewEntries[gGameDialogReviewEntriesLength - 1]); entry->optionMessageListId = -4; entry->optionMessageId = -4; entry->optionText = (char*)internal_malloc(strlen(string) + 1); strcpy(entry->optionText, string); return 0; } // Creates dialog interface. // // 0x446288 int _gdProcessInit() { int upBtn; int downBtn; int optionsWindowX; int optionsWindowY; int fid; int replyWindowX = (screenGetWidth() - GAME_DIALOG_WINDOW_WIDTH) / 2 + GAME_DIALOG_REPLY_WINDOW_X; int replyWindowY = (screenGetHeight() - GAME_DIALOG_WINDOW_HEIGHT) / 2 + GAME_DIALOG_REPLY_WINDOW_Y; gGameDialogReplyWindow = windowCreate(replyWindowX, replyWindowY, GAME_DIALOG_REPLY_WINDOW_WIDTH, GAME_DIALOG_REPLY_WINDOW_HEIGHT, 256, WINDOW_FLAG_0x04); if (gGameDialogReplyWindow == -1) { goto err; } // Top part of the reply window - scroll up. upBtn = buttonCreate(gGameDialogReplyWindow, 1, 1, 377, 28, -1, -1, KEY_ARROW_UP, -1, NULL, NULL, NULL, 32); if (upBtn == -1) { goto err_1; } buttonSetCallbacks(upBtn, _gsound_red_butt_press, _gsound_red_butt_release); buttonSetMouseCallbacks(upBtn, _reply_arrow_up, _reply_arrow_restore, 0, 0); // Bottom part of the reply window - scroll down. downBtn = buttonCreate(gGameDialogReplyWindow, 1, 29, 377, 28, -1, -1, KEY_ARROW_DOWN, -1, NULL, NULL, NULL, 32); if (downBtn == -1) { goto err_1; } buttonSetCallbacks(downBtn, _gsound_red_butt_press, _gsound_red_butt_release); buttonSetMouseCallbacks(downBtn, _reply_arrow_down, _reply_arrow_restore, 0, 0); optionsWindowX = (screenGetWidth() - GAME_DIALOG_WINDOW_WIDTH) / 2 + GAME_DIALOG_OPTIONS_WINDOW_X; optionsWindowY = (screenGetHeight() - GAME_DIALOG_WINDOW_HEIGHT) / 2 + GAME_DIALOG_OPTIONS_WINDOW_Y; gGameDialogOptionsWindow = windowCreate(optionsWindowX, optionsWindowY, GAME_DIALOG_OPTIONS_WINDOW_WIDTH, GAME_DIALOG_OPTIONS_WINDOW_HEIGHT, 256, WINDOW_FLAG_0x04); if (gGameDialogOptionsWindow == -1) { goto err_2; } // di_rdbt2.frm - dialog red button down fid = buildFid(OBJ_TYPE_INTERFACE, 96, 0, 0, 0); gGameDialogRedButtonUpFrmData = artLockFrameData(fid, 0, 0, &gGameDialogRedButtonUpFrmHandle); if (gGameDialogRedButtonUpFrmData == NULL) { goto err_3; } // di_rdbt1.frm - dialog red button up fid = buildFid(OBJ_TYPE_INTERFACE, 95, 0, 0, 0); gGameDialogRedButtonDownFrmData = artLockFrameData(fid, 0, 0, &gGameDialogRedButtonDownFrmHandle); if (gGameDialogRedButtonDownFrmData == NULL) { goto err_3; } _talkOldFont = fontGetCurrent(); fontSetCurrent(101); return 0; err_3: artUnlock(gGameDialogRedButtonUpFrmHandle); gGameDialogRedButtonUpFrmHandle = NULL; err_2: windowDestroy(gGameDialogOptionsWindow); gGameDialogOptionsWindow = -1; err_1: windowDestroy(gGameDialogReplyWindow); gGameDialogReplyWindow = -1; err: return -1; } // RELASE: Rename/comment. // free dialog option buttons // 0x446454 void _gdProcessCleanup() { for (int index = 0; index < gGameDialogOptionEntriesLength; index++) { GameDialogOptionEntry* optionEntry = &(gDialogOptionEntries[index]); if (optionEntry->btn != -1) { buttonDestroy(optionEntry->btn); optionEntry->btn = -1; } } } // RELASE: Rename/comment. // free dialog interface // 0x446498 int _gdProcessExit() { _gdProcessCleanup(); artUnlock(gGameDialogRedButtonDownFrmHandle); gGameDialogRedButtonDownFrmHandle = NULL; gGameDialogRedButtonDownFrmData = NULL; artUnlock(gGameDialogRedButtonUpFrmHandle); gGameDialogRedButtonUpFrmHandle = NULL; gGameDialogRedButtonUpFrmData = NULL; windowDestroy(gGameDialogReplyWindow); gGameDialogReplyWindow = -1; windowDestroy(gGameDialogOptionsWindow); gGameDialogOptionsWindow = -1; fontSetCurrent(_talkOldFont); return 0; } // 0x446504 void gameDialogRenderCaps() { Rect rect; rect.left = 5; rect.right = 70; rect.top = 36; rect.bottom = fontGetLineHeight() + 36; _talkToRefreshDialogWindowRect(&rect); int oldFont = fontGetCurrent(); fontSetCurrent(101); int caps = itemGetTotalCaps(gDude); char text[20]; sprintf(text, "$%d", caps); int width = fontGetStringWidth(text); if (width > 60) { width = 60; } windowDrawText(gGameDialogWindow, text, width, 38 - width / 2, 36, _colorTable[992] | 0x7000000); fontSetCurrent(oldFont); } // 0x4465C0 int _gdProcess() { if (_gdReenterLevel == 0) { if (_gdProcessInit() == -1) { return -1; } } _gdReenterLevel += 1; _gdProcessUpdate(); int v18 = 0; if (dword_58F4E0 != 0) { v18 = 1; _gdReplyTooBig = 1; } unsigned int tick = _get_time(); int pageCount = 0; int pageIndex = 0; int pageOffsets[10]; pageOffsets[0] = 0; for (;;) { int keyCode = _get_input(); convertMouseWheelToArrowKey(&keyCode); if (keyCode == KEY_CTRL_Q || keyCode == KEY_CTRL_X || keyCode == KEY_F10) { showQuitConfirmationDialog(); } if (_game_user_wants_to_quit != 0) { break; } if (keyCode == KEY_CTRL_B && !_mouse_click_in(135, 225, 514, 283)) { if (gameMouseGetCursor() != MOUSE_CURSOR_ARROW) { gameMouseSetCursor(MOUSE_CURSOR_ARROW); } } else { if (_dialogue_switch_mode == 3) { _dialogue_state = 4; inventoryOpenTrade(gGameDialogWindow, gGameDialogSpeaker, _peon_table_obj, _barterer_table_obj, gGameDialogBarterModifier); _gdialog_barter_cleanup_tables(); int v5 = _dialogue_state; _gdialog_barter_destroy_win(); _dialogue_state = v5; if (v5 == 4) { _dialogue_switch_mode = 1; _dialogue_state = 1; } continue; } else if (_dialogue_switch_mode == 9) { _dialogue_state = 10; partyMemberControlWindowHandleEvents(); partyMemberControlWindowFree(); continue; } else if (_dialogue_switch_mode == 12) { _dialogue_state = 13; partyMemberCustomizationWindowHandleEvents(); partyMemberCustomizationWindowFree(); continue; } if (keyCode == KEY_LOWERCASE_B) { gameDialogBarterButtonUpMouseUp(-1, -1); } } if (_gdReplyTooBig) { unsigned int v6 = _get_bk_time(); if (v18) { if (getTicksBetween(v6, tick) >= 10000 || keyCode == KEY_SPACE) { pageCount++; pageIndex++; pageOffsets[pageCount] = dword_58F4E0; gameDialogRenderReply(); tick = v6; if (!dword_58F4E0) { v18 = 0; } } } if (keyCode == KEY_ARROW_UP) { if (pageIndex > 0) { pageIndex--; dword_58F4E0 = pageOffsets[pageIndex]; v18 = 0; gameDialogRenderReply(); } } else if (keyCode == KEY_ARROW_DOWN) { if (pageIndex < pageCount) { pageIndex++; dword_58F4E0 = pageOffsets[pageIndex]; v18 = 0; gameDialogRenderReply(); } else { if (dword_58F4E0 != 0) { tick = v6; pageIndex++; pageCount++; pageOffsets[pageCount] = dword_58F4E0; v18 = 0; gameDialogRenderReply(); } } } } if (keyCode != -1) { if (keyCode >= 1200 && keyCode <= 1250) { gameDialogOptionOnMouseEnter(keyCode - 1200); } else if (keyCode >= 1300 && keyCode <= 1330) { gameDialogOptionOnMouseExit(keyCode - 1300); } else if (keyCode >= 48 && keyCode <= 57) { int v11 = keyCode - 49; if (v11 < gGameDialogOptionEntriesLength) { pageCount = 0; pageIndex = 0; pageOffsets[0] = 0; _gdReplyTooBig = 0; if (_gdProcessChoice(v11) == -1) { break; } tick = _get_time(); if (dword_58F4E0) { v18 = 1; _gdReplyTooBig = 1; } else { v18 = 0; } } } } } _gdReenterLevel -= 1; if (_gdReenterLevel == 0) { if (_gdProcessExit() == -1) { return -1; } } return 0; } // 0x4468DC int _gdProcessChoice(int a1) { // FIXME: There is a buffer underread bug when `a1` is -1 (pressing 0 on the // keyboard, see `_gdProcess`). When it happens the game looks into unused // continuation of `gDialogReplyText` (within 0x58F868-0x58FF70 range) which // is initialized to 0 according to C spec. I was not able to replicate the // same behaviour by extending gDialogReplyText to 2700 bytes or introduce // new 1800 bytes buffer in between, at least not in debug builds. In order // to preserve original behaviour this dummy dialog option entry is used. GameDialogOptionEntry dummy; memset(&dummy, 0, sizeof(dummy)); mouseHideCursor(); _gdProcessCleanup(); GameDialogOptionEntry* dialogOptionEntry = a1 != -1 ? &(gDialogOptionEntries[a1]) : &dummy; if (dialogOptionEntry->messageListId == -4) { gameDialogSetReviewOptionText(dialogOptionEntry->text); } else { gameDialogSetReviewOptionMessage(dialogOptionEntry->messageListId, dialogOptionEntry->messageId); } _can_start_new_fidget = false; gameDialogEndLips(); int v1 = GAME_DIALOG_REACTION_NEUTRAL; switch (dialogOptionEntry->reaction) { case GAME_DIALOG_REACTION_GOOD: v1 = -1; break; case GAME_DIALOG_REACTION_NEUTRAL: v1 = 0; break; case GAME_DIALOG_REACTION_BAD: v1 = 1; break; default: // See 0x446907 in ecx but this branch should be unreachable. Due to the // bug described above, this code is reachable. v1 = GAME_DIALOG_REACTION_NEUTRAL; debugPrint("\nError: dialog: Empathy Perk: invalid reaction!"); break; } _demo_copy_title(gGameDialogReplyWindow); _demo_copy_options(gGameDialogOptionsWindow); windowRefresh(gGameDialogReplyWindow); windowRefresh(gGameDialogOptionsWindow); gameDialogOptionOnMouseEnter(a1); _talk_to_critter_reacts(v1); gGameDialogOptionEntriesLength = 0; if (_gdReenterLevel < 2) { if (dialogOptionEntry->proc != 0) { _executeProcedure(gDialogReplyProgram, dialogOptionEntry->proc); } } mouseShowCursor(); if (gGameDialogOptionEntriesLength == 0) { return -1; } _gdProcessUpdate(); return 0; } // 0x446A18 void gameDialogOptionOnMouseEnter(int index) { // FIXME: See explanation in `_gdProcessChoice`. GameDialogOptionEntry dummy; memset(&dummy, 0, sizeof(dummy)); GameDialogOptionEntry* dialogOptionEntry = index != -1 ? &(gDialogOptionEntries[index]) : &dummy; if (dialogOptionEntry->btn == 0) { return; } _optionRect.left = 0; _optionRect.top = dialogOptionEntry->field_14; _optionRect.right = 391; _optionRect.bottom = dialogOptionEntry->field_39C; _gDialogRefreshOptionsRect(gGameDialogOptionsWindow, &_optionRect); _optionRect.left = 5; _optionRect.right = 388; int color = _colorTable[32747] | 0x2000000; if (perkHasRank(gDude, PERK_EMPATHY)) { color = _colorTable[32747] | 0x2000000; switch (dialogOptionEntry->reaction) { case GAME_DIALOG_REACTION_GOOD: color = _colorTable[31775] | 0x2000000; break; case GAME_DIALOG_REACTION_NEUTRAL: break; case GAME_DIALOG_REACTION_BAD: color = _colorTable[32074] | 0x2000000; break; default: debugPrint("\nError: dialog: Empathy Perk: invalid reaction!"); break; } } unsigned char* windowBuffer = windowGetBuffer(gGameDialogOptionsWindow); gameDialogDrawText(windowBuffer, &_optionRect, dialogOptionEntry->text, NULL, fontGetLineHeight(), 393, color, 1); _optionRect.left = 0; _optionRect.right = 391; _optionRect.top = dialogOptionEntry->field_14; windowRefreshRect(gGameDialogOptionsWindow, &_optionRect); } // 0x446B5C void gameDialogOptionOnMouseExit(int index) { GameDialogOptionEntry* dialogOptionEntry = &(gDialogOptionEntries[index]); _optionRect.left = 0; _optionRect.top = dialogOptionEntry->field_14; _optionRect.right = 391; _optionRect.bottom = dialogOptionEntry->field_39C; _gDialogRefreshOptionsRect(gGameDialogOptionsWindow, &_optionRect); int color = _colorTable[992] | 0x2000000; if (perkGetRank(gDude, PERK_EMPATHY) != 0) { color = _colorTable[32747] | 0x2000000; switch (dialogOptionEntry->reaction) { case GAME_DIALOG_REACTION_GOOD: color = _colorTable[31] | 0x2000000; break; case GAME_DIALOG_REACTION_NEUTRAL: color = _colorTable[992] | 0x2000000; break; case GAME_DIALOG_REACTION_BAD: color = _colorTable[31744] | 0x2000000; break; default: debugPrint("\nError: dialog: Empathy Perk: invalid reaction!"); break; } } _optionRect.left = 5; _optionRect.right = 388; unsigned char* windowBuffer = windowGetBuffer(gGameDialogOptionsWindow); gameDialogDrawText(windowBuffer, &_optionRect, dialogOptionEntry->text, NULL, fontGetLineHeight(), 393, color, 1); _optionRect.right = 391; _optionRect.top = dialogOptionEntry->field_14; _optionRect.left = 0; windowRefreshRect(gGameDialogOptionsWindow, &_optionRect); } // 0x446C94 void gameDialogRenderReply() { _replyRect.left = 5; _replyRect.top = 10; _replyRect.right = 374; _replyRect.bottom = 58; // NOTE: There is an unused if condition. perkGetRank(gDude, PERK_EMPATHY); _demo_copy_title(gGameDialogReplyWindow); // Render reply. unsigned char* windowBuffer = windowGetBuffer(gGameDialogReplyWindow); gameDialogDrawText(windowBuffer, &_replyRect, gDialogReplyText, &dword_58F4E0, fontGetLineHeight(), 379, _colorTable[992] | 0x2000000, 1); windowRefresh(gGameDialogReplyWindow); } // 0x446D30 void _gdProcessUpdate() { _replyRect.left = 5; _replyRect.top = 10; _replyRect.right = 374; _replyRect.bottom = 58; _optionRect.left = 5; _optionRect.top = 5; _optionRect.right = 388; _optionRect.bottom = 112; _demo_copy_title(gGameDialogReplyWindow); _demo_copy_options(gGameDialogOptionsWindow); if (gDialogReplyMessageListId > 0) { char* s = _scr_get_msg_str_speech(gDialogReplyMessageListId, gDialogReplyMessageId, 1); if (s == NULL) { showMesageBox("\n'GDialog::Error Grabbing text message!"); exit(1); } strncpy(gDialogReplyText, s, sizeof(gDialogReplyText) - 1); *(gDialogReplyText + sizeof(gDialogReplyText) - 1) = '\0'; } gameDialogRenderReply(); int color = _colorTable[992] | 0x2000000; bool hasEmpathy = perkGetRank(gDude, PERK_EMPATHY) != 0; int width = _optionRect.right - _optionRect.left - 4; MessageListItem messageListItem; int v21 = 0; for (int index = 0; index < gGameDialogOptionEntriesLength; index++) { GameDialogOptionEntry* dialogOptionEntry = &(gDialogOptionEntries[index]); if (hasEmpathy) { switch (dialogOptionEntry->reaction) { case GAME_DIALOG_REACTION_GOOD: color = _colorTable[31] | 0x2000000; break; case GAME_DIALOG_REACTION_NEUTRAL: color = _colorTable[992] | 0x2000000; break; case GAME_DIALOG_REACTION_BAD: color = _colorTable[31744] | 0x2000000; break; default: debugPrint("\nError: dialog: Empathy Perk: invalid reaction!"); break; } } if (dialogOptionEntry->messageListId >= 0) { char* text = _scr_get_msg_str_speech(dialogOptionEntry->messageListId, dialogOptionEntry->messageId, 0); if (text == NULL) { showMesageBox("\nGDialog::Error Grabbing text message!"); exit(1); } sprintf(dialogOptionEntry->text, "%c ", '\x95'); strncat(dialogOptionEntry->text, text, 897); } else if (dialogOptionEntry->messageListId == -1) { if (index == 0) { // Go on messageListItem.num = 655; if (critterGetStat(gDude, STAT_INTELLIGENCE) < 4) { if (messageListGetItem(&gProtoMessageList, &messageListItem)) { strcpy(dialogOptionEntry->text, messageListItem.text); } else { debugPrint("\nError...can't find message!"); return; } } } else { // TODO: Why only space? strcpy(dialogOptionEntry->text, " "); } } else if (dialogOptionEntry->messageListId == -2) { // [Done] messageListItem.num = 650; if (messageListGetItem(&gProtoMessageList, &messageListItem)) { sprintf(dialogOptionEntry->text, "%c %s", '\x95', messageListItem.text); } else { debugPrint("\nError...can't find message!"); return; } } int v11 = _text_num_lines(dialogOptionEntry->text, _optionRect.right - _optionRect.left) * fontGetLineHeight() + _optionRect.top + 2; if (v11 < _optionRect.bottom) { int y = _optionRect.top; dialogOptionEntry->field_39C = v11; dialogOptionEntry->field_14 = y; if (index == 0) { y = 0; } gameDialogDrawText(windowGetBuffer(gGameDialogOptionsWindow), &_optionRect, dialogOptionEntry->text, NULL, fontGetLineHeight(), 393, color, 1); _optionRect.top += 2; dialogOptionEntry->btn = buttonCreate(gGameDialogOptionsWindow, 2, y, width, _optionRect.top - y - 4, 1200 + index, 1300 + index, -1, 49 + index, NULL, NULL, NULL, 0); if (dialogOptionEntry->btn != -1) { buttonSetCallbacks(dialogOptionEntry->btn, _gsound_red_butt_press, _gsound_red_butt_release); } else { debugPrint("\nError: Can't create button!"); } } else { if (!v21) { v21 = 1; } else { debugPrint("Error: couldn't make button because it went below the window.\n"); } } } gameDialogRenderCaps(); windowRefresh(gGameDialogReplyWindow); windowRefresh(gGameDialogOptionsWindow); } // 0x44715C int _gdCreateHeadWindow() { _dialogue_state = 1; int windowWidth = GAME_DIALOG_WINDOW_WIDTH; int backgroundWindowX = (screenGetWidth() - GAME_DIALOG_WINDOW_WIDTH) / 2; int backgroundWindowY = (screenGetHeight() - GAME_DIALOG_WINDOW_HEIGHT) / 2; gGameDialogBackgroundWindow = windowCreate(backgroundWindowX, backgroundWindowY, windowWidth, GAME_DIALOG_WINDOW_HEIGHT, 256, WINDOW_FLAG_0x02); gameDialogWindowRenderBackground(); unsigned char* buf = windowGetBuffer(gGameDialogBackgroundWindow); for (int index = 0; index < 8; index++) { soundContinueAll(); Rect* rect = &(_backgrndRects[index]); int width = rect->right - rect->left; int height = rect->bottom - rect->top; _backgrndBufs[index] = (unsigned char*)internal_malloc(width * height); if (_backgrndBufs[index] == NULL) { return -1; } unsigned char* src = buf; src += windowWidth * rect->top + rect->left; blitBufferToBuffer(src, width, height, windowWidth, _backgrndBufs[index], width); } _gdialog_window_create(); gGameDialogDisplayBuffer = windowGetBuffer(gGameDialogBackgroundWindow) + windowWidth * 14 + 126; // TODO: jnz at 0x447275 without cmp or test, not sure what that means. if (false) { _gdDestroyHeadWindow(); return -1; } return 0; } // 0x447294 void _gdDestroyHeadWindow() { if (gGameDialogWindow != -1) { gGameDialogDisplayBuffer = NULL; } if (_dialogue_state == 1) { _gdialog_window_destroy(); } else if (_dialogue_state == 4) { _gdialog_barter_destroy_win(); } if (gGameDialogBackgroundWindow != -1) { windowDestroy(gGameDialogBackgroundWindow); gGameDialogBackgroundWindow = -1; } for (int index = 0; index < 8; index++) { internal_free(_backgrndBufs[index]); } } // 0x447300 void _gdSetupFidget(int headFrmId, int reaction) { gGameDialogFidgetFrmCurrentFrame = 0; if (headFrmId == -1) { gGameDialogFidgetFid = -1; gGameDialogFidgetFrm = NULL; gGameDialogFidgetFrmHandle = INVALID_CACHE_ENTRY; gGameDialogFidgetReaction = -1; gGameDialogFidgetUpdateDelay = 0; gGameDialogFidgetLastUpdateTimestamp = 0; gameDialogRenderTalkingHead(NULL, 0); _lipsFID = 0; _lipsKey = NULL; _lipsFp = 0; return; } int anim = HEAD_ANIMATION_NEUTRAL_PHONEMES; switch (reaction) { case FIDGET_GOOD: anim = HEAD_ANIMATION_GOOD_PHONEMES; break; case FIDGET_BAD: anim = HEAD_ANIMATION_BAD_PHONEMES; break; } if (_lipsFID != 0) { if (anim != _phone_anim) { if (artUnlock(_lipsKey) == -1) { debugPrint("failure unlocking lips frame!\n"); } _lipsKey = NULL; _lipsFp = NULL; _lipsFID = 0; } } if (_lipsFID == 0) { _phone_anim = anim; _lipsFID = buildFid(OBJ_TYPE_HEAD, headFrmId, anim, 0, 0); _lipsFp = artLock(_lipsFID, &_lipsKey); if (_lipsFp == NULL) { debugPrint("failure!\n"); char stats[200]; cachePrintStats(&gArtCache, stats); debugPrint("%s", stats); } } int fid = buildFid(OBJ_TYPE_HEAD, headFrmId, reaction, 0, 0); int fidgetCount = artGetFidgetCount(fid); if (fidgetCount == -1) { debugPrint("\tError - No available fidgets for given frame id\n"); return; } int chance = randomBetween(1, 100) + _dialogue_seconds_since_last_input / 2; int fidget = fidgetCount; switch (fidgetCount) { case 1: fidget = 1; break; case 2: if (chance < 68) { fidget = 1; } else { fidget = 2; } break; case 3: _dialogue_seconds_since_last_input = 0; if (chance < 52) { fidget = 1; } else if (chance < 77) { fidget = 2; } else { fidget = 3; } break; } debugPrint("Choosing fidget %d out of %d\n", fidget, fidgetCount); if (gGameDialogFidgetFrm != NULL) { if (artUnlock(gGameDialogFidgetFrmHandle) == -1) { debugPrint("failure!\n"); } } gGameDialogFidgetFid = buildFid(OBJ_TYPE_HEAD, headFrmId, reaction, fidget, 0); gGameDialogFidgetFrmCurrentFrame = 0; gGameDialogFidgetFrm = artLock(gGameDialogFidgetFid, &gGameDialogFidgetFrmHandle); if (gGameDialogFidgetFrm == NULL) { debugPrint("failure!\n"); char stats[200]; cachePrintStats(&gArtCache, stats); debugPrint("%s", stats); } gGameDialogFidgetLastUpdateTimestamp = 0; gGameDialogFidgetReaction = reaction; gGameDialogFidgetUpdateDelay = 1000 / artGetFramesPerSecond(gGameDialogFidgetFrm); } // 0x447598 void gameDialogWaitForFidgetToComplete() { if (gGameDialogFidgetFrm == NULL) { return; } if (gGameDialogWindow == -1) { return; } debugPrint("Waiting for fidget to complete...\n"); while (artGetFrameCount(gGameDialogFidgetFrm) > gGameDialogFidgetFrmCurrentFrame) { if (getTicksSince(gGameDialogFidgetLastUpdateTimestamp) >= gGameDialogFidgetUpdateDelay) { gameDialogRenderTalkingHead(gGameDialogFidgetFrm, gGameDialogFidgetFrmCurrentFrame); gGameDialogFidgetLastUpdateTimestamp = _get_time(); gGameDialogFidgetFrmCurrentFrame++; } } gGameDialogFidgetFrmCurrentFrame = 0; } // 0x447614 void _gdPlayTransition(int anim) { if (gGameDialogFidgetFrm == NULL) { return; } if (gGameDialogWindow == -1) { return; } mouseHideCursor(); debugPrint("Starting transition...\n"); gameDialogWaitForFidgetToComplete(); if (gGameDialogFidgetFrm != NULL) { if (artUnlock(gGameDialogFidgetFrmHandle) == -1) { debugPrint("\tError unlocking fidget in transition func..."); } gGameDialogFidgetFrm = NULL; } CacheEntry* headFrmHandle; int headFid = buildFid(OBJ_TYPE_HEAD, gGameDialogHeadFid, anim, 0, 0); Art* headFrm = artLock(headFid, &headFrmHandle); if (headFrm == NULL) { debugPrint("\tError locking transition...\n"); } unsigned int delay = 1000 / artGetFramesPerSecond(headFrm); int frame = 0; unsigned int time = 0; while (frame < artGetFrameCount(headFrm)) { if (getTicksSince(time) >= delay) { gameDialogRenderTalkingHead(headFrm, frame); time = _get_time(); frame++; } } if (artUnlock(headFrmHandle) == -1) { debugPrint("\tError unlocking transition...\n"); } debugPrint("Finished transition...\n"); mouseShowCursor(); } // 0x447724 void _reply_arrow_up(int btn, int keyCode) { if (_gdReplyTooBig) { gameMouseSetCursor(MOUSE_CURSOR_SMALL_ARROW_UP); } } // 0x447738 void _reply_arrow_down(int btn, int keyCode) { if (_gdReplyTooBig) { gameMouseSetCursor(MOUSE_CURSOR_SMALL_ARROW_DOWN); } } // 0x44774C void _reply_arrow_restore(int btn, int keyCode) { gameMouseSetCursor(MOUSE_CURSOR_ARROW); } // demo_copy_title // 0x447758 void _demo_copy_title(int win) { _gd_replyWin = win; if (win == -1) { debugPrint("\nError: demo_copy_title: win invalid!"); return; } int width = windowGetWidth(win); if (width < 1) { debugPrint("\nError: demo_copy_title: width invalid!"); return; } int height = windowGetHeight(win); if (height < 1) { debugPrint("\nError: demo_copy_title: length invalid!"); return; } if (gGameDialogBackgroundWindow == -1) { debugPrint("\nError: demo_copy_title: dialogueBackWindow wasn't created!"); return; } unsigned char* src = windowGetBuffer(gGameDialogBackgroundWindow); if (src == NULL) { debugPrint("\nError: demo_copy_title: couldn't get buffer!"); return; } unsigned char* dest = windowGetBuffer(win); blitBufferToBuffer(src + 640 * 225 + 135, width, height, 640, dest, width); } // demo_copy_options // 0x447818 void _demo_copy_options(int win) { _gd_optionsWin = win; if (win == -1) { debugPrint("\nError: demo_copy_options: win invalid!"); return; } int width = windowGetWidth(win); if (width < 1) { debugPrint("\nError: demo_copy_options: width invalid!"); return; } int height = windowGetHeight(win); if (height < 1) { debugPrint("\nError: demo_copy_options: length invalid!"); return; } if (gGameDialogBackgroundWindow == -1) { debugPrint("\nError: demo_copy_options: dialogueBackWindow wasn't created!"); return; } Rect windowRect; windowGetRect(gGameDialogWindow, &windowRect); windowRect.left -= (screenGetWidth() - GAME_DIALOG_WINDOW_WIDTH) / 2; windowRect.top -= (screenGetHeight() - GAME_DIALOG_WINDOW_HEIGHT) / 2; unsigned char* src = windowGetBuffer(gGameDialogWindow); if (src == NULL) { debugPrint("\nError: demo_copy_options: couldn't get buffer!"); return; } unsigned char* dest = windowGetBuffer(win); blitBufferToBuffer(src + 640 * (335 - windowRect.top) + 127, width, height, 640, dest, width); } // gDialogRefreshOptionsRect // 0x447914 void _gDialogRefreshOptionsRect(int win, Rect* drawRect) { if (drawRect == NULL) { debugPrint("\nError: gDialogRefreshOptionsRect: drawRect NULL!"); return; } if (win == -1) { debugPrint("\nError: gDialogRefreshOptionsRect: win invalid!"); return; } if (gGameDialogBackgroundWindow == -1) { debugPrint("\nError: gDialogRefreshOptionsRect: dialogueBackWindow wasn't created!"); return; } Rect windowRect; windowGetRect(gGameDialogWindow, &windowRect); windowRect.left -= (screenGetWidth() - GAME_DIALOG_WINDOW_WIDTH) / 2; windowRect.top -= (screenGetHeight() - GAME_DIALOG_WINDOW_HEIGHT) / 2; unsigned char* src = windowGetBuffer(gGameDialogWindow); if (src == NULL) { debugPrint("\nError: gDialogRefreshOptionsRect: couldn't get buffer!"); return; } if (drawRect->top >= drawRect->bottom) { debugPrint("\nError: gDialogRefreshOptionsRect: Invalid Rect (too many options)!"); return; } if (drawRect->left >= drawRect->right) { debugPrint("\nError: gDialogRefreshOptionsRect: Invalid Rect (too many options)!"); return; } int destWidth = windowGetWidth(win); unsigned char* dest = windowGetBuffer(win); blitBufferToBuffer( src + (640 * (335 - windowRect.top) + 127) + (640 * drawRect->top + drawRect->left), drawRect->right - drawRect->left, drawRect->bottom - drawRect->top, 640, dest + destWidth * drawRect->top, destWidth); } // 0x447A58 void gameDialogTicker() { switch (_dialogue_switch_mode) { case 2: _loop_cnt = -1; _dialogue_switch_mode = 3; _gdialog_window_destroy(); _gdialog_barter_create_win(); break; case 1: _loop_cnt = -1; _dialogue_switch_mode = 0; _gdialog_barter_destroy_win(); _gdialog_window_create(); if (_gd_replyWin != -1) { windowUnhide(_gd_replyWin); } if (_gd_optionsWin != -1) { windowUnhide(_gd_optionsWin); // SFALL: Fix for the player's money not being displayed in the // dialog window after leaving the barter/combat control interface. gameDialogRenderCaps(); } break; case 8: _loop_cnt = -1; _dialogue_switch_mode = 9; _gdialog_window_destroy(); partyMemberControlWindowInit(); break; case 11: _loop_cnt = -1; _dialogue_switch_mode = 12; _gdialog_window_destroy(); partyMemberCustomizationWindowInit(); break; } if (gGameDialogFidgetFrm == NULL) { return; } if (gGameDialogLipSyncStarted) { lipsTicker(); if (gLipsPhonemeChanged) { gameDialogRenderTalkingHead(_lipsFp, _head_phoneme_lookup[gLipsCurrentPhoneme]); gLipsPhonemeChanged = false; } if (!soundIsPlaying(gLipsData.sound)) { gameDialogEndLips(); gameDialogRenderTalkingHead(_lipsFp, 0); _can_start_new_fidget = true; _dialogue_seconds_since_last_input = 3; gGameDialogFidgetFrmCurrentFrame = 0; } return; } if (_can_start_new_fidget) { if (getTicksSince(gGameDialogFidgetLastUpdateTimestamp) >= _tocksWaiting) { _can_start_new_fidget = false; _dialogue_seconds_since_last_input += _tocksWaiting / 1000; _tocksWaiting = 1000 * (randomBetween(0, 3) + 4); _gdSetupFidget(gGameDialogFidgetFid & 0xFFF, (gGameDialogFidgetFid & 0xFF0000) >> 16); } return; } if (getTicksSince(gGameDialogFidgetLastUpdateTimestamp) >= gGameDialogFidgetUpdateDelay) { if (artGetFrameCount(gGameDialogFidgetFrm) <= gGameDialogFidgetFrmCurrentFrame) { gameDialogRenderTalkingHead(gGameDialogFidgetFrm, 0); _can_start_new_fidget = true; } else { gameDialogRenderTalkingHead(gGameDialogFidgetFrm, gGameDialogFidgetFrmCurrentFrame); gGameDialogFidgetLastUpdateTimestamp = _get_time(); gGameDialogFidgetFrmCurrentFrame += 1; } } } // FIXME: Due to the bug in `_gdProcessChoice` this function can receive invalid // reaction value (50 instead of expected -1, 0, 1). It's handled gracefully by // the game. // // 0x447CA0 void _talk_to_critter_reacts(int a1) { int v1 = a1 + 1; debugPrint("Dialogue Reaction: "); if (v1 < 3) { debugPrint("%s\n", _react_strs[v1]); } int v3 = a1 + 50; _dialogue_seconds_since_last_input = 0; switch (v3) { case GAME_DIALOG_REACTION_GOOD: switch (gGameDialogFidgetReaction) { case FIDGET_GOOD: _gdPlayTransition(HEAD_ANIMATION_VERY_GOOD_REACTION); _gdSetupFidget(gGameDialogHeadFid, FIDGET_GOOD); break; case FIDGET_NEUTRAL: _gdPlayTransition(HEAD_ANIMATION_NEUTRAL_TO_GOOD); _gdSetupFidget(gGameDialogHeadFid, FIDGET_GOOD); break; case FIDGET_BAD: _gdPlayTransition(HEAD_ANIMATION_BAD_TO_NEUTRAL); _gdSetupFidget(gGameDialogHeadFid, FIDGET_NEUTRAL); break; } break; case GAME_DIALOG_REACTION_NEUTRAL: break; case GAME_DIALOG_REACTION_BAD: switch (gGameDialogFidgetReaction) { case FIDGET_GOOD: _gdPlayTransition(HEAD_ANIMATION_GOOD_TO_NEUTRAL); _gdSetupFidget(gGameDialogHeadFid, FIDGET_NEUTRAL); break; case FIDGET_NEUTRAL: _gdPlayTransition(HEAD_ANIMATION_NEUTRAL_TO_BAD); _gdSetupFidget(gGameDialogHeadFid, FIDGET_BAD); break; case FIDGET_BAD: _gdPlayTransition(HEAD_ANIMATION_VERY_BAD_REACTION); _gdSetupFidget(gGameDialogHeadFid, FIDGET_BAD); break; } break; } } // 0x447D98 void _gdialog_scroll_subwin(int win, int a2, unsigned char* a3, unsigned char* a4, unsigned char* a5, int a6, int a7) { int v7; unsigned char* v9; Rect rect; unsigned int tick; v7 = a6; v9 = a4; if (a2 == 1) { rect.left = 0; rect.right = GAME_DIALOG_WINDOW_WIDTH - 1; rect.bottom = a6 - 1; int v18 = a6 / 10; if (a7 == -1) { rect.top = 10; v18 = 0; } else { rect.top = v18 * 10; v7 = a6 % 10; v9 += (GAME_DIALOG_WINDOW_WIDTH) * rect.top; } for (; v18 >= 0; v18--) { soundContinueAll(); blitBufferToBuffer(a3, GAME_DIALOG_WINDOW_WIDTH, v7, GAME_DIALOG_WINDOW_WIDTH, v9, GAME_DIALOG_WINDOW_WIDTH); rect.top -= 10; windowRefreshRect(win, &rect); v7 += 10; v9 -= 10 * (GAME_DIALOG_WINDOW_WIDTH); tick = _get_time(); while (getTicksSince(tick) < 33) { } } } else { rect.right = GAME_DIALOG_WINDOW_WIDTH - 1; rect.bottom = a6 - 1; rect.left = 0; rect.top = 0; for (int index = a6 / 10; index > 0; index--) { soundContinueAll(); blitBufferToBuffer(a5, GAME_DIALOG_WINDOW_WIDTH, 10, GAME_DIALOG_WINDOW_WIDTH, v9, GAME_DIALOG_WINDOW_WIDTH); v9 += 10 * (GAME_DIALOG_WINDOW_WIDTH); v7 -= 10; a5 += 10 * (GAME_DIALOG_WINDOW_WIDTH); blitBufferToBuffer(a3, GAME_DIALOG_WINDOW_WIDTH, v7, GAME_DIALOG_WINDOW_WIDTH, v9, GAME_DIALOG_WINDOW_WIDTH); windowRefreshRect(win, &rect); rect.top += 10; tick = _get_time(); while (getTicksSince(tick) < 33) { } } } } // 0x447F64 int _text_num_lines(const char* a1, int a2) { int width = fontGetStringWidth(a1); int v1 = 0; while (width > 0) { width -= a2; v1++; } return v1; } // display_msg // 0x447FA0 int gameDialogDrawText(unsigned char* buffer, Rect* rect, char* string, int* a4, int height, int pitch, int color, int a7) { char* start; if (a4 != NULL) { start = string + *a4; } else { start = string; } int maxWidth = rect->right - rect->left; char* end = NULL; while (start != NULL && *start != '\0') { if (fontGetStringWidth(start) > maxWidth) { end = start + 1; while (*end != '\0' && *end != ' ') { end++; } if (*end != '\0') { char* lookahead = end + 1; while (lookahead != NULL) { while (*lookahead != '\0' && *lookahead != ' ') { lookahead++; } if (*lookahead == '\0') { lookahead = NULL; } else { *lookahead = '\0'; if (fontGetStringWidth(start) >= maxWidth) { *lookahead = ' '; lookahead = NULL; } else { end = lookahead; *lookahead = ' '; lookahead++; } } } if (*end == ' ') { *end = '\0'; } } else { if (rect->bottom - fontGetLineHeight() < rect->top) { return rect->top; } if (a7 != 1 || start == string) { fontDrawText(buffer + pitch * rect->top + 10, start, maxWidth, pitch, color); } else { fontDrawText(buffer + pitch * rect->top, start, maxWidth, pitch, color); } if (a4 != NULL) { *a4 += strlen(start) + 1; } rect->top += height; return rect->top; } } if (fontGetStringWidth(start) > maxWidth) { debugPrint("\nError: display_msg: word too long!"); break; } if (a7 != 0) { if (rect->bottom - fontGetLineHeight() < rect->top) { if (end != NULL && *end == '\0') { *end = ' '; } return rect->top; } unsigned char* dest; if (a7 != 1 || start == string) { dest = buffer + 10; } else { dest = buffer; } fontDrawText(dest + pitch * rect->top, start, maxWidth, pitch, color); } if (a4 != NULL && end != NULL) { *a4 += strlen(start) + 1; } rect->top += height; if (end != NULL) { start = end + 1; if (*end == '\0') { *end = ' '; } end = NULL; } else { start = NULL; } } if (a4 != NULL) { *a4 = 0; } return rect->top; } // 0x448214 void gameDialogSetBarterModifier(int modifier) { gGameDialogBarterModifier = modifier; } // gdialog_barter // 0x44821C int gameDialogBarter(int modifier) { if (!_dialog_state_fix) { return -1; } gGameDialogBarterModifier = modifier; gameDialogBarterButtonUpMouseUp(-1, -1); _dialogue_state = 4; _dialogue_switch_mode = 2; return 0; } // 0x448268 void _barter_end_to_talk_to() { _dialogQuit(); _dialogClose(); _updatePrograms(); _updateWindows(); _dialogue_state = 1; _dialogue_switch_mode = 1; } // 0x448290 int _gdialog_barter_create_win() { _dialogue_state = 4; int frmId; if (gGameDialogSpeakerIsPartyMember) { // trade.frm - party member barter/trade interface frmId = 420; } else { // barter.frm - barter window frmId = 111; } int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, frmId, 0, 0, 0); CacheEntry* backgroundHandle; Art* backgroundFrm = artLock(backgroundFid, &backgroundHandle); if (backgroundFrm == NULL) { return -1; } unsigned char* backgroundData = artGetFrameData(backgroundFrm, 0, 0); if (backgroundData == NULL) { artUnlock(backgroundHandle); return -1; } _dialogue_subwin_len = artGetHeight(backgroundFrm, 0, 0); int barterWindowX = (screenGetWidth() - GAME_DIALOG_WINDOW_WIDTH) / 2; int barterWindowY = (screenGetHeight() - GAME_DIALOG_WINDOW_HEIGHT) / 2 + GAME_DIALOG_WINDOW_HEIGHT - _dialogue_subwin_len; gGameDialogWindow = windowCreate(barterWindowX, barterWindowY, GAME_DIALOG_WINDOW_WIDTH, _dialogue_subwin_len, 256, WINDOW_FLAG_0x02); if (gGameDialogWindow == -1) { artUnlock(backgroundHandle); return -1; } int width = GAME_DIALOG_WINDOW_WIDTH; unsigned char* windowBuffer = windowGetBuffer(gGameDialogWindow); unsigned char* backgroundWindowBuffer = windowGetBuffer(gGameDialogBackgroundWindow); blitBufferToBuffer(backgroundWindowBuffer + width * (480 - _dialogue_subwin_len), width, _dialogue_subwin_len, width, windowBuffer, width); _gdialog_scroll_subwin(gGameDialogWindow, 1, backgroundData, windowBuffer, NULL, _dialogue_subwin_len, 0); artUnlock(backgroundHandle); // TRADE _gdialog_buttons[0] = buttonCreate(gGameDialogWindow, 41, 163, 14, 14, -1, -1, -1, KEY_LOWERCASE_M, gGameDialogRedButtonUpFrmData, gGameDialogRedButtonDownFrmData, 0, BUTTON_FLAG_TRANSPARENT); if (_gdialog_buttons[0] != -1) { buttonSetCallbacks(_gdialog_buttons[0], _gsound_med_butt_press, _gsound_med_butt_release); // TALK _gdialog_buttons[1] = buttonCreate(gGameDialogWindow, 584, 162, 14, 14, -1, -1, -1, KEY_LOWERCASE_T, gGameDialogRedButtonUpFrmData, gGameDialogRedButtonDownFrmData, 0, BUTTON_FLAG_TRANSPARENT); if (_gdialog_buttons[1] != -1) { buttonSetCallbacks(_gdialog_buttons[1], _gsound_med_butt_press, _gsound_med_butt_release); if (objectCreateWithFidPid(&_peon_table_obj, -1, -1) != -1) { _peon_table_obj->flags |= OBJECT_HIDDEN; if (objectCreateWithFidPid(&_barterer_table_obj, -1, -1) != -1) { _barterer_table_obj->flags |= OBJECT_HIDDEN; if (objectCreateWithFidPid(&_barterer_temp_obj, gGameDialogSpeaker->fid, -1) != -1) { _barterer_temp_obj->flags |= OBJECT_HIDDEN | OBJECT_TEMPORARY; _barterer_temp_obj->sid = -1; return 0; } objectDestroy(_barterer_table_obj, 0); } objectDestroy(_peon_table_obj, 0); } buttonDestroy(_gdialog_buttons[1]); _gdialog_buttons[1] = -1; } buttonDestroy(_gdialog_buttons[0]); _gdialog_buttons[0] = -1; } windowDestroy(gGameDialogWindow); gGameDialogWindow = -1; return -1; } // 0x44854C void _gdialog_barter_destroy_win() { if (gGameDialogWindow == -1) { return; } objectDestroy(_barterer_temp_obj, 0); objectDestroy(_barterer_table_obj, 0); objectDestroy(_peon_table_obj, 0); for (int index = 0; index < 9; index++) { buttonDestroy(_gdialog_buttons[index]); _gdialog_buttons[index] = -1; } unsigned char* backgroundWindowBuffer = windowGetBuffer(gGameDialogBackgroundWindow); backgroundWindowBuffer += (GAME_DIALOG_WINDOW_WIDTH) * (480 - _dialogue_subwin_len); int frmId; if (gGameDialogSpeakerIsPartyMember) { // trade.frm - party member barter/trade interface frmId = 420; } else { // barter.frm - barter window frmId = 111; } CacheEntry* backgroundFrmHandle; int fid = buildFid(OBJ_TYPE_INTERFACE, frmId, 0, 0, 0); unsigned char* backgroundFrmData = artLockFrameData(fid, 0, 0, &backgroundFrmHandle); if (backgroundFrmData != NULL) { unsigned char* windowBuffer = windowGetBuffer(gGameDialogWindow); _gdialog_scroll_subwin(gGameDialogWindow, 0, backgroundFrmData, windowBuffer, backgroundWindowBuffer, _dialogue_subwin_len, 0); artUnlock(backgroundFrmHandle); } windowDestroy(gGameDialogWindow); gGameDialogWindow = -1; _cai_attempt_w_reload(gGameDialogSpeaker, 0); } // 0x448660 void _gdialog_barter_cleanup_tables() { Inventory* inventory; int length; inventory = &(_peon_table_obj->data.inventory); length = inventory->length; for (int index = 0; index < length; index++) { Object* item = inventory->items->item; int quantity = _item_count(_peon_table_obj, item); _item_move_force(_peon_table_obj, gDude, item, quantity); } inventory = &(_barterer_table_obj->data.inventory); length = inventory->length; for (int index = 0; index < length; index++) { Object* item = inventory->items->item; int quantity = _item_count(_barterer_table_obj, item); _item_move_force(_barterer_table_obj, gGameDialogSpeaker, item, quantity); } if (_barterer_temp_obj != NULL) { inventory = &(_barterer_temp_obj->data.inventory); length = inventory->length; for (int index = 0; index < length; index++) { Object* item = inventory->items->item; int quantity = _item_count(_barterer_temp_obj, item); _item_move_force(_barterer_temp_obj, gGameDialogSpeaker, item, quantity); } } } // 0x448740 int partyMemberControlWindowInit() { CacheEntry* backgroundFrmHandle; int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, 390, 0, 0, 0); Art* backgroundFrm = artLock(backgroundFid, &backgroundFrmHandle); if (backgroundFrm == NULL) { return -1; } unsigned char* backgroundData = artGetFrameData(backgroundFrm, 0, 0); if (backgroundData == NULL) { partyMemberControlWindowFree(); return -1; } _dialogue_subwin_len = artGetHeight(backgroundFrm, 0, 0); int controlWindowX = (screenGetWidth() - GAME_DIALOG_WINDOW_WIDTH) / 2; int controlWindowY = (screenGetHeight() - GAME_DIALOG_WINDOW_HEIGHT) / 2 + GAME_DIALOG_WINDOW_HEIGHT - _dialogue_subwin_len; gGameDialogWindow = windowCreate(controlWindowX, controlWindowY, GAME_DIALOG_WINDOW_WIDTH, _dialogue_subwin_len, 256, WINDOW_FLAG_0x02); if (gGameDialogWindow == -1) { partyMemberControlWindowFree(); return -1; } unsigned char* windowBuffer = windowGetBuffer(gGameDialogWindow); unsigned char* src = windowGetBuffer(gGameDialogBackgroundWindow); blitBufferToBuffer(src + (GAME_DIALOG_WINDOW_WIDTH) * (GAME_DIALOG_WINDOW_HEIGHT - _dialogue_subwin_len), GAME_DIALOG_WINDOW_WIDTH, _dialogue_subwin_len, GAME_DIALOG_WINDOW_WIDTH, windowBuffer, GAME_DIALOG_WINDOW_WIDTH); _gdialog_scroll_subwin(gGameDialogWindow, 1, backgroundData, windowBuffer, 0, _dialogue_subwin_len, 0); artUnlock(backgroundFrmHandle); // TALK _gdialog_buttons[0] = buttonCreate(gGameDialogWindow, 593, 41, 14, 14, -1, -1, -1, KEY_ESCAPE, gGameDialogRedButtonUpFrmData, gGameDialogRedButtonDownFrmData, NULL, BUTTON_FLAG_TRANSPARENT); if (_gdialog_buttons[0] == -1) { partyMemberControlWindowFree(); return -1; } buttonSetCallbacks(_gdialog_buttons[0], _gsound_med_butt_press, _gsound_med_butt_release); // TRADE _gdialog_buttons[1] = buttonCreate(gGameDialogWindow, 593, 97, 14, 14, -1, -1, -1, KEY_LOWERCASE_D, gGameDialogRedButtonUpFrmData, gGameDialogRedButtonDownFrmData, NULL, BUTTON_FLAG_TRANSPARENT); if (_gdialog_buttons[1] == -1) { partyMemberControlWindowFree(); return -1; } buttonSetCallbacks(_gdialog_buttons[1], _gsound_med_butt_press, _gsound_med_butt_release); // USE BEST WEAPON _gdialog_buttons[2] = buttonCreate(gGameDialogWindow, 236, 15, 14, 14, -1, -1, -1, KEY_LOWERCASE_W, gGameDialogRedButtonUpFrmData, gGameDialogRedButtonDownFrmData, NULL, BUTTON_FLAG_TRANSPARENT); if (_gdialog_buttons[2] == -1) { partyMemberControlWindowFree(); return -1; } buttonSetCallbacks(_gdialog_buttons[1], _gsound_med_butt_press, _gsound_med_butt_release); // USE BEST ARMOR _gdialog_buttons[3] = buttonCreate(gGameDialogWindow, 235, 46, 14, 14, -1, -1, -1, KEY_LOWERCASE_A, gGameDialogRedButtonUpFrmData, gGameDialogRedButtonDownFrmData, NULL, BUTTON_FLAG_TRANSPARENT); if (_gdialog_buttons[3] == -1) { partyMemberControlWindowFree(); return -1; } buttonSetCallbacks(_gdialog_buttons[2], _gsound_med_butt_press, _gsound_med_butt_release); _control_buttons_start = 4; int v21 = 3; for (int index = 0; index < 5; index++) { GameDialogButtonData* buttonData = &(gGameDialogDispositionButtonsData[index]); int fid; fid = buildFid(OBJ_TYPE_INTERFACE, buttonData->upFrmId, 0, 0, 0); Art* upButtonFrm = artLock(fid, &(buttonData->upFrmHandle)); if (upButtonFrm == NULL) { partyMemberControlWindowFree(); return -1; } int width = artGetWidth(upButtonFrm, 0, 0); int height = artGetHeight(upButtonFrm, 0, 0); unsigned char* upButtonFrmData = artGetFrameData(upButtonFrm, 0, 0); fid = buildFid(OBJ_TYPE_INTERFACE, buttonData->downFrmId, 0, 0, 0); Art* downButtonFrm = artLock(fid, &(buttonData->downFrmHandle)); if (downButtonFrm == NULL) { partyMemberControlWindowFree(); return -1; } unsigned char* downButtonFrmData = artGetFrameData(downButtonFrm, 0, 0); fid = buildFid(OBJ_TYPE_INTERFACE, buttonData->disabledFrmId, 0, 0, 0); Art* disabledButtonFrm = artLock(fid, &(buttonData->disabledFrmHandle)); if (disabledButtonFrm == NULL) { partyMemberControlWindowFree(); return -1; } unsigned char* disabledButtonFrmData = artGetFrameData(disabledButtonFrm, 0, 0); v21++; _gdialog_buttons[v21] = buttonCreate(gGameDialogWindow, buttonData->x, buttonData->y, width, height, -1, -1, buttonData->keyCode, -1, upButtonFrmData, downButtonFrmData, NULL, BUTTON_FLAG_TRANSPARENT | BUTTON_FLAG_0x04 | BUTTON_FLAG_0x01); if (_gdialog_buttons[v21] == -1) { partyMemberControlWindowFree(); return -1; } _win_register_button_disable(_gdialog_buttons[v21], disabledButtonFrmData, disabledButtonFrmData, disabledButtonFrmData); buttonSetCallbacks(_gdialog_buttons[v21], _gsound_med_butt_press, _gsound_med_butt_release); if (!partyMemberSupportsDisposition(gGameDialogSpeaker, buttonData->value)) { buttonDisable(_gdialog_buttons[v21]); } } _win_group_radio_buttons(5, &(_gdialog_buttons[_control_buttons_start])); int disposition = aiGetDisposition(gGameDialogSpeaker); _win_set_button_rest_state(_gdialog_buttons[_control_buttons_start + 4 - disposition], 1, 0); partyMemberControlWindowUpdate(); _dialogue_state = 10; windowRefresh(gGameDialogWindow); return 0; } // 0x448C10 void partyMemberControlWindowFree() { if (gGameDialogWindow == -1) { return; } for (int index = 0; index < 9; index++) { buttonDestroy(_gdialog_buttons[index]); _gdialog_buttons[index] = -1; } for (int index = 0; index < 5; index++) { GameDialogButtonData* buttonData = &(gGameDialogDispositionButtonsData[index]); if (buttonData->upFrmHandle) { artUnlock(buttonData->upFrmHandle); buttonData->upFrmHandle = NULL; } if (buttonData->downFrmHandle) { artUnlock(buttonData->downFrmHandle); buttonData->downFrmHandle = NULL; } if (buttonData->disabledFrmHandle) { artUnlock(buttonData->disabledFrmHandle); buttonData->disabledFrmHandle = NULL; } } // control.frm - party member control interface CacheEntry* backgroundFrmHandle; int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, 390, 0, 0, 0); unsigned char* backgroundFrmData = artLockFrameData(backgroundFid, 0, 0, &backgroundFrmHandle); if (backgroundFrmData != NULL) { _gdialog_scroll_subwin(gGameDialogWindow, 0, backgroundFrmData, windowGetBuffer(gGameDialogWindow), windowGetBuffer(gGameDialogBackgroundWindow) + (GAME_DIALOG_WINDOW_WIDTH) * (480 - _dialogue_subwin_len), _dialogue_subwin_len, 0); artUnlock(backgroundFrmHandle); } windowDestroy(gGameDialogWindow); gGameDialogWindow = -1; } // 0x448D30 void partyMemberControlWindowUpdate() { int oldFont = fontGetCurrent(); fontSetCurrent(101); unsigned char* windowBuffer = windowGetBuffer(gGameDialogWindow); int windowWidth = windowGetWidth(gGameDialogWindow); CacheEntry* backgroundHandle; int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, 390, 0, 0, 0); Art* background = artLock(backgroundFid, &backgroundHandle); if (background != NULL) { int width = artGetWidth(background, 0, 0); unsigned char* buffer = artGetFrameData(background, 0, 0); // Clear "Weapon Used:". blitBufferToBuffer(buffer + width * 20 + 112, 110, fontGetLineHeight(), width, windowBuffer + windowWidth * 20 + 112, windowWidth); // Clear "Armor Used:". blitBufferToBuffer(buffer + width * 49 + 112, 110, fontGetLineHeight(), width, windowBuffer + windowWidth * 49 + 112, windowWidth); // Clear character preview. blitBufferToBuffer(buffer + width * 84 + 8, 70, 98, width, windowBuffer + windowWidth * 84 + 8, windowWidth); // Clear ? blitBufferToBuffer(buffer + width * 80 + 232, 132, 106, width, windowBuffer + windowWidth * 80 + 232, windowWidth); artUnlock(backgroundHandle); } MessageListItem messageListItem; char* text; char formattedText[256]; // Render item in right hand. Object* item2 = critterGetItem2(gGameDialogSpeaker); text = item2 != NULL ? itemGetName(item2) : getmsg(&gProtoMessageList, &messageListItem, 10); sprintf(formattedText, "%s", text); fontDrawText(windowBuffer + windowWidth * 20 + 112, formattedText, 110, windowWidth, _colorTable[992]); // Render armor. Object* armor = critterGetArmor(gGameDialogSpeaker); text = armor != NULL ? itemGetName(armor) : getmsg(&gProtoMessageList, &messageListItem, 10); sprintf(formattedText, "%s", text); fontDrawText(windowBuffer + windowWidth * 49 + 112, formattedText, 110, windowWidth, _colorTable[992]); // Render preview. CacheEntry* previewHandle; int previewFid = buildFid(FID_TYPE(gGameDialogSpeaker->fid), gGameDialogSpeaker->fid & 0xFFF, ANIM_STAND, (gGameDialogSpeaker->fid & 0xF000) >> 12, ROTATION_SW); Art* preview = artLock(previewFid, &previewHandle); if (preview != NULL) { int width = artGetWidth(preview, 0, ROTATION_SW); int height = artGetHeight(preview, 0, ROTATION_SW); unsigned char* buffer = artGetFrameData(preview, 0, ROTATION_SW); blitBufferToBufferTrans(buffer, width, height, width, windowBuffer + windowWidth * (132 - height / 2) + 39 - width / 2, windowWidth); artUnlock(previewHandle); } // Render hit points. int maximumHitPoints = critterGetStat(gGameDialogSpeaker, STAT_MAXIMUM_HIT_POINTS); int hitPoints = critterGetStat(gGameDialogSpeaker, STAT_CURRENT_HIT_POINTS); sprintf(formattedText, "%d/%d", hitPoints, maximumHitPoints); fontDrawText(windowBuffer + windowWidth * 96 + 240, formattedText, 115, windowWidth, _colorTable[992]); // Render best skill. int bestSkill = partyMemberGetBestSkill(gGameDialogSpeaker); text = skillGetName(bestSkill); sprintf(formattedText, "%s", text); fontDrawText(windowBuffer + windowWidth * 113 + 240, formattedText, 115, windowWidth, _colorTable[992]); // Render weight summary. int inventoryWeight = objectGetInventoryWeight(gGameDialogSpeaker); int carryWeight = critterGetStat(gGameDialogSpeaker, STAT_CARRY_WEIGHT); sprintf(formattedText, "%d/%d ", inventoryWeight, carryWeight); fontDrawText(windowBuffer + windowWidth * 131 + 240, formattedText, 115, windowWidth, critterIsEncumbered(gGameDialogSpeaker) ? _colorTable[31744] : _colorTable[992]); // Render melee damage. int meleeDamage = critterGetStat(gGameDialogSpeaker, STAT_MELEE_DAMAGE); sprintf(formattedText, "%d", meleeDamage); fontDrawText(windowBuffer + windowWidth * 148 + 240, formattedText, 115, windowWidth, _colorTable[992]); int actionPoints; if (isInCombat()) { actionPoints = gGameDialogSpeaker->data.critter.combat.ap; } else { actionPoints = critterGetStat(gGameDialogSpeaker, STAT_MAXIMUM_ACTION_POINTS); } int maximumActionPoints = critterGetStat(gGameDialogSpeaker, STAT_MAXIMUM_ACTION_POINTS); sprintf(formattedText, "%d/%d ", actionPoints, maximumActionPoints); fontDrawText(windowBuffer + windowWidth * 167 + 240, formattedText, 115, windowWidth, _colorTable[992]); fontSetCurrent(oldFont); windowRefresh(gGameDialogWindow); } // 0x44928C void gameDialogCombatControlButtonOnMouseUp(int btn, int keyCode) { _dialogue_switch_mode = 8; _dialogue_state = 10; if (_gd_replyWin != -1) { windowHide(_gd_replyWin); } if (_gd_optionsWin != -1) { windowHide(_gd_optionsWin); } } // 0x4492D0 int _gdPickAIUpdateMsg(Object* critter) { int pids[3]; memcpy(pids, _Dogs, sizeof(pids)); for (int index = 0; index < 3; index++) { if (critter->pid == pids[index]) { return 677 + randomBetween(0, 1); } } return 670 + randomBetween(0, 4); } // 0x449330 int _gdCanBarter() { if (PID_TYPE(gGameDialogSpeaker->pid) != OBJ_TYPE_CRITTER) { return 1; } Proto* proto; if (protoGetProto(gGameDialogSpeaker->pid, &proto) == -1) { return 1; } if (proto->critter.data.flags & CRITTER_FLAG_0x2) { return 1; } MessageListItem messageListItem; // This person will not barter with you. messageListItem.num = 903; if (gGameDialogSpeakerIsPartyMember) { // This critter can't carry anything. messageListItem.num = 913; } if (!messageListGetItem(&gProtoMessageList, &messageListItem)) { debugPrint("\nError: gdialog: Can't find message!"); return 0; } gameDialogRenderSupplementaryMessage(messageListItem.text); return 0; } // 0x4493B8 void partyMemberControlWindowHandleEvents() { MessageListItem messageListItem; bool done = false; while (!done) { int keyCode = _get_input(); if (keyCode != -1) { if (keyCode == KEY_CTRL_Q || keyCode == KEY_CTRL_X || keyCode == KEY_F10) { showQuitConfirmationDialog(); } if (_game_user_wants_to_quit != 0) { break; } if (keyCode == KEY_LOWERCASE_W) { _inven_unwield(gGameDialogSpeaker, 1); Object* weapon = _ai_search_inven_weap(gGameDialogSpeaker, 0, NULL); if (weapon != NULL) { _inven_wield(gGameDialogSpeaker, weapon, 1); _cai_attempt_w_reload(gGameDialogSpeaker, 0); int num = _gdPickAIUpdateMsg(gGameDialogSpeaker); char* msg = getmsg(&gProtoMessageList, &messageListItem, num); gameDialogRenderSupplementaryMessage(msg); partyMemberControlWindowUpdate(); } } else if (keyCode == 2098) { aiSetDisposition(gGameDialogSpeaker, 4); } else if (keyCode == 2099) { aiSetDisposition(gGameDialogSpeaker, 0); _dialogue_state = 13; _dialogue_switch_mode = 11; done = true; } else if (keyCode == 2102) { aiSetDisposition(gGameDialogSpeaker, 2); } else if (keyCode == 2103) { aiSetDisposition(gGameDialogSpeaker, 3); } else if (keyCode == 2111) { aiSetDisposition(gGameDialogSpeaker, 1); } else if (keyCode == KEY_ESCAPE) { _dialogue_switch_mode = 1; _dialogue_state = 1; return; } else if (keyCode == KEY_LOWERCASE_A) { if (gGameDialogSpeaker->pid != 0x10000A1) { Object* armor = _ai_search_inven_armor(gGameDialogSpeaker); if (armor != NULL) { _inven_wield(gGameDialogSpeaker, armor, 0); } } int num = _gdPickAIUpdateMsg(gGameDialogSpeaker); char* msg = getmsg(&gProtoMessageList, &messageListItem, num); gameDialogRenderSupplementaryMessage(msg); partyMemberControlWindowUpdate(); } else if (keyCode == KEY_LOWERCASE_D) { if (_gdCanBarter()) { _dialogue_switch_mode = 2; _dialogue_state = 4; return; } } else if (keyCode == -2) { if (_mouse_click_in(441, 451, 540, 470)) { aiSetDisposition(gGameDialogSpeaker, 0); _dialogue_state = 13; _dialogue_switch_mode = 11; done = true; } } } } } // 0x4496A0 int partyMemberCustomizationWindowInit() { if (!messageListInit(&gCustomMessageList)) { return -1; } if (!messageListLoad(&gCustomMessageList, "game\\custom.msg")) { return -1; } CacheEntry* backgroundFrmHandle; int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, 391, 0, 0, 0); Art* backgroundFrm = artLock(backgroundFid, &backgroundFrmHandle); if (backgroundFrm == NULL) { return -1; } unsigned char* backgroundFrmData = artGetFrameData(backgroundFrm, 0, 0); if (backgroundFrmData == NULL) { // FIXME: Leaking background. partyMemberCustomizationWindowFree(); return -1; } _dialogue_subwin_len = artGetHeight(backgroundFrm, 0, 0); int customizationWindowX = (screenGetWidth() - GAME_DIALOG_WINDOW_WIDTH) / 2; int customizationWindowY = (screenGetHeight() - GAME_DIALOG_WINDOW_HEIGHT) / 2 + GAME_DIALOG_WINDOW_HEIGHT - _dialogue_subwin_len; gGameDialogWindow = windowCreate(customizationWindowX, customizationWindowY, GAME_DIALOG_WINDOW_WIDTH, _dialogue_subwin_len, 256, WINDOW_FLAG_0x02); if (gGameDialogWindow == -1) { partyMemberCustomizationWindowFree(); return -1; } unsigned char* windowBuffer = windowGetBuffer(gGameDialogWindow); unsigned char* parentWindowBuffer = windowGetBuffer(gGameDialogBackgroundWindow); blitBufferToBuffer(parentWindowBuffer + (GAME_DIALOG_WINDOW_HEIGHT - _dialogue_subwin_len) * GAME_DIALOG_WINDOW_WIDTH, GAME_DIALOG_WINDOW_WIDTH, _dialogue_subwin_len, GAME_DIALOG_WINDOW_WIDTH, windowBuffer, GAME_DIALOG_WINDOW_WIDTH); _gdialog_scroll_subwin(gGameDialogWindow, 1, backgroundFrmData, windowBuffer, NULL, _dialogue_subwin_len, 0); artUnlock(backgroundFrmHandle); _gdialog_buttons[0] = buttonCreate(gGameDialogWindow, 593, 101, 14, 14, -1, -1, -1, 13, gGameDialogRedButtonUpFrmData, gGameDialogRedButtonDownFrmData, 0, BUTTON_FLAG_TRANSPARENT); if (_gdialog_buttons[0] == -1) { partyMemberCustomizationWindowFree(); return -1; } buttonSetCallbacks(_gdialog_buttons[0], _gsound_med_butt_press, _gsound_med_butt_release); int optionButton = 0; _custom_buttons_start = 1; for (int index = 0; index < PARTY_MEMBER_CUSTOMIZATION_OPTION_COUNT; index++) { GameDialogButtonData* buttonData = &(_custom_button_info[index]); int upButtonFid = buildFid(OBJ_TYPE_INTERFACE, buttonData->upFrmId, 0, 0, 0); Art* upButtonFrm = artLock(upButtonFid, &(buttonData->upFrmHandle)); if (upButtonFrm == NULL) { partyMemberCustomizationWindowFree(); return -1; } int width = artGetWidth(upButtonFrm, 0, 0); int height = artGetHeight(upButtonFrm, 0, 0); unsigned char* upButtonFrmData = artGetFrameData(upButtonFrm, 0, 0); int downButtonFid = buildFid(OBJ_TYPE_INTERFACE, buttonData->downFrmId, 0, 0, 0); Art* downButtonFrm = artLock(downButtonFid, &(buttonData->downFrmHandle)); if (downButtonFrm == NULL) { partyMemberCustomizationWindowFree(); return -1; } unsigned char* downButtonFrmData = artGetFrameData(downButtonFrm, 0, 0); optionButton++; _gdialog_buttons[optionButton] = buttonCreate(gGameDialogWindow, buttonData->x, buttonData->y, width, height, -1, -1, -1, buttonData->keyCode, upButtonFrmData, downButtonFrmData, NULL, BUTTON_FLAG_TRANSPARENT); if (_gdialog_buttons[optionButton] == -1) { partyMemberCustomizationWindowFree(); return -1; } buttonSetCallbacks(_gdialog_buttons[index], _gsound_med_butt_press, _gsound_med_butt_release); } _custom_current_selected[PARTY_MEMBER_CUSTOMIZATION_OPTION_AREA_ATTACK_MODE] = aiGetAreaAttackMode(gGameDialogSpeaker); _custom_current_selected[PARTY_MEMBER_CUSTOMIZATION_OPTION_RUN_AWAY_MODE] = aiGetRunAwayMode(gGameDialogSpeaker); _custom_current_selected[PARTY_MEMBER_CUSTOMIZATION_OPTION_BEST_WEAPON] = aiGetBestWeapon(gGameDialogSpeaker); _custom_current_selected[PARTY_MEMBER_CUSTOMIZATION_OPTION_DISTANCE] = aiGetDistance(gGameDialogSpeaker); _custom_current_selected[PARTY_MEMBER_CUSTOMIZATION_OPTION_ATTACK_WHO] = aiGetAttackWho(gGameDialogSpeaker); _custom_current_selected[PARTY_MEMBER_CUSTOMIZATION_OPTION_CHEM_USE] = aiGetChemUse(gGameDialogSpeaker); _dialogue_state = 13; partyMemberCustomizationWindowUpdate(); return 0; } // 0x449A10 void partyMemberCustomizationWindowFree() { if (gGameDialogWindow == -1) { return; } for (int index = 0; index < 9; index++) { buttonDestroy(_gdialog_buttons[index]); _gdialog_buttons[index] = -1; } for (int index = 0; index < PARTY_MEMBER_CUSTOMIZATION_OPTION_COUNT; index++) { GameDialogButtonData* buttonData = &(_custom_button_info[index]); if (buttonData->upFrmHandle != NULL) { artUnlock(buttonData->upFrmHandle); buttonData->upFrmHandle = NULL; } if (buttonData->downFrmHandle != NULL) { artUnlock(buttonData->downFrmHandle); buttonData->downFrmHandle = NULL; } if (buttonData->disabledFrmHandle != NULL) { artUnlock(buttonData->disabledFrmHandle); buttonData->disabledFrmHandle = NULL; } } CacheEntry* backgroundFrmHandle; // custom.frm - party member control interface int fid = buildFid(OBJ_TYPE_INTERFACE, 391, 0, 0, 0); unsigned char* backgroundFrmData = artLockFrameData(fid, 0, 0, &backgroundFrmHandle); if (backgroundFrmData != NULL) { _gdialog_scroll_subwin(gGameDialogWindow, 0, backgroundFrmData, windowGetBuffer(gGameDialogWindow), windowGetBuffer(gGameDialogBackgroundWindow) + (GAME_DIALOG_WINDOW_WIDTH) * (480 - _dialogue_subwin_len), _dialogue_subwin_len, 0); artUnlock(backgroundFrmHandle); } windowDestroy(gGameDialogWindow); gGameDialogWindow = -1; messageListFree(&gCustomMessageList); } // 0x449B3C void partyMemberCustomizationWindowHandleEvents() { bool done = false; while (!done) { unsigned int keyCode = _get_input(); if (keyCode != -1) { if (keyCode == KEY_CTRL_Q || keyCode == KEY_CTRL_X || keyCode == KEY_F10) { showQuitConfirmationDialog(); } if (_game_user_wants_to_quit != 0) { break; } if (keyCode <= 5) { _gdCustomSelect(keyCode); partyMemberCustomizationWindowUpdate(); } else if (keyCode == KEY_RETURN || keyCode == KEY_ESCAPE) { done = true; _dialogue_switch_mode = 8; _dialogue_state = 10; } } } } // 0x449BB4 void partyMemberCustomizationWindowUpdate() { int oldFont = fontGetCurrent(); fontSetCurrent(101); unsigned char* windowBuffer = windowGetBuffer(gGameDialogWindow); int windowWidth = windowGetWidth(gGameDialogWindow); CacheEntry* backgroundHandle; int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, 391, 0, 0, 0); Art* background = artLock(backgroundFid, &backgroundHandle); if (background == NULL) { return; } int backgroundWidth = artGetWidth(background, 0, 0); int backgroundHeight = artGetHeight(background, 0, 0); unsigned char* backgroundData = artGetFrameData(background, 0, 0); blitBufferToBuffer(backgroundData, backgroundWidth, backgroundHeight, backgroundWidth, windowBuffer, GAME_DIALOG_WINDOW_WIDTH); artUnlock(backgroundHandle); MessageListItem messageListItem; int num; char* msg; // BURST if (_custom_current_selected[PARTY_MEMBER_CUSTOMIZATION_OPTION_AREA_ATTACK_MODE] == -1) { // Not Applicable num = 99; } else { debugPrint("\nburst: %d", _custom_current_selected[PARTY_MEMBER_CUSTOMIZATION_OPTION_AREA_ATTACK_MODE]); num = _custom_settings[PARTY_MEMBER_CUSTOMIZATION_OPTION_AREA_ATTACK_MODE][_custom_current_selected[PARTY_MEMBER_CUSTOMIZATION_OPTION_AREA_ATTACK_MODE]].messageId; } msg = getmsg(&gCustomMessageList, &messageListItem, num); fontDrawText(windowBuffer + windowWidth * 20 + 232, msg, 248, windowWidth, _colorTable[992]); // RUN AWAY msg = getmsg(&gCustomMessageList, &messageListItem, _custom_settings[PARTY_MEMBER_CUSTOMIZATION_OPTION_RUN_AWAY_MODE][_custom_current_selected[PARTY_MEMBER_CUSTOMIZATION_OPTION_RUN_AWAY_MODE]].messageId); fontDrawText(windowBuffer + windowWidth * 48 + 232, msg, 248, windowWidth, _colorTable[992]); // WEAPON PREF msg = getmsg(&gCustomMessageList, &messageListItem, _custom_settings[PARTY_MEMBER_CUSTOMIZATION_OPTION_BEST_WEAPON][_custom_current_selected[PARTY_MEMBER_CUSTOMIZATION_OPTION_BEST_WEAPON]].messageId); fontDrawText(windowBuffer + windowWidth * 78 + 232, msg, 248, windowWidth, _colorTable[992]); // DISTANCE msg = getmsg(&gCustomMessageList, &messageListItem, _custom_settings[PARTY_MEMBER_CUSTOMIZATION_OPTION_DISTANCE][_custom_current_selected[PARTY_MEMBER_CUSTOMIZATION_OPTION_DISTANCE]].messageId); fontDrawText(windowBuffer + windowWidth * 108 + 232, msg, 248, windowWidth, _colorTable[992]); // ATTACK WHO msg = getmsg(&gCustomMessageList, &messageListItem, _custom_settings[PARTY_MEMBER_CUSTOMIZATION_OPTION_ATTACK_WHO][_custom_current_selected[PARTY_MEMBER_CUSTOMIZATION_OPTION_ATTACK_WHO]].messageId); fontDrawText(windowBuffer + windowWidth * 137 + 232, msg, 248, windowWidth, _colorTable[992]); // CHEM USE msg = getmsg(&gCustomMessageList, &messageListItem, _custom_settings[PARTY_MEMBER_CUSTOMIZATION_OPTION_CHEM_USE][_custom_current_selected[PARTY_MEMBER_CUSTOMIZATION_OPTION_CHEM_USE]].messageId); fontDrawText(windowBuffer + windowWidth * 166 + 232, msg, 248, windowWidth, _colorTable[992]); windowRefresh(gGameDialogWindow); fontSetCurrent(oldFont); } // 0x449E64 void _gdCustomSelectRedraw(unsigned char* dest, int pitch, int type, int selectedIndex) { MessageListItem messageListItem; fontSetCurrent(101); for (int index = 0; index < 6; index++) { STRUCT_5189E4* ptr = &(_custom_settings[type][index]); if (ptr->messageId != -1) { bool enabled = false; switch (type) { case PARTY_MEMBER_CUSTOMIZATION_OPTION_AREA_ATTACK_MODE: enabled = partyMemberSupportsAreaAttackMode(gGameDialogSpeaker, ptr->value); break; case PARTY_MEMBER_CUSTOMIZATION_OPTION_RUN_AWAY_MODE: enabled = partyMemberSupportsRunAwayMode(gGameDialogSpeaker, ptr->value); break; case PARTY_MEMBER_CUSTOMIZATION_OPTION_BEST_WEAPON: enabled = partyMemberSupportsBestWeapon(gGameDialogSpeaker, ptr->value); break; case PARTY_MEMBER_CUSTOMIZATION_OPTION_DISTANCE: enabled = partyMemberSupportsDistance(gGameDialogSpeaker, ptr->value); break; case PARTY_MEMBER_CUSTOMIZATION_OPTION_ATTACK_WHO: enabled = partyMemberSupportsAttackWho(gGameDialogSpeaker, ptr->value); break; case PARTY_MEMBER_CUSTOMIZATION_OPTION_CHEM_USE: enabled = partyMemberSupportsChemUse(gGameDialogSpeaker, ptr->value); break; } int color; if (enabled) { if (index == selectedIndex) { color = _colorTable[32747]; } else { color = _colorTable[992]; } } else { color = _colorTable[15855]; } const char* msg = getmsg(&gCustomMessageList, &messageListItem, ptr->messageId); fontDrawText(dest + pitch * (fontGetLineHeight() * index + 42) + 42, msg, pitch - 84, pitch, color); } } } // 0x449FC0 int _gdCustomSelect(int a1) { int oldFont = fontGetCurrent(); CacheEntry* backgroundFrmHandle; int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, 419, 0, 0, 0); Art* backgroundFrm = artLock(backgroundFid, &backgroundFrmHandle); if (backgroundFrm == NULL) { return -1; } int backgroundFrmWidth = artGetWidth(backgroundFrm, 0, 0); int backgroundFrmHeight = artGetHeight(backgroundFrm, 0, 0); int selectWindowX = (screenGetWidth() - backgroundFrmWidth) / 2; int selectWindowY = (screenGetHeight() - backgroundFrmHeight) / 2; int win = windowCreate(selectWindowX, selectWindowY, backgroundFrmWidth, backgroundFrmHeight, 256, WINDOW_FLAG_0x10 | WINDOW_FLAG_0x04); if (win == -1) { artUnlock(backgroundFrmHandle); return -1; } unsigned char* windowBuffer = windowGetBuffer(win); unsigned char* backgroundFrmData = artGetFrameData(backgroundFrm, 0, 0); blitBufferToBuffer(backgroundFrmData, backgroundFrmWidth, backgroundFrmHeight, backgroundFrmWidth, windowBuffer, backgroundFrmWidth); artUnlock(backgroundFrmHandle); int btn1 = buttonCreate(win, 70, 164, 14, 14, -1, -1, -1, KEY_RETURN, gGameDialogRedButtonUpFrmData, gGameDialogRedButtonDownFrmData, NULL, BUTTON_FLAG_TRANSPARENT); if (btn1 == -1) { windowDestroy(win); return -1; } int btn2 = buttonCreate(win, 176, 163, 14, 14, -1, -1, -1, KEY_ESCAPE, gGameDialogRedButtonUpFrmData, gGameDialogRedButtonDownFrmData, NULL, BUTTON_FLAG_TRANSPARENT); if (btn2 == -1) { windowDestroy(win); return -1; } fontSetCurrent(103); MessageListItem messageListItem; const char* msg; msg = getmsg(&gCustomMessageList, &messageListItem, a1); fontDrawText(windowBuffer + backgroundFrmWidth * 15 + 40, msg, backgroundFrmWidth, backgroundFrmWidth, _colorTable[18979]); msg = getmsg(&gCustomMessageList, &messageListItem, 10); fontDrawText(windowBuffer + backgroundFrmWidth * 163 + 88, msg, backgroundFrmWidth, backgroundFrmWidth, _colorTable[18979]); msg = getmsg(&gCustomMessageList, &messageListItem, 11); fontDrawText(windowBuffer + backgroundFrmWidth * 162 + 193, msg, backgroundFrmWidth, backgroundFrmWidth, _colorTable[18979]); int value = _custom_current_selected[a1]; _gdCustomSelectRedraw(windowBuffer, backgroundFrmWidth, a1, value); windowRefresh(win); int minX = selectWindowX + 42; int minY = selectWindowY + 42; int maxX = selectWindowX + backgroundFrmWidth - 42; int maxY = selectWindowY + backgroundFrmHeight - 42; bool done = false; unsigned int v53 = 0; while (!done) { int keyCode = _get_input(); if (keyCode == -1) { continue; } if (keyCode == KEY_CTRL_Q || keyCode == KEY_CTRL_X || keyCode == KEY_F10) { showQuitConfirmationDialog(); } if (_game_user_wants_to_quit != 0) { break; } if (keyCode == KEY_RETURN) { STRUCT_5189E4* ptr = &(_custom_settings[a1][value]); _custom_current_selected[a1] = value; _gdCustomUpdateSetting(a1, ptr->value); done = true; } else if (keyCode == KEY_ESCAPE) { done = true; } else if (keyCode == -2) { if ((mouseGetEvent() & MOUSE_EVENT_LEFT_BUTTON_UP) == 0) { continue; } // No need to use mouseHitTestInWindow as these values are already // in screen coordinates. if (!_mouse_click_in(minX, minY, maxX, maxY)) { continue; } int mouseX; int mouseY; mouseGetPosition(&mouseX, &mouseY); int lineHeight = fontGetLineHeight(); int newValue = (mouseY - minY) / lineHeight; if (newValue >= 6) { continue; } unsigned int timestamp = _get_time(); if (newValue == value) { if (getTicksBetween(timestamp, v53) < 250) { _custom_current_selected[a1] = newValue; _gdCustomUpdateSetting(a1, newValue); done = true; } } else { STRUCT_5189E4* ptr = &(_custom_settings[a1][newValue]); if (ptr->messageId != -1) { bool enabled = false; switch (a1) { case PARTY_MEMBER_CUSTOMIZATION_OPTION_AREA_ATTACK_MODE: enabled = partyMemberSupportsAreaAttackMode(gGameDialogSpeaker, ptr->value); break; case PARTY_MEMBER_CUSTOMIZATION_OPTION_RUN_AWAY_MODE: enabled = partyMemberSupportsRunAwayMode(gGameDialogSpeaker, ptr->value); break; case PARTY_MEMBER_CUSTOMIZATION_OPTION_BEST_WEAPON: enabled = partyMemberSupportsBestWeapon(gGameDialogSpeaker, ptr->value); break; case PARTY_MEMBER_CUSTOMIZATION_OPTION_DISTANCE: enabled = partyMemberSupportsDistance(gGameDialogSpeaker, ptr->value); break; case PARTY_MEMBER_CUSTOMIZATION_OPTION_ATTACK_WHO: enabled = partyMemberSupportsAttackWho(gGameDialogSpeaker, ptr->value); break; case PARTY_MEMBER_CUSTOMIZATION_OPTION_CHEM_USE: enabled = partyMemberSupportsChemUse(gGameDialogSpeaker, ptr->value); break; } if (enabled) { value = newValue; _gdCustomSelectRedraw(windowBuffer, backgroundFrmWidth, a1, newValue); windowRefresh(win); } } } v53 = timestamp; } } windowDestroy(win); fontSetCurrent(oldFont); return 0; } // 0x44A4E0 void _gdCustomUpdateSetting(int option, int value) { switch (option) { case PARTY_MEMBER_CUSTOMIZATION_OPTION_AREA_ATTACK_MODE: aiSetAreaAttackMode(gGameDialogSpeaker, value); break; case PARTY_MEMBER_CUSTOMIZATION_OPTION_RUN_AWAY_MODE: aiSetRunAwayMode(gGameDialogSpeaker, value); break; case PARTY_MEMBER_CUSTOMIZATION_OPTION_BEST_WEAPON: aiSetBestWeapon(gGameDialogSpeaker, value); break; case PARTY_MEMBER_CUSTOMIZATION_OPTION_DISTANCE: aiSetDistance(gGameDialogSpeaker, value); break; case PARTY_MEMBER_CUSTOMIZATION_OPTION_ATTACK_WHO: aiSetAttackWho(gGameDialogSpeaker, value); break; case PARTY_MEMBER_CUSTOMIZATION_OPTION_CHEM_USE: aiSetChemUse(gGameDialogSpeaker, value); break; } } // 0x44A52C void gameDialogBarterButtonUpMouseUp(int btn, int keyCode) { if (PID_TYPE(gGameDialogSpeaker->pid) != OBJ_TYPE_CRITTER) { return; } Script* script; if (scriptGetScript(gGameDialogSpeaker->sid, &script) == -1) { return; } Proto* proto; protoGetProto(gGameDialogSpeaker->pid, &proto); if (proto->critter.data.flags & CRITTER_FLAG_0x2) { if (gGameDialogLipSyncStarted) { if (soundIsPlaying(gLipsData.sound)) { gameDialogEndLips(); } } _dialogue_switch_mode = 2; _dialogue_state = 4; if (_gd_replyWin != -1) { windowHide(_gd_replyWin); } if (_gd_optionsWin != -1) { windowHide(_gd_optionsWin); } } else { MessageListItem messageListItem; // This person will not barter with you. messageListItem.num = 903; if (gGameDialogSpeakerIsPartyMember) { // This critter can't carry anything. messageListItem.num = 913; } if (messageListGetItem(&gProtoMessageList, &messageListItem)) { gameDialogRenderSupplementaryMessage(messageListItem.text); } else { debugPrint("\nError: gdialog: Can't find message!"); } } } // 0x44A62C int _gdialog_window_create() { const int screenWidth = GAME_DIALOG_WINDOW_WIDTH; if (_gdialog_window_created) { return -1; } for (int index = 0; index < 9; index++) { _gdialog_buttons[index] = -1; } CacheEntry* backgroundFrmHandle; // 389 - di_talkp.frm - dialog screen subwindow (party members) // 99 - di_talk.frm - dialog screen subwindow (NPC's) int backgroundFid = buildFid(OBJ_TYPE_INTERFACE, gGameDialogSpeakerIsPartyMember ? 389 : 99, 0, 0, 0); Art* backgroundFrm = artLock(backgroundFid, &backgroundFrmHandle); if (backgroundFrm == NULL) { return -1; } unsigned char* backgroundFrmData = artGetFrameData(backgroundFrm, 0, 0); if (backgroundFrmData != NULL) { _dialogue_subwin_len = artGetHeight(backgroundFrm, 0, 0); int dialogSubwindowX = (screenGetWidth() - GAME_DIALOG_WINDOW_WIDTH) / 2; int dialogSubwindowY = (screenGetHeight() - GAME_DIALOG_WINDOW_HEIGHT) / 2 + GAME_DIALOG_WINDOW_HEIGHT - _dialogue_subwin_len; gGameDialogWindow = windowCreate(dialogSubwindowX, dialogSubwindowY, screenWidth, _dialogue_subwin_len, 256, WINDOW_FLAG_0x02); if (gGameDialogWindow != -1) { unsigned char* v10 = windowGetBuffer(gGameDialogWindow); unsigned char* v14 = windowGetBuffer(gGameDialogBackgroundWindow); // TODO: Not sure about offsets. blitBufferToBuffer(v14 + screenWidth * (GAME_DIALOG_WINDOW_HEIGHT - _dialogue_subwin_len), screenWidth, _dialogue_subwin_len, screenWidth, v10, screenWidth); if (_dialogue_just_started) { windowRefresh(gGameDialogBackgroundWindow); _gdialog_scroll_subwin(gGameDialogWindow, 1, backgroundFrmData, v10, 0, _dialogue_subwin_len, -1); _dialogue_just_started = 0; } else { _gdialog_scroll_subwin(gGameDialogWindow, 1, backgroundFrmData, v10, 0, _dialogue_subwin_len, 0); } artUnlock(backgroundFrmHandle); // BARTER/TRADE _gdialog_buttons[0] = buttonCreate(gGameDialogWindow, 593, 41, 14, 14, -1, -1, -1, -1, gGameDialogRedButtonUpFrmData, gGameDialogRedButtonDownFrmData, NULL, BUTTON_FLAG_TRANSPARENT); if (_gdialog_buttons[0] != -1) { buttonSetMouseCallbacks(_gdialog_buttons[0], NULL, NULL, NULL, gameDialogBarterButtonUpMouseUp); buttonSetCallbacks(_gdialog_buttons[0], _gsound_med_butt_press, _gsound_med_butt_release); // di_rest1.frm - dialog rest button up int upFid = buildFid(OBJ_TYPE_INTERFACE, 97, 0, 0, 0); unsigned char* reviewButtonUpData = artLockFrameData(upFid, 0, 0, &gGameDialogReviewButtonUpFrmHandle); if (reviewButtonUpData != NULL) { // di_rest2.frm - dialog rest button down int downFid = buildFid(OBJ_TYPE_INTERFACE, 98, 0, 0, 0); unsigned char* reivewButtonDownData = artLockFrameData(downFid, 0, 0, &gGameDialogReviewButtonDownFrmHandle); if (reivewButtonDownData != NULL) { // REVIEW _gdialog_buttons[1] = buttonCreate(gGameDialogWindow, 13, 154, 51, 29, -1, -1, -1, -1, reviewButtonUpData, reivewButtonDownData, NULL, 0); if (_gdialog_buttons[1] != -1) { buttonSetMouseCallbacks(_gdialog_buttons[1], NULL, NULL, NULL, gameDialogReviewButtonOnMouseUp); buttonSetCallbacks(_gdialog_buttons[1], _gsound_red_butt_press, _gsound_red_butt_release); if (!gGameDialogSpeakerIsPartyMember) { _gdialog_window_created = true; return 0; } // COMBAT CONTROL _gdialog_buttons[2] = buttonCreate(gGameDialogWindow, 593, 116, 14, 14, -1, -1, -1, -1, gGameDialogRedButtonUpFrmData, gGameDialogRedButtonDownFrmData, 0, BUTTON_FLAG_TRANSPARENT); if (_gdialog_buttons[2] != -1) { buttonSetMouseCallbacks(_gdialog_buttons[2], NULL, NULL, NULL, gameDialogCombatControlButtonOnMouseUp); buttonSetCallbacks(_gdialog_buttons[2], _gsound_med_butt_press, _gsound_med_butt_release); _gdialog_window_created = true; return 0; } buttonDestroy(_gdialog_buttons[1]); _gdialog_buttons[1] = -1; } artUnlock(gGameDialogReviewButtonDownFrmHandle); } artUnlock(gGameDialogReviewButtonUpFrmHandle); } buttonDestroy(_gdialog_buttons[0]); _gdialog_buttons[0] = -1; } windowDestroy(gGameDialogWindow); gGameDialogWindow = -1; } } artUnlock(backgroundFrmHandle); return -1; } // 0x44A9D8 void _gdialog_window_destroy() { if (gGameDialogWindow == -1) { return; } for (int index = 0; index < 9; index++) { buttonDestroy(_gdialog_buttons[index]); _gdialog_buttons[index] = -1; } artUnlock(gGameDialogReviewButtonDownFrmHandle); artUnlock(gGameDialogReviewButtonUpFrmHandle); int offset = (GAME_DIALOG_WINDOW_WIDTH) * (480 - _dialogue_subwin_len); unsigned char* backgroundWindowBuffer = windowGetBuffer(gGameDialogBackgroundWindow) + offset; int frmId; if (gGameDialogSpeakerIsPartyMember) { // di_talkp.frm - dialog screen subwindow (party members) frmId = 389; } else { // di_talk.frm - dialog screen subwindow (NPC's) frmId = 99; } CacheEntry* backgroundFrmHandle; int fid = buildFid(OBJ_TYPE_INTERFACE, frmId, 0, 0, 0); unsigned char* backgroundFrmData = artLockFrameData(fid, 0, 0, &backgroundFrmHandle); if (backgroundFrmData != NULL) { unsigned char* windowBuffer = windowGetBuffer(gGameDialogWindow); _gdialog_scroll_subwin(gGameDialogWindow, 0, backgroundFrmData, windowBuffer, backgroundWindowBuffer, _dialogue_subwin_len, 0); artUnlock(backgroundFrmHandle); windowDestroy(gGameDialogWindow); _gdialog_window_created = 0; gGameDialogWindow = -1; } } // 0x44AB18 int gameDialogWindowRenderBackground() { CacheEntry* backgroundFrmHandle; // alltlk.frm - dialog screen background int fid = buildFid(OBJ_TYPE_INTERFACE, 103, 0, 0, 0); unsigned char* backgroundFrmData = artLockFrameData(fid, 0, 0, &backgroundFrmHandle); if (backgroundFrmData == NULL) { return -1; } int windowWidth = GAME_DIALOG_WINDOW_WIDTH; unsigned char* windowBuffer = windowGetBuffer(gGameDialogBackgroundWindow); blitBufferToBuffer(backgroundFrmData, windowWidth, 480, windowWidth, windowBuffer, windowWidth); artUnlock(backgroundFrmHandle); if (!_dialogue_just_started) { windowRefresh(gGameDialogBackgroundWindow); } return 0; } // 0x44ABA8 int _talkToRefreshDialogWindowRect(Rect* rect) { int frmId; if (gGameDialogSpeakerIsPartyMember) { // di_talkp.frm - dialog screen subwindow (party members) frmId = 389; } else { // di_talk.frm - dialog screen subwindow (NPC's) frmId = 99; } CacheEntry* backgroundFrmHandle; int fid = buildFid(OBJ_TYPE_INTERFACE, frmId, 0, 0, 0); unsigned char* backgroundFrmData = artLockFrameData(fid, 0, 0, &backgroundFrmHandle); if (backgroundFrmData == NULL) { return -1; } int offset = 640 * rect->top + rect->left; unsigned char* windowBuffer = windowGetBuffer(gGameDialogWindow); blitBufferToBuffer(backgroundFrmData + offset, rect->right - rect->left, rect->bottom - rect->top, GAME_DIALOG_WINDOW_WIDTH, windowBuffer + offset, GAME_DIALOG_WINDOW_WIDTH); artUnlock(backgroundFrmHandle); windowRefreshRect(gGameDialogWindow, rect); return 0; } // 0x44AC68 void gameDialogRenderHighlight(unsigned char* src, int srcWidth, int srcHeight, int srcPitch, unsigned char* dest, int destX, int destY, int destPitch, unsigned char* a9, unsigned char* a10) { int srcStep = srcPitch - srcWidth; int destStep = destPitch - srcWidth; dest += destPitch * destY + destX; for (int y = 0; y < srcHeight; y++) { for (int x = 0; x < srcWidth; x++) { unsigned char v1 = *src++; if (v1 != 0) { v1 = (256 - v1) >> 4; } unsigned char v15 = *dest; *dest++ = a9[256 * v1 + v15]; } src += srcStep; dest += destStep; } } // 0x44ACFC void gameDialogRenderTalkingHead(Art* headFrm, int frame) { if (gGameDialogWindow == -1) { return; } if (headFrm != NULL) { if (frame == 0) { _totalHotx = 0; } int backgroundFid = buildFid(OBJ_TYPE_BACKGROUND, gGameDialogBackground, 0, 0, 0); CacheEntry* backgroundHandle; Art* backgroundFrm = artLock(backgroundFid, &backgroundHandle); if (backgroundFrm == NULL) { debugPrint("\tError locking background in display...\n"); } unsigned char* backgroundFrmData = artGetFrameData(backgroundFrm, 0, 0); if (backgroundFrmData != NULL) { blitBufferToBuffer(backgroundFrmData, 388, 200, 388, gGameDialogDisplayBuffer, GAME_DIALOG_WINDOW_WIDTH); } else { debugPrint("\tError getting background data in display...\n"); } artUnlock(backgroundHandle); int width = artGetWidth(headFrm, frame, 0); int height = artGetHeight(headFrm, frame, 0); unsigned char* data = artGetFrameData(headFrm, frame, 0); int a3; int v8; artGetRotationOffsets(headFrm, 0, &a3, &v8); int a4; int a5; artGetFrameOffsets(headFrm, frame, 0, &a4, &a5); _totalHotx += a4; a3 += _totalHotx; if (data != NULL) { int destWidth = GAME_DIALOG_WINDOW_WIDTH; int destOffset = destWidth * (200 - height) + a3 + (388 - width) / 2; if (destOffset + width * v8 > 0) { destOffset += width * v8; } blitBufferToBufferTrans( data, width, height, width, gGameDialogDisplayBuffer + destOffset, destWidth); } else { debugPrint("\tError getting head data in display...\n"); } } else { if (_talk_need_to_center == 1) { _talk_need_to_center = 0; tileWindowRefresh(); } unsigned char* src = windowGetBuffer(gIsoWindow); // Usually rendering functions use `screenGetWidth`/`screenGetHeight` to // determine rendering position. However in this case `windowGetHeight` // is a must because isometric window's height can either include // interface bar or not. Offset is updated accordingly (332 -> 232, the // missing 100 is interface bar height, which is already accounted for // when we're using `windowGetHeight`). `windowGetWidth` is used for // consistency. blitBufferToBuffer( src + ((windowGetHeight(gIsoWindow) - 232) / 2) * windowGetWidth(gIsoWindow) + (windowGetWidth(gIsoWindow) - 388) / 2, 388, 200, windowGetWidth(gIsoWindow), gGameDialogDisplayBuffer, GAME_DIALOG_WINDOW_WIDTH); } Rect v27; v27.left = 126; v27.top = 14; v27.right = 514; v27.bottom = 214; unsigned char* dest = windowGetBuffer(gGameDialogBackgroundWindow); unsigned char* data1 = artGetFrameData(gGameDialogUpperHighlightFrm, 0, 0); gameDialogRenderHighlight(data1, gGameDialogUpperHighlightFrmWidth, gGameDialogUpperHighlightFrmHeight, gGameDialogUpperHighlightFrmWidth, dest, 426, 15, GAME_DIALOG_WINDOW_WIDTH, _light_BlendTable, _light_GrayTable); unsigned char* data2 = artGetFrameData(gGameDialogLowerHighlightFrm, 0, 0); gameDialogRenderHighlight(data2, gGameDialogLowerHighlightFrmWidth, gGameDialogLowerHighlightFrmHeight, gGameDialogLowerHighlightFrmWidth, dest, 129, 214 - gGameDialogLowerHighlightFrmHeight - 2, GAME_DIALOG_WINDOW_WIDTH, _dark_BlendTable, _dark_GrayTable); for (int index = 0; index < 8; ++index) { Rect* rect = &(_backgrndRects[index]); int width = rect->right - rect->left; blitBufferToBufferTrans(_backgrndBufs[index], width, rect->bottom - rect->top, width, dest + (GAME_DIALOG_WINDOW_WIDTH) * rect->top + rect->left, GAME_DIALOG_WINDOW_WIDTH); } windowRefreshRect(gGameDialogBackgroundWindow, &v27); } // 0x44B080 void gameDialogPrepareHighlights() { for (int color = 0; color < 256; color++) { int r = (_Color2RGB_(color) & 0x7C00) >> 10; int g = (_Color2RGB_(color) & 0x3E0) >> 5; int b = _Color2RGB_(color) & 0x1F; _light_GrayTable[color] = ((r + 2 * g + 2 * b) / 10) >> 2; _dark_GrayTable[color] = ((r + g + b) / 10) >> 2; } _light_GrayTable[0] = 0; _dark_GrayTable[0] = 0; _light_BlendTable = _getColorBlendTable(_colorTable[17969]); _dark_BlendTable = _getColorBlendTable(_colorTable[22187]); // hilight1.frm - dialogue upper hilight int upperHighlightFid = buildFid(OBJ_TYPE_INTERFACE, 115, 0, 0, 0); gGameDialogUpperHighlightFrm = artLock(upperHighlightFid, &gGameDialogUpperHighlightFrmHandle); gGameDialogUpperHighlightFrmWidth = artGetWidth(gGameDialogUpperHighlightFrm, 0, 0); gGameDialogUpperHighlightFrmHeight = artGetHeight(gGameDialogUpperHighlightFrm, 0, 0); // hilight2.frm - dialogue lower hilight int lowerHighlightFid = buildFid(OBJ_TYPE_INTERFACE, 116, 0, 0, 0); gGameDialogLowerHighlightFrm = artLock(lowerHighlightFid, &gGameDialogLowerHighlightFrmHandle); gGameDialogLowerHighlightFrmWidth = artGetWidth(gGameDialogLowerHighlightFrm, 0, 0); gGameDialogLowerHighlightFrmHeight = artGetHeight(gGameDialogLowerHighlightFrm, 0, 0); }